My thing, and I know it's a bitter issue. Is the $15 a month subscription after only 2 weeks of "testing" the game. IMO, 2 months free and a $9.99 per month would capture so many more players that your heads will spin, and you will make more money in the long run. If the price drop is just too much to handle, at least 2 months free would be better grab. Getting the marketing from steam will greatly help, but there isnt a long enough span of time to understand the game before the subscription hits and you are left with a quick choice. The question is, what is the ratio of players who pay after the trial period, and how can you increase that. The psychology is that $15 a month sounds expensive, even though in realty it isn't. Most people on steam will be sub par happy with the graphics, and won't really have time to even learn the flight model before it's time to pay up. Just something to think about. I really do want this to be a success for you Hitech and there's a very very big opportunity here.