Again, still need to see a film of what you are talking about as it still sounds like something else.If you are where your IP address indicates you are, then I can see where you might see some stutters, not related to the update rate at all, but that is speculating. Although, I am seeing packet loss on the path to your computer. Latencies are swinging around as well. A film would give us the data needed to verify some things.
Actually, the game will track an unlimited number of vehicles/planes around you, within a 17 miles radius.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.
Not being argumentative, but I could swear I recall something different. Does it only display up to a certain number? Or is my memory blurring WBs in again?Wiley.
We used to have a hard cap of 128 in AH2. In AH3, if there are more than 256 planes/vehicles around, then the remaining objects are just rendered as dots. Still requires the client to track all the targets within a 17 mile radius.Now, those far objects are not doing 4 packets/second on the update rate. No need to.The AH3 network stack is pretty sophisticated.
Why did you guys split the arenas back, years ago; then?
That was strictly due to social issues in the game. The more players here were, the worse the interaction got. All it took was one person to cause any given arena to implode.The game and servers have always been designed to handle 1,000 players in any given arena.