Author Topic: Proposed gameplay changes for Main Arena  (Read 7997 times)

Offline nugetx

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Proposed gameplay changes for Main Arena
« on: May 25, 2017, 05:06:32 AM »
What would you think of the proposed gameplay changes for main arena? This comes from the fact, that some people consider AH in current state to be 'air quake arena' due to the fact that there are non real life maps and all planes are available on all sides and this potentialy drives them away from playing the game.

The proposed gameplay changes would do the following: bring a level of historical accuracy to the game, delete the 'air quake arena' status which some consider the game to be for kids only, along with steam this could potentialy bring further even more players.


1) Real life maps

European theatre and Pacific theatre seem like the most logical choice

2) Removal of the 3 chess sides and replacing them with 2,  Axis vs Allies

Removal of the fantasy element of the game and introducing historical aspect of the WW2 to the game - Axis vs Allies. This would do 3 things. It could potentialy balance out the player numbers so it's easier to find opponents and battles in the arena because players would be equaly balanced out between the 2 sides.

You would always fight vs the other opponent, currently if you fight vs 1 one side, there is the third side whom you don't see and is doing something else somewhere elsewhere.

The game would have historical encounters, 109 vs spits,  190 vs p51s. No more fantasy encounters of spits vs spits.

Ofcourse, there would be japanese planes fighting spits in europe, but I believe it's better to have that than non realism at all.


3) War 1939-1945

Introduction of time passage from 1939 to 1945 which would happen in real life time. For example 1 hour of real life time would equal 1 week in game time(this is just an example I currently have no idea of how fast or how slow time would pass, everything would have to be tested to find the perfect desired number to have a fun and balanced play).
If a side a wins the war in 1942, the side gets a 'win', the game resets and continues to 1945. Once it's past 1945 the clock goes back to 1939 and 'wins' in the war are counted up for the player and there could even be a uniform page where other players and you could see your achievements.





4) Rolling plane set

Along with the war 1939-1945, RPS aka Rolling Plane Set introduced which would bring historical time frame of when the planes appear.

Example:

Spit I -  september 1939
109 E4 -  september 1939
190 A5 - early 1942

Effectively this would bring early, med and late planes to the play. All planes would be used, something which we don't see today on the arena. Most people like to play the late war planes because they tend to be 'the best'.


This further accompanies other points of this post.

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Now this is the first part of this post which I would consider a 'necessary' change for the popularity, second part of the post changes the game a little bit further and is more of a 'what if' scenario if Aces High had could be enhanced even further.

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An introduction of a visible movable front line which would serve as an indication of where the current action is which encompasses the fields. When the fields are taken, the front line would move also, this could be potentialy helpfull to the new players easing them to the game. New players entering games like this one, tend to be lost and asking questions 'what do i do?' this would be a visual identification of showing them where they can expect action and where to go.







What do you think?


As always, thanks for reading.





Offline Vraciu

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Re: Proposed gameplay changes for Main Arena
« Reply #1 on: May 25, 2017, 06:47:18 AM »
Not gonna happen. 

I enjoyed all these things in Brand X though.

We should have two sides however, for many reasons.    Wishful thinking.

What I want to see is no perks for winning the war.  Then we won't have so many fakes camping on the winner trending side causing spikes to ENY.
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Offline puller

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Re: Proposed gameplay changes for Main Arena
« Reply #2 on: May 25, 2017, 07:57:07 AM »
#1...If you want real life maps during WWII...find a FSO squad, these are the type of maps we use in FSO...there are also real life maps in Axis Vs. Allies arena

#2...If you want a 2 sided war go to Axis Vs. Allies arena when they are running an event...or join a FSO squad and play AVA...the MA isn't that place

#3...We have early war events from time to time...maybe not 1939 but the idea isn't all bad...if you want someone to see how you are doing after a tour (which is 1 month) post your score here on the BBS or tell everyone in game to do a .score for your in-game name which we still don't know what is...

#4...if you want a rolling plane set go the the AVA or find a FSO squad to fly with...they both have different plane sets each month....

So overall you get a -4
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Offline The Fugitive

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Re: Proposed gameplay changes for Main Arena
« Reply #3 on: May 25, 2017, 08:05:11 AM »

1) Real life maps

2) Removal of the 3 chess sides and replacing them with 2,  Axis vs Allies

3) War 1939-1945

4) Rolling plane set


If you had taken the amount of time it took you to type all that up to search you would have found that these ideas have been talked to death and will never happen in the Main Arena.

It is available in the Axis vs Allied arena. The "Combat Theater" later renamed to the Axis vs Allied Arena (AvA) has been around since Dec 2001. In that time it has never been very popular. If that was how the game was setup in the Mains this company would be closed in weeks.

There is really nothing wrong with the game in the Main arena. Its a big sand box that has all kinds of game play covered. The problem arise when the numbers are low like they are now. With the numbers low sometimes you log on and its a majority of GV battles. If you dont like GVing, your one of a few in the air. Sometimes you log in and its a horde group rolling the map and they are not fighting on your front. Again your type of play is screwed.

With three times the numbers, more people are playing more types of play at the same time and it is easier to find the type of play a player likes and can ignore the other types with out being frustrated by being forced to play the only thing really going on in the game at that time. That is the real strength of this game and one of the secrets to its longevity, the ability to play it many different ways.   

