Author Topic: Rivets ... really?  (Read 3940 times)

Offline Rodent57

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Rivets ... really?
« on: May 25, 2017, 03:13:02 PM »
I'm curious, do people really get their jollies looking around the cockpit and marveling at the shading on the rivets?   

Not that it isn't great work, but is that really where we'd ask the developers to spend their precious time if we had the power to do so?

I've seen posts from several folks in various threads that want the planes updated ... and soon!

Frankly, I can't tell you which planes are AH1, AH2, or AH3...because how sexy the lighting is doesn't affect game play.

Micro-freezes and stutters absolutely DO affect game play.  I'd ask that THAT gets fixed before anything else.

Why the focus on an aspect of the game that I'm betting the majority of players don't even notice?
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Offline Skuzzy

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Re: Rivets ... really?
« Reply #1 on: May 25, 2017, 03:14:08 PM »
The cockpit art, in the older planes, is rather painful to look at.
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Offline horble

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Re: Rivets ... really?
« Reply #2 on: May 25, 2017, 03:16:14 PM »
I'm curious, do people really get their jollies looking around the cockpit and marveling at the shading on the rivets?   

Not that it isn't great work, but is that really where we'd ask the developers to spend their precious time if we had the power to do so?

I've seen posts from several folks in various threads that want the planes updated ... and soon!

Frankly, I can't tell you which planes are AH1, AH2, or AH3...because how sexy the lighting is doesn't affect game play.

Micro-freezes and stutters absolutely DO affect game play.  I'd ask that THAT gets fixed before anything else.

Why the focus on an aspect of the game that I'm betting the majority of players don't even notice?

If you can't tell the difference there's something wrong with your vision.
JG11 "Sonderstaffel"

Offline Rodent57

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Re: Rivets ... really?
« Reply #3 on: May 25, 2017, 03:18:00 PM »
Oh Horble,

You completely missed my point.

Once I find the indicators, I prefer looking outside.

I'll trade pretty cockpits for smooth play any day.

 
:-)
Insanity: doing the same thing over and over again and expecting different results
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Offline Lusche

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Re: Rivets ... really?
« Reply #4 on: May 25, 2017, 03:24:24 PM »
Frankly, I can't tell you which planes are AH1, AH2, or AH3...because how sexy the lighting is doesn't affect game play.

I can help you:







Even you may be able to tell which one is the AH1 model  :noid

And yes, it IS actually of some importance when trying to get a new audience interested in the game. You know, first impressions and such...  :old:
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Offline Skuzzy

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Re: Rivets ... really?
« Reply #5 on: May 25, 2017, 03:31:34 PM »
You were nice Lusche, I was going to show him the Boston cockpit.
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Offline Rodent57

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Re: Rivets ... really?
« Reply #6 on: May 25, 2017, 03:33:53 PM »
Lusche said, "And yes, it IS actually of some importance when trying to get a new audience interested in the game. You know, first impressions and such.."

Rodent57 Replies, "Not if they keep experiencing Freezes it ain't!"


And ANY fighter Jock that has ever lifted a plane knows that you should be looking outside as much as humanly possible ...focus your eyes beyond 3 feet and you wont notice the difference in cockpit art!

Lastly, I get eye candy. 

I just want the game to play cleanly like it used to...and I don't think that cockpit art is going to override screen freezes in the mind of a new player!!
Insanity: doing the same thing over and over again and expecting different results
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Setting an example is not the main means of influencing others; it is the only means
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Offline Lusche

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Re: Rivets ... really?
« Reply #7 on: May 25, 2017, 03:35:00 PM »
You were nice Lusche, I was going to show him the Boston cockpit.

Oh, I was just looking for the most popular 'old' model I could think of  :D
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Offline Lusche

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Re: Rivets ... really?
« Reply #8 on: May 25, 2017, 03:37:05 PM »
I just want the game to play cleanly like it used to...and I don't think that cockpit art is going to override screen freezes in the mind of a new player!!


I experienced no more freezes when I switched to DX 9.
And yes, getting rid of the freezes is very important, no one actually disputes that. But it's not that "looks don't matter".

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Offline BowHTR

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Re: Rivets ... really?
« Reply #9 on: May 25, 2017, 03:38:16 PM »
And ANY fighter Jock that has ever lifted a plane knows that you should be looking outside as much as humanly possible ...focus your eyes beyond 3 feet and you wont notice the difference in cockpit art!

Keep in mind the first thing a new person sees when getting on the runway is the cockpit.
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Offline Wiley

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Re: Rivets ... really?
« Reply #10 on: May 25, 2017, 03:40:59 PM »
I just want the game to play cleanly like it used to...and I don't think that cockpit art is going to override screen freezes in the mind of a new player!!

Of course the stuttering problem is major.  The first gen cockpits will turn people off before they get in to see the stutters.

Keep in mind the first thing a new person sees when getting on the runway is the cockpit.

Also this.

Wiley.
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Offline Rodent57

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Re: Rivets ... really?
« Reply #11 on: May 25, 2017, 03:42:25 PM »
Completely agree that looks matter...and appreciate that first impression phenomenon. 

I just find it hard to believe that fundamental game play is less important than a sexy looking cockpit.

I've gone back and forth between DX9 and DX11. 

Lately DX11 seems to be giving me less freezes and stutters, but only marginally so. 

I know for a fact that we are losing players to the freezes.

I'd consider getting that fixed to be a major priority.

Insanity: doing the same thing over and over again and expecting different results
Anyone who has never made a mistake has never tried anything new
Setting an example is not the main means of influencing others; it is the only means
-AE

Offline puller

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Re: Rivets ... really?
« Reply #12 on: May 25, 2017, 03:43:12 PM »
I would just copy the Typhie model to the Tempest and not say anything...make them think its new :devil
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Offline Skuzzy

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Re: Rivets ... really?
« Reply #13 on: May 25, 2017, 03:45:39 PM »
Completely agree that looks matter...and appreciate that first impression phenomenon. 

I just find it hard to believe that fundamental game play is less important than a sexy looking cockpit.