Author Topic: Faster updating for gunners.  (Read 1180 times)

Offline AAIK

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Re: Faster updating for gunners.
« Reply #15 on: May 17, 2017, 03:38:21 PM »
Again, still need to see a film of what you are talking about as it still sounds like something else.

If you are where your IP address indicates you are, then I can see where you might see some stutters, not related to the update rate at all, but that is speculating.  Although, I am seeing packet loss on the path to your computer.  Latencies are swinging around as well.

A film would give us the data needed to verify some things.

Ok skuzz, I will try to get a video of it, but its hard to find someone who needs a gunner.

My ping to the game server is steady at 150, no packet loss 99% of the time. That means I fall within the 250ms update rate (as you pointed out).

My connection to the website/forums is dodgy though, I lose a lot of packets and have complained about it before (specifically).


Offline Skuzzy

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Re: Faster updating for gunners.
« Reply #16 on: May 17, 2017, 03:40:32 PM »
The WEB site is at another ISP, but the forums are located on the same network as the game servers, so if you are losing packets to it, there is a good chance you are also losing packets to/from the game servers.
Roy "Skuzzy" Neese
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Offline Wiley

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Re: Faster updating for gunners.
« Reply #17 on: May 17, 2017, 03:42:52 PM »
Actually, the game will track an unlimited number of vehicles/planes around you, within a 17 miles radius.

Not being argumentative, but I could swear I recall something different.  Does it only display up to a certain number?  Or is my memory blurring WBs in again?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Skuzzy

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Re: Faster updating for gunners.
« Reply #18 on: May 17, 2017, 03:46:02 PM »
Not being argumentative, but I could swear I recall something different.  Does it only display up to a certain number?  Or is my memory blurring WBs in again?

Wiley.

We used to have a hard cap of 128 in AH2.  In AH3, if there are more than 256 planes/vehicles around, then the remaining objects are just rendered as dots.  Still requires the client to track all the targets within a 17 mile radius.

Now, those far objects are not doing 4 packets/second on the update rate.  No need to.

The AH3 network stack is pretty sophisticated.
Roy "Skuzzy" Neese
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Offline AAIK

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Re: Faster updating for gunners.
« Reply #19 on: May 17, 2017, 03:47:41 PM »
We used to have a hard cap of 128 in AH2.  In AH3, if there are more than 256 planes/vehicles around, then the remaining objects are just rendered as dots.  Still requires the client to track all the targets within a 17 mile radius.

Now, those far objects are not doing 4 packets/second on the update rate.  No need to.

The AH3 network stack is pretty sophisticated.

Why did you guys split the arenas back, years ago; then? :Just curious:
« Last Edit: May 17, 2017, 03:49:42 PM by AAIK »

Offline Wiley

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Re: Faster updating for gunners.
« Reply #20 on: May 17, 2017, 03:50:26 PM »
We used to have a hard cap of 128 in AH2.  In AH3, if there are more than 256 planes/vehicles around, then the remaining objects are just rendered as dots.  Still requires the client to track all the targets within a 17 mile radius.

Now, those far objects are not doing 4 packets/second on the update rate.  No need to.

The AH3 network stack is pretty sophisticated.

Cool.  I remember once in WBs my FE hit whatever the limit was in there.  Always thought ~100 was great, but in practice could be exceeded if conditions were right.  My system not being able to display every plane I can see in AH3 is a problem I'd like to have one day.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Skuzzy

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Re: Faster updating for gunners.
« Reply #21 on: May 17, 2017, 03:51:35 PM »
Why did you guys split the arenas back, years ago; then?

That was strictly due to social issues in the game.  The more players there were, the worse the interaction got.  All it took was one person to cause any given arena to implode.

The game and servers have always been designed to handle 1,000 players in any given arena.
« Last Edit: May 17, 2017, 03:59:42 PM by Skuzzy »
Roy "Skuzzy" Neese
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Offline AAIK

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Re: Faster updating for gunners.
« Reply #22 on: May 17, 2017, 03:56:22 PM »
That was strictly due to social issues in the game.  The more players here were, the worse the interaction got.  All it took was one person to cause any given arena to implode.

The game and servers have always been designed to handle 1,000 players in any given arena.

This does make sense, since spontaneous behaviour can go downhill pretty fast and end up like a civil unrest. I always thought it was technical specs limited the game.