When the time comes that I want to build the real world, I'll use Artik's program. Artik's program cannot create my worlds. I can create my worlds as well as Artik's program reproduces the real world, especially now that I've had a personal up close encounter with how it resolves the polygon mesh for the 12,000ft New Guinea range.
What is your beef with how I choose to create my worlds?
This is like when I restored Japanese swords and antiquities for a living in the 80's. My handle wrapping work was being sold to Japanese collectors by my agent because I learned the 5 primary styles. I made shira saya for a Japanese sword polisher in San Francisco and I did restoration on pieces that are in the SF Museum of fine arts collection. I used traditional methods because that was what collectors paid my agent for. I was once asked by a sword school in San Diego to give a seminar to it's students on making and repairing saya(sword scabbards) since it was one of the commonly damaged or in need of repair items for an Iaido student.
When I pulled out my tools and started showing traditional methods, several of the students lead by one who worked as a carpenter said they didn't have the time or interest in my traditional methods. The carpenter was convinced he could use his power tools to duplicate my work. So they missed the part where I explained why part of the in-letting carving of the two scabbard halves was performed in a specific way. And why the mouth of the scabbard was tuned, yes tuned to the specific sword that would reside in it.
If Artik will add to his program the ability to see the pulled in topo map as a 3D project space like L3DT, select parts of it, highlight, copy, cut, paste, rotate, clone, and recombine into a custom arena format, sure I'll use it to create my worlds. I can already do that directly with any heightmap file, it will cause you to go blind trying to pick features out of shades of charcoal. I doubt Nat or Kanth has even tried that method to create an MA terrain. I manually created a heigthmap file to lay in the foundation of my custom world. I mentioned that in my documentation, or, did any of you bother to read that before jumping in here??
Once more, what is your beef with how I create my worlds, and my reason for creating this post in the first place? Are you going to force every single player to use only Artik's program from here on out?? And how will you force them to do that, and me to stop documenting the Michelangelo method of custom world terrain building??
There is no other purpose to hopping in here to show me Artik's program otherwise. Artik's program will be done a higher honor with it's own in depth documentation post with screen shots of a terrain being constructed. Or Kanth can do a film monologue over the months an MA terrain takes. All this has accomplished is created a controversy and given Nat something to troll with and confuse people who have no idea of the two schools of terrain creation. Or when and how either is applied.