as I said disabling v sync and capping frames at monitors refresh rate served best. Unless you have a G sync or Free sync monitor.
disabling v sync in game video settings is most important.
triple buffering, pre-rendering, adds latency.
Its about not dropping frames, you want each frame rendered and displayed, none tossed trying to match with v sync.
I have yet to see a screen tear. at 60Hz, frametime is 16.5 ms+/-, You want to maintain that 16.5 ms as best as possible.
Yes dropped packets cause issues, but v-sync, is the rubber bullet problem.