Author Topic: Rubber Bullets Phenomenon  (Read 4025 times)

Offline Drano

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Re: Rubber Bullets Phenomenon
« Reply #15 on: April 26, 2017, 12:48:04 PM »
Gonna have to check this out. Thanks Bust!

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Offline LilMak

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Re: Rubber Bullets Phenomenon
« Reply #16 on: April 26, 2017, 01:23:42 PM »
Thanks bustr. Think I have a 760 on my machine. I'll have to check it out.
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Offline Wizer

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Re: Rubber Bullets Phenomenon
« Reply #17 on: April 27, 2017, 11:37:16 AM »
Thanks for the info Bustr.  I have a Nvidia GTX 970 and today I switched settings to Adaptive with remarkable  results.   I actually recorded kills versus assists  lol.

Offline Hungry

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Re: Rubber Bullets Phenomenon
« Reply #18 on: April 27, 2017, 12:02:08 PM »
I have two adaptive settings looks like full and half? Which one should I use?

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Offline MADe

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Re: Rubber Bullets Phenomenon
« Reply #19 on: April 27, 2017, 12:47:01 PM »
as I said disabling v sync and capping frames at monitors refresh rate served best. Unless you have a G sync or Free sync monitor.

disabling v sync in game video settings is most important.
triple buffering, pre-rendering, adds latency.
Its about not dropping frames, you want each frame rendered and displayed, none tossed trying to match with v sync.
I have yet to see a screen tear. at 60Hz, frametime is 16.5 ms+/-, You want to maintain that 16.5 ms as best as possible.

Yes dropped packets cause issues, but v-sync, is the rubber bullet problem.
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Offline Skuzzy

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Re: Rubber Bullets Phenomenon
« Reply #20 on: April 27, 2017, 12:48:37 PM »
Can I assume you guys, who are dinking with your video card settings, have disabled power management in Windows first?
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Offline TerryRF

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Re: Rubber Bullets Phenomenon
« Reply #21 on: April 27, 2017, 10:25:23 PM »
My Win 7 power settings are on "Balanced" setting with "never sleep". Not sure if that is the info you are looking for.

I can confirm that with Vsync OFF in AH, and in nvidea Control Panel with  Vsync set to "Fast" I get Zero screen tearing and frame rates are between 120 - 200s consistently. My card is a GTX 1070. Monitor is a BenQ 27" without G-sync and a 60 refresh rate.

In the past I tried vsync off in AH and had screen tearing so I turned it back on. After reading bustr's settings I tried it  and the results are very good. So far zero, nada, zip screen tearing.

Offline MADe

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Re: Rubber Bullets Phenomenon
« Reply #22 on: April 28, 2017, 12:51:58 AM »
Can I assume you guys, who are dinking with your video card settings, have disabled power management in Windows first?

yes, capping the frames tho helps prevent over working the card. You cannot beat 60Hz, that's the limit, but if you remove v sync and cap at 60 for a 60 HZ display, as long as your system maintains that 60f/s, you will not be dropping frames. Your card will render at a frametime of 16.3ms, as long as it can maintain, no dropped frames. That's in a perfect world so your system will not always maintain. But you can help by adjusting quality affects to maintain that 60f/s. Imagine a movie film, that film strip cruises by, every frame has an image, not start blacking out frames, randomly because the system fell behind. Difference here is that we interact with that directly so a missed frame means........................ ............IMHO

I have mentioned before how I always felt like I was out of sync with the game. It was and is V-SYNC. Your basically turning off pre or post processing of a kind, yes.
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« Last Edit: April 28, 2017, 12:57:32 AM by MADe »
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Offline Skuzzy

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Re: Rubber Bullets Phenomenon
« Reply #23 on: April 28, 2017, 09:24:55 AM »
Having any type of power management enabled will impact performance, especially for those multi-core computers as Windows is rather stupid about parking cores when power management is enabled.

To get the most out of your computer, set it to "High Performance" then "Change plan settings"  and select "Change advanced power settings".  Once there set the following as indicated.

Hard disk: Never
Wireless Adapter Settings: Maximum Performance (only important if you are using wireless mice, keyboards, and so on)
Sleep: Sleep after: Never
Sleep: Allow hybrid sleep: Off
Sleep: Hibernate after: Never
USB Settings: USB Selective suspend Setting: Disabled
PCI Express: Link Power State Mangement: Off
Display: Turn off display after: Never

Hit "OK" after making those changes.

Windows 10 users really need to tweak power management as Windows 10 does not consider playing games as an activity and it will put things to sleep, or attempt to hibernate devices while you are playing.

Windows 7 power mangement is just flat out borked up.  They never did fix it.
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Offline mutha

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Re: Rubber Bullets Phenomenon
« Reply #24 on: April 28, 2017, 09:37:55 AM »
What started as a simply query turns out to be great trove of info for maximizing performance for a better gaming experience.  Thanks everyone!

Mutha

Offline Skuzzy

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Re: Rubber Bullets Phenomenon
« Reply #25 on: April 28, 2017, 10:13:43 AM »
That's just the way we roll. :)
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Offline Skuzzy

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Re: Rubber Bullets Phenomenon
« Reply #26 on: April 29, 2017, 06:18:14 AM »
I forgot to mention.

Windows 10 users, be sure to check your power settings, from time to time.  Microsoft will revert them back to defaults, from time to time, and not notify you they did.
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Offline Bizman

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Re: Rubber Bullets Phenomenon
« Reply #27 on: April 29, 2017, 07:18:17 AM »
Skuzzy, my settings are as you suggested, except for that I have my Display set to turn off after 15 minutes. After reading your post I started thinking about the potential connection between that and the occasional one second freeze. Is it possible that the current game doesn't tell Windows clearly enough that the computer is being used?

Win7, E8500, 8 GB, GTX 970 (same issues with HD6970)
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Offline Eagler

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Re: Rubber Bullets Phenomenon
« Reply #28 on: April 29, 2017, 01:08:02 PM »
Thanks for the settings Skuzzy!

I think it helped.

How does hit percentage score rubber bullets?

As mine is sub par - I'll see if it goes up next month with the edited power settings.

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Offline Skuzzy

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Re: Rubber Bullets Phenomenon
« Reply #29 on: April 30, 2017, 08:42:55 AM »
Skuzzy, my settings are as you suggested, except for that I have my Display set to turn off after 15 minutes. After reading your post I started thinking about the potential connection between that and the occasional one second freeze. Is it possible that the current game doesn't tell Windows clearly enough that the computer is being used?

Win7, E8500, 8 GB, GTX 970 (same issues with HD6970)

Power management has never worked correctly for games.  Microsoft claims they have it fixed in the Windows 10 Creator update.

The problem stems from DirectX never being fully integrated into Windows.  Up until Windows 10 it has been mostly a standalone API.  Windows 10 fully incorporated DirectX for all the graphics, desktop included, and that is when Microsoft finally realized why it was broken.

I cannot say, with any certainty, it is the cause of the pauses in the game, but it certainly could contribute.  If you run with a VR headset, it will certainly be exacerbated.

I added the power management settings to the "hints and tips" post.
Roy "Skuzzy" Neese
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