Offline Vraciu

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Re: Proposed gameplay changes for Main Arena
« Reply #4 on: May 25, 2017, 08:49:29 AM »
If you had taken the amount of time it took you to type all that up to search you would have found that these ideas have been talked to death and will never happen in the Main Arena.

It is available in the Axis vs Allied arena. The "Combat Theater" later renamed to the Axis vs Allied Arena (AvA) has been around since Dec 2001. In that time it has never been very popular. If that was how the game was setup in the Mains this company would be closed in weeks.

There is really nothing wrong with the game in the Main arena. Its a big sand box that has all kinds of game play covered. The problem arise when the numbers are low like they are now. With the numbers low sometimes you log on and its a majority of GV battles. If you dont like GVing, your one of a few in the air. Sometimes you log in and its a horde group rolling the map and they are not fighting on your front. Again your type of play is screwed.

With three times the numbers, more people are playing more types of play at the same time and it is easier to find the type of play a player likes and can ignore the other types with out being frustrated by being forced to play the only thing really going on in the game at that time. That is the real strength of this game and one of the secrets to its longevity, the ability to play it many different ways.   

AvA is dead for other reasons.  It's settings are NOT the same as the OMA, and this goes beyond maps and two vs three sides.

Arenas are popular based on critical mass.  AvA with two sides and RPS was a massive hit in WBs and then, for some reason almost overnight, the MA became popular.   The horde follows the horde. 

Edited to say OMA not MA.
« Last Edit: May 25, 2017, 09:26:02 AM by Vraciu »
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Offline Skuzzy

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Re: Proposed gameplay changes for Main Arena
« Reply #5 on: May 25, 2017, 09:08:21 AM »
Need to lose the entire "Main" arena title.  There is no such thing and that is an issue we have dealt with for along time.  Everyone wants one arena to be all things to all people and that cannot happen.

Having hundreds of players in one arena, whom have all their own ideas on how it should be played (and not respecting how others want to play), only serves to create frustrations, which manifest in all manner of negativity.

Everything in this wish is already available, in one form or another.  Trying to shoehorn all things, to all people, into one arena, would be a disaster.
« Last Edit: May 25, 2017, 09:17:12 AM by Skuzzy »
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Offline Vraciu

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Re: Proposed gameplay changes for Main Arena
« Reply #6 on: May 25, 2017, 09:10:30 AM »
OMA.
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Offline Skuzzy

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Re: Proposed gameplay changes for Main Arena
« Reply #7 on: May 25, 2017, 09:16:37 AM »
OMA.

Okay, I am pretty sure that does not mean "Oregon Mediation Association".  If it does, then what does that have to do with this thread?
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Offline Vraciu

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Re: Proposed gameplay changes for Main Arena
« Reply #8 on: May 25, 2017, 09:18:43 AM »
Okay, I am pretty sure that does not mean "Oregon Mediation Association".  If it does, then what does that have to do with this thread?

Open
Melee
Arena
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Offline Skuzzy

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Re: Proposed gameplay changes for Main Arena
« Reply #9 on: May 25, 2017, 09:22:37 AM »
The "Open Melee" arena means anything goes, but when other players have zero respect for how other players want to play, it creates a nasty environment.

Toad gets it.  He is making his own brand of fun instead of trying to force everyone in the Melee arena to play his way.

Almost everyday I see players come to this board complaining about how people are not playing the way they think it should be played.
« Last Edit: May 25, 2017, 09:25:19 AM by Skuzzy »
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Offline Vraciu

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Re: Proposed gameplay changes for Main Arena
« Reply #10 on: May 25, 2017, 09:23:30 AM »
It is actually "Melee Arena", meaning anything goes, but when other players have zero respect for how other players want to play, it creates a nasty environment.

Toad gets it.  He is making his own brand of fun instead of trying to force everyone in the Melee arena to play his way.

Almost everyday I see players come to this board complaining about how people are not playing the way they think it should be played.

It says Melee not Open Melee?  Then my saying MA is apparently correct.

Toad and I discussed this at length.  We played dozens of drone missions trying to sort it out.  Glad he's taken the next step.
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Offline Skuzzy

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Re: Proposed gameplay changes for Main Arena
« Reply #11 on: May 25, 2017, 09:24:36 AM »
It says Melee not Open Melee?  Then my saying MA is apparently correct.

My bad, it does say that, but my statement still stands.  Modified for the boo-boo.
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Offline Vraciu

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Re: Proposed gameplay changes for Main Arena
« Reply #12 on: May 25, 2017, 09:25:11 AM »
My bad, it does say that, but my statement still stands.  Modified for the boo-boo.

 :salute
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Offline bustr

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Re: Proposed gameplay changes for Main Arena
« Reply #13 on: May 25, 2017, 01:10:35 PM »


Having hundreds of players in one arena, whom have all their own ideas on how it should be played (and not respecting how others want to play), only serves to create frustrations, which manifest in all manner of negativity.


I'm confused with this one. Is it an observation or a prelude to a pending change? That has always been why the Melee Arena (MA) has worked good or bad.
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Offline Skuzzy

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Re: Proposed gameplay changes for Main Arena
« Reply #14 on: May 25, 2017, 01:26:10 PM »
Don't over think it bustr.  It is an opinion.  I have no control over the direction the game takes.  I want to make that very clear.

When people keep tossing around "Main Arena", it makes me cringe.
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