Author Topic: night time, night fighters and radar  (Read 521 times)

Offline hotcoffe

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night time, night fighters and radar
« on: April 18, 2017, 10:07:57 AM »
now that we have night time, I wish we have night fighter versions of existing planes equipped with radar
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Offline bustr

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Re: night time, night fighters and radar
« Reply #1 on: April 18, 2017, 11:25:39 AM »
Radar range in WW2 of the onboard radar is the same range that you will first see the con's RED icon.
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Offline Devil 505

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Re: night time, night fighters and radar
« Reply #2 on: April 18, 2017, 12:18:08 PM »
I'd love to see searchlights added to towns, bases, and strats so we can hold night mission events.

Radar range in WW2 of the onboard radar is the same range that you will first see the con's RED icon.
yes, but every plane and gunner position has icons in the game. Onboard radar equipped planes should have some advantage over the Mk. 1 eyeball.
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Offline Wiley

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Re: night time, night fighters and radar
« Reply #3 on: April 18, 2017, 01:54:03 PM »
Seems to me about the only way it would be meaningful would be for it to be a no icon event and to have searchlights and shadows and clouds and radar that needed to be interpreted and exhaust flames.

Long way to go to get there, but I'd play that event.

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Offline Ack-Ack

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Re: night time, night fighters and radar
« Reply #4 on: April 18, 2017, 04:25:19 PM »
I'd love to see searchlights added to towns, bases, and strats so we can hold night mission events.
yes, but every plane and gunner position has icons in the game. Onboard radar equipped planes should have some advantage over the Mk. 1 eyeball.

The A2A radars used on night fighters had a very limited range, in most cases no more than 3 miles.  The night fighters would be vectored to the approximate location of the bandit by ground control and then use it's onboard radar to try and detect the bandit.  After the night fighter crew detected the bandit on radar, the night fighter crew switched to using the old Mk.1 I-Ball to locate the bandit. 

Radar range in WW2 of the onboard radar is the same range that you will first see the con's RED icon.

Yep.  With icons at night and 'dar, the game pretty much already gives every plane the same advantages that a night fighter had.
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Offline zinhwk

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Re: night time, night fighters and radar
« Reply #5 on: April 19, 2017, 02:13:05 PM »
Reduce Icon range for the arena except radar equipped aircraft, but you all want easy mode anyway.
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Offline lunatic1

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Re: night time, night fighters and radar
« Reply #6 on: April 21, 2017, 05:24:35 PM »
-1 nope...  night time is so short now take off at night it would be daylight before you got 10k from the base
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Offline Butcherbird702

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Re: night time, night fighters and radar
« Reply #7 on: June 12, 2017, 05:50:27 AM »
Night is already programmed just got to set it. Do you think because the sun went down they clicked off the radars... maybe at Perl. No everything stays the same but with search lights, EXHAUST manifold lighting, (could do without really) landing&nav lights vehicle and aircraft (pilot/driver controlled of course) runway lights (for fun) but here's the biggie. Let's say its daytime in the arena some 190 porks the dar, well up one of the radar equipped nightfighters and have him or her temporarily directing the now blind country men. I'm gonna start a different thread on this but that Horton flying wing the Germans had (and flew) is what needs to replace the 262 as "the big boys perk ride" that baby Evan had a special paint that gave it very different radar cross section I.E. the real first stealth. Oh last thing an arena called 7/11 just kidding* or round the clock LATE War that has the night mandatory along with naval battle groups and bonus perks for country that won (see how it fares may have to make it an event).  Now there's some wishing and upgrades I think we can all live with and enjoy. 

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Offline Zacherof

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Re: night time, night fighters and radar
« Reply #8 on: June 12, 2017, 07:13:07 AM »
The 2-29 was only a prototype unless your asking for a late war arena with such things in which case that idea has been shot down many times....
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Offline RedBeard

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Re: night time, night fighters and radar
« Reply #9 on: June 12, 2017, 09:04:39 AM »
I like the current scheme for "night".  It seems that HTC is trying to acclimate everyone to a new possibility of flying by dimming for dawn / dusk and reducing the icon range a bit.  However, going full dark would be pretty hard and while it would be interesting and challenging to fight like that, it would probably only appeal to a hard core minority while the majority would probably be frustrated and leave.

The best compromise I can think of for adding night flying is to use a mixed environment arena system that makes night fighters harder to see (look at & look out) and let them fly in the same arena as everyone else.  The idea is to allow a night fighting semantic for those that want the challenge without imposing it on everyone.  It would need to simulate a night environment for the night fighter (i.e. most of the time it's dark, with it being slightly brighter around dawn / dusk time frames) without making it night for everyone, so environmental brightness would be essentially opposite of what it is for everyone else.  It would need to provide the visibility constraints of night fighting on everyone in the arena in a reasonably fair manner (i.e. night fighters can't be the only type with visibility impairment).

Given that, you could probably add something like the following: Night fighters will have the outside environment display dimmed substantially more than other aircraft in the same arena (i.e. the aircraft clock represents a PM time instead of an AM time for everyone else).  Night fighters don't get to see icons for aircraft until they are within gun range (e.g. < 800 yds).  Other aircraft in the arena won't see icons for a night fighter until they are within gun range (e.g. < 800 yds).  Visibility of the night fighter is reduced for other day aircraft in the same arena.  In other words, not only is it hard to see the icon of a night fighter, it's hard to see the aircraft until it is close (e.g. < 1/2 the visibility distance set for the arena).  The same is true the other way around.  Night fighters can't see other aircraft until they are close (e.g. < 1/2 the visibility distance set for the arena).  Night fighters must use ground radar for gross positioning and onboard search radar for closure.

One potential of complaints from day flyers is that night fighters are essentially stealth aircraft that suddenly pop into existence off their tail.  If you are flying at night, that's expected, but it's not expected during the day.  Given that, the visibility ranges might be tweaked just a tad in favor of day bombers only.  In other words, day bombers can see night fighters at a further range and must defend themselves or call in day fighters to help when the night fighter gets close enough, however, day fighters must use the short visibility ranges.  Another possibility is to have the night fighter appear as translucent gray at longer ranges and become more solid as the range closes.  That way, it's not a pop into existence thing.

Anyway, I don't think full night will ever come along unless it was added as some kind of mixed environment like the above.

Offline The Fugitive

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Re: night time, night fighters and radar
« Reply #10 on: June 12, 2017, 09:18:47 AM »
i doubt very much that you will ever see full night in the ma. when we had it before players would log off in droves, NOT the thing to do when your trying to maintain a a continuous battle in the arena.

Offline Oldman731

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Re: night time, night fighters and radar
« Reply #11 on: June 12, 2017, 10:23:43 AM »
i doubt very much that you will ever see full night in the ma. when we had it before players would log off in droves, NOT the thing to do when your trying to maintain a a continuous battle in the arena.


True, true.  But the New Improved Night gives the custom arena experimenters some nice tools to work with.

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