Author Topic: Why is city strat hardness 2.5 x's every other strat?  (Read 1450 times)

Offline cav58d

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Why is city strat hardness 2.5 x's every other strat?
« on: May 14, 2017, 10:47:41 AM »
City strat object hardness - 844

Every other strat object hardness - 313

Why?

As you have seen from my other posts, I think strats should be hard to get to, hard to take down and hard to resupply.  High risk, high payout.

Personally I'd like to see all the strats hardness increased to at least the city level, and in addition I think the AAA factory hardness needs to be even further increased beyond that.

Pork any strat and you reap the benefits while on the offensive side of a base capture, but as soon as you get that field you might find the city buildings and ammo are down for 90 minutes because you took the strats down so low.  That applies to all starts except AAA.  AAA Factory could be at 0% yet the second you get a base capture, the auto guns are back up.  Don't get me wrong, I think the auto guns should come back up, but right now the strat system is out of balance.  There is no penalty for major porking of AAA.  Is increasing the hardness a solution?  I don't know but it's probably a good start.

Thoughts?
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Offline Dundee

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #1 on: May 14, 2017, 08:41:48 PM »
In AH II it took 5 rounds from a 75mm to take down a whole block.......... now it 6 or 7 to just take down 1 building ......as not to infringe on the "Fur Ball"

Offline 1stpar3

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #2 on: May 15, 2017, 01:35:37 AM »
City strat object hardness - 844

Every other strat object hardness - 313

Why?

As you have seen from my other posts, I think strats should be hard to get to, hard to take down and hard to resupply.  High risk, high payout.

Personally I'd like to see all the strats hardness increased to at least the city level, and in addition I think the AAA factory hardness needs to be even further increased beyond that.

Pork any strat and you reap the benefits while on the offensive side of a base capture, but as soon as you get that field you might find the city buildings and ammo are down for 90 minutes because you took the strats down so low.  That applies to all starts except AAA.  AAA Factory could be at 0% yet the second you get a base capture, the auto guns are back up.  Don't get me wrong, I think the auto guns should come back up, but right now the strat system is out of balance.  There is no penalty for major porking of AAA.  Is increasing the hardness a solution?  I don't know but it's probably a good start.

Thoughts?
You lost me on this one. What do you mean about "No penalty"? Are you wanting the auto guns to be the same after capture as the town and ord bunkers? Guess it was " They should come back" vs No penalty. Then again I really don't know how all that works :uhoh So now I ask...Are down times after capture based on capturing country's down times or the former owners? If the capturing, you are wanting the gun down times based on the capturing country's down times? I believe the guns come back after capture to make it a bit harder to rush in an m3 to retake? Thus using any AAA porking to be relevant?
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Offline LocoMoto

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #3 on: May 15, 2017, 02:28:19 AM »
Its crap  :bhead all of it

Offline cav58d

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #4 on: May 15, 2017, 09:01:42 AM »
You lost me on this one. What do you mean about "No penalty"? Are you wanting the auto guns to be the same after capture as the town and ord bunkers? Guess it was " They should come back" vs No penalty. Then again I really don't know how all that works :uhoh So now I ask...Are down times after capture based on capturing country's down times or the former owners? If the capturing, you are wanting the gun down times based on the capturing country's down times? I believe the guns come back after capture to make it a bit harder to rush in an m3 to retake? Thus using any AAA porking to be relevant?

The capturing country takes over the real estate and down times of the defeated. 

And yes, there is no penalty for deep porking of AAA factory.  Bring enemy city down to 20% and you enjoy massive town down times, i.e. Plenty of time to capture, however when capture takes place you may be in a white flag situation for multiple hours requiring heavy resup. 
Large amounts of resup is the penalty.  That's the balance with all the strats other then AAA.

AA should come back though like it currently does, I can't think of a way to make it work wiithout it, so therefore my suggestion is harden the anti aircraft factory for balance.

But why stop there, harden ALL the strats.  There is no downside.  Make us work for it.
« Last Edit: May 15, 2017, 10:00:31 AM by cav58d »
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Offline LocoMoto

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #5 on: May 16, 2017, 12:49:42 PM »
The capturing country takes over the real estate and down times of the defeated. 

And yes, there is no penalty for deep porking of AAA factory.  Bring enemy city down to 20% and you enjoy massive town down times, i.e. Plenty of time to capture, however when capture takes place you may be in a white flag situation for multiple hours requiring heavy resup. 
Large amounts of resup is the penalty.  That's the balance with all the strats other then AAA.

AA should come back though like it currently does, I can't think of a way to make it work wiithout it, so therefore my suggestion is harden the anti aircraft factory for balance.

But why stop there, harden ALL the strats.  There is no downside.  Make us work for it.
because working for it today just isn't enough is it?

Offline cav58d

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #6 on: May 16, 2017, 01:51:00 PM »
because working for it today just isn't enough is it?

 Porking the strats is stupid easy right now.  At least the city requires a little effort and multiple ships to do major damage.  What I would like to see is that hardness across all the strats.  What is the downside?

PS-  I would bet dollars to donuts my squad attacks more strats then any other squad in the game, so yes, I am advocating something that would directly have an effect on me and I'm all for it.
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Offline lunatic1

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #7 on: May 16, 2017, 02:09:04 PM »
watch it CAV58d you'll receive tie wrath of the bomber pilots--they usally get their way
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Offline 1stpar3

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #8 on: May 16, 2017, 03:08:52 PM »
I don't mean to sound like troll, I really don't understand what it is you are describing. So are you saying that you want the down times of captured towns to be set at "CAPTURING" country's Dtimes? Guns come up quick, but because/if "CAPTURING" country has porked the city strats of country that owned the town, it has to be resupped too much? That's sort of how I am reading it? I don't do a lot of strat activities,maybe run sups to bring them back and occasional tank runs to a strat on Buzzsaw map. Other than that, not much to do with them. I just like knowing what the discussion is about.  If I AM reading this right, I could agree with that a bit. If I still have it wrong, I don't mean to be nag, I just don't get it I guess :uhoh
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Offline cav58d

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #9 on: May 17, 2017, 12:31:13 AM »
I don't mean to sound like troll, I really don't understand what it is you are describing. So are you saying that you want the down times of captured towns to be set at "CAPTURING" country's Dtimes? Guns come up quick, but because/if "CAPTURING" country has porked the city strats of country that owned the town, it has to be resupped too much? That's sort of how I am reading it? I don't do a lot of strat activities,maybe run sups to bring them back and occasional tank runs to a strat on Buzzsaw map. Other than that, not much to do with them. I just like knowing what the discussion is about.  If I AM reading this right, I could agree with that a bit. If I still have it wrong, I don't mean to be nag, I just don't get it I guess :uhoh

Down times are based on the strat % for the country of ownership at the time of object destruction.  If the base happens to be captured while the radar is down for 113 minutes, the capturing country inherites those down times (as they should).  That is the balance...mostly.

Pork the radar factory or city strat down super low, the benefit is obviously long down times when attacking a base, and the penalty is that you inherit those massive down times when the base as captures.  That works with all the strats BUT AAA.  There is no penalty or incentive not to pork someone's AAA factory down to 0% because as soon as a base is captured all the guns will come back up immediately.  This is why the AAA factory object hardness should be at least equal to the city strat hardness.  It would add balance.  But why stop there, I say you increase object hardness on ALL of the strats to city object strength (844lbs vs 313lbs).
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Offline molybdenum

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #10 on: May 17, 2017, 08:23:46 AM »
The non-city strats have also been hardened in ah3 vs ah2 in the sense that the same amount of ords results in significantly less % damage to the strat you hit because there are more factories now. I wasn't thrilled with that but reluctantly learned to live with it. What you are suggesting, though well said and reasoned, would make the game that much less enjoyable for the strat-runner types who seek to help their team achieve its objectives. The game might well lose players if that were to happen; Bowl (the new map) certainly gets me to find better things to do in my afternoons when it is in rotation. The strat situation there--especially the ease of resup--is discouraging, to say the least.

Offline 1stpar3

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #11 on: May 17, 2017, 02:47:32 PM »
Ok, think I see where you are coming from, now :D   I would think that porking down the AAA would still be a plus? It would give the capturing/porking country more time to effect the capture? Sure buildings may come up with a box of sups, but getting the guns up for defense would require more work. Happens a lot, de ack a town and come back later to white flag and run troops. With a good pork job this could be an hour for down times on guns. Most just resup enough to get green flag,with guns still down,so just let it settle a bit before you come for the capture. With the guns coming back after capture it gives a bit of time to run sups to greenflag it. But I wouldn't mind hardening the starts more.
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Offline Shuffler

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #12 on: May 18, 2017, 04:37:26 PM »
I really do not see a problem what one reaps on one side they pay for on the other.

If bases are to hard to take for you then it is the same for them. If bases are easy to take then it will be for the other side too.
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Offline Dundee

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #13 on: May 18, 2017, 06:51:29 PM »
Porking the strats is stupid easy right now.  At least the city requires a little effort and multiple ships to do major damage.  What I would like to see is that hardness across all the strats.  What is the downside?

PS-  I would bet dollars to donuts my squad attacks more strats then any other squad in the game, so yes, I am advocating something that would directly have an effect on me and I'm all for it.

Then roll back the resup time back to 4 min per load of cargo............

Offline 1stpar3

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Re: Why is city strat hardness 2.5 x's every other strat?
« Reply #14 on: May 19, 2017, 01:45:36 AM »
Then roll back the resup time back to 4 min per load of cargo............
Must have been before my time?
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