Author Topic: Clouds Rotation  (Read 698 times)

Offline terrydew

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Clouds Rotation
« on: May 18, 2017, 09:13:20 PM »
With the new cloud system, the clouds rotate when you move you head side to side in vr.

Offline FLS

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Re: Clouds Rotation
« Reply #1 on: May 20, 2017, 03:32:53 PM »
The trees rotate too. It looks funny but it keeps your frame rate higher.

Offline Owlblink

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Re: Clouds Rotation
« Reply #2 on: June 08, 2017, 10:12:51 PM »
The trees rotate too. It looks funny but it keeps your frame rate higher.

These are old school solutions to shrubs and such. Have the image follow the player rathet than drawing many different polygons for an object. It can look cheesy sometimes but it does help save framerate. Not too big of a deal in the clouds as it can be with shrubbery. Makes one feel like they took too many tablespoons of cough syrup or experiencing mild psychedelic side effects. Enjoy :aok
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Offline Mister Fork

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Re: Clouds Rotation
« Reply #3 on: June 09, 2017, 09:13:26 AM »
It rotates in ANY game I play with VR, not just Aces High.  One of the drawbacks of VR...
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline 1stpar3

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Re: Clouds Rotation
« Reply #4 on: June 11, 2017, 05:57:26 PM »
Even with TracIR.  :aok Its a bridge between options, really cool detail-framerates as afore mentioned
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Offline hitech

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Re: Clouds Rotation
« Reply #5 on: June 14, 2017, 08:55:43 AM »
It rotates in ANY game I play with VR, not just Aces High.  One of the drawbacks of VR...

They rotate with or with out VR, it is just in VR you notice it a lot more.

HiTech