Author Topic: First Cumulus Nimbus attempt  (Read 3054 times)

Offline hitech

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First Cumulus Nimbus attempt
« on: April 18, 2017, 04:24:12 PM »
We will be adding "In Cloud" I.E. complete grey out masking in large clouds like this that will drastically improve FPS when inside the cloud.



HiTech

Offline horble

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Re: First Cumulus Nimbus attempt
« Reply #1 on: April 18, 2017, 04:30:00 PM »
Pretty cool!


What's the Weapons Launched counter counting?
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Offline Zardoz

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Re: First Cumulus Nimbus attempt
« Reply #2 on: April 18, 2017, 04:31:12 PM »
Cool
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Offline hitech

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Re: First Cumulus Nimbus attempt
« Reply #3 on: April 18, 2017, 04:34:32 PM »
Pretty cool!


What's the Weapons Launched counter counting?

Is simply debug stuff telling me how many weapons of any type are in flight .

HiTech

Offline NatCigg

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Re: First Cumulus Nimbus attempt
« Reply #4 on: April 18, 2017, 04:41:11 PM »
me likes.  :aok

maybe some lifr fog next?  :x

maybes some rain drops.  :x

Offline DubiousKB

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Re: First Cumulus Nimbus attempt
« Reply #5 on: April 18, 2017, 04:58:03 PM »
Not easy to generate by the first look. But VERY exciting to see....

I can see the after action reports now, large missions pass by eachother on either side of the cloud bank... No enemy contact flight lead!!!!  :devil 

+1 for having to look at instruments to know which way is down! 
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Offline bustr

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Re: First Cumulus Nimbus attempt
« Reply #6 on: April 18, 2017, 05:04:22 PM »
How big was your FPS hit this time?
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Offline thrila

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Re: First Cumulus Nimbus attempt
« Reply #7 on: April 18, 2017, 05:38:42 PM »
I like it.

My only question was going to be what height is it's base, but then you answered that by diving through it.

Precipitation and turbulence associated with it would be fantastic, but I would definately be happy with just clouds. :)

« Last Edit: April 18, 2017, 05:44:05 PM by thrila »
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Offline Kanth

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Re: First Cumulus Nimbus attempt
« Reply #8 on: April 18, 2017, 06:18:58 PM »
I saw the notification for it on youtube and watched the video and almost commented (on youtube) on the FPS hit from over 200fps down to like 39fps was the lowest I saw, but you are already aware and have a solution.  I'm glad I came here and read first before saying anything.

So it just looks cool!!!  :rock
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Offline Mano

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Re: First Cumulus Nimbus attempt
« Reply #9 on: April 18, 2017, 06:19:51 PM »
Very nice. :aok

Can the terrain do lightning strikes as well? Just curious.




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Offline LocoMoto

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Re: First Cumulus Nimbus attempt
« Reply #10 on: April 18, 2017, 06:25:10 PM »
Woohoo! Floating cloak islands :rock

Cant wait to ambush players flying in my dar  :x

And using them to hide my bombers or forcing fighters to rush their attacks.

HiTech, I recommend creating some type of box within these clouds that simulate turbulence, sometimes violent at times making it difficult to fly any other way but straight and level. That would keep it realistic and keep players like me from trolling the community in-game by exploiting this new grey out magic :aok

I can only imagine hitting cumulonimbus with fighters on my 6, killing throttle and yo-yo'ing bombers in the soup reversing course while the fighters fly through haha. That kind of stuff tests the paitence of the best interceptors. Inpaitent interceptors usually add to my kill counts when I land.

Offline pembquist

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Re: First Cumulus Nimbus attempt
« Reply #11 on: April 18, 2017, 06:53:11 PM »
I want to see how well a Spitfire carries ice.
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Offline colmbo

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Re: First Cumulus Nimbus attempt
« Reply #12 on: April 18, 2017, 07:46:18 PM »
I want to see how well a Spitfire carries ice.
Bucket or tray?
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Offline LocoMoto

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Re: First Cumulus Nimbus attempt
« Reply #13 on: April 18, 2017, 10:46:15 PM »
Cumulonimbus exist because of one thing only and that's convection. We all know when warm air meets cold air these clouds form and are commonly known as thunderstorms. What most people dont know is that the actual science of it is a lot more complex. I wont break it all down to make my general point. What I will say is what allows cumulonimbus to climb to 20k, 40k, somtimes 80,000 feet into the lower stratosphere are updrafts. Large colums of air that are more bouyant than its surroundings and also very wet. Leave out the jet stream which can be a major contributing factor in its creation, updrafts are turbulent. Sometimes violently with the taller reaching cumulonimbus.

Now I know im preaching to the choir when it comes to basic meteorology here. My point is there is absolutely no reason to have this type of cloud in the game unless it comes with the turbulent enviroment that comes with it.

Without it I assure you it will be exploited and under appreciated for what it could and should be. A natural vairable to the enviroment that was usually avoided unless absolutely necessary to enter.

I know it might make things complicated but I am right here. I love the idea and hope you can nail this great idea.
« Last Edit: April 18, 2017, 10:56:07 PM by LocoMoto »

Offline LocoMoto

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Re: First Cumulus Nimbus attempt
« Reply #14 on: April 18, 2017, 11:06:55 PM »
I think you could make it work too! Especially since your gonna white or grey out everything outside of the canopy. You dont have to visually match whats happening over to a players screen. In those conditions your just flying with your guages and the map.

Maybe increasing the winds dramatically inside the cloud at different altitudes. Enough to simulate turbulence to some degree.