That stopped happening to me when I changed to NVIDIA adaptive sync versus v-sync.
Aces High is not a server centric game, the server application in question is a sophisticated routing application for player client based packets. The "game" takes place as a client side function which depends on the router packets routed through HTC. What is more telling will be routers along your internet path having problems or, as I noted above possibly traditional v-sync and screen writes or, your PC or, even your ISP's quality of service.
From Skuzzy's sticky:
I get a lot of questions about connections, net status, variance, and so on.
Let me start by dispelling some myths.
1) Your ping is some what irrelevant to the servers. If it is below 300ms, then you are golden. I see complaints from people complaining about their ping going from 10 to 60. To Aces High, you have the same connection at those rates.
However, the best connection is one that is steady without wide swings in the packet latencies.
2) Plane warping is not as much server related as it is client or Internet related. This is a simple fact. I will explain further down why.
And Skuzzy's money shot:
There are certain times of the calendar year where the Internet is going to be problematic, as it pertains to maintaining a reliable connection, to the game servers. Unlike a first person shooter or browsing, where dropping packets is not so bad and may not be noticeable, flying at 400MPH makes things very problematic when the connection suffers abnormal delays and/or dropped packets.
This is the point where Skuzzy usually asks to see a pingplotter report from your location if you are having a real and serious problem.