lunatic,
Have you ever tried to build a terrain and gone through the background process of working up the layout to balance game play?
When you are on any terrain you can only see about 20 miles in any direction. So how the local 20 miles is created will matter when you look at it. The clip board map is showing you 125,000sq miles called the arena. How does the shape of that matter if the background rational promotes activity by the players and each local 20 miles is created visually well? Any 20 mile visual look on any terrain looks like you are in the center of a 20 mile area. It does not look like the view down on 125,000sq miles into the clip board map.
I'm posting the information and screen captures from my current terrain production so you can build your own terrain. I doubt anyone is going to listen to you and build your terrain "demands" because you want something different.
Even if a terrain is laid down looking like a map on your table. You still have to draw a ring around the max diameter possible and divide it equally by three to fit an equal number of bases into each 1\3 of that defined ring area because the game is defined by three countries. I do the barrier ring wall so everyone starts out the same in their race to the map flip, and it makes production of 125,000sq miles simpler for me to get maps into rotation. If you dislike the format that much, you know my terrain won't last very long because it is designed to get flipped because it promotes activity.
Do you understand what it takes to create a terrain for the MA? The finger painting process I'm documenting is the simple part. Balancing game play, is a bit of an art learned by watching how other maps play while they are in rotation. Not for how the whole map plays because not all parts of any map promote activity. But, there are areas on any map that players consistently use for activity. You observe them and listen to players talking about the activity in those areas versus being told your map sucks build it my way here in the forum.
On my terrain I was surprised to find that the Gvers did not segregate like the furballers did to the airfields I setup with no GV spawns to them. I setup the rest of the map for GV action. Instead the Gvers got into bombers and fighter bombers, and helped the furballers win their fight by capturing the airfields with no GV spawns. Activity draws crowds until it burns itself out. And what players tell each other while in action on a map versus telling you everything they think will generate activity while writing in these forums is completely different.