It's not meant to be realistic. Realism is within the special events.
this is a old excuse. every step forward is to be more real.
fake mountains are a map creators tool to influence the "fight" and to give the "game" more character. we see this logic fail with the buzzsaw map. textures were skipped for the most part giving a catoonish dull appearance to the ground; this was a step backwards. the elevations were introduced to channel players to areas or mandate large areas of the "fight" to thin air. imo, these attempts at controlling the game are detrimental to the overall enjoyment of a free world. forcing a player to only play a certain way, forcing everyone to play a certain way, is bad. Buzz saw elevations not only slow or eliminate play, they are atrocious to look at, only in the depths of nebraska or mongolia is the ground so dull, but it is magnified to ridiculous heights. that map is less realistic the original 3d models seen ages ago. not real, and a step backwards.
a flat level terrain like texas, that looks like texas, would be awesome. the realism that comes from AH3 can allow nice textures and low elevation hills. realism is not far away.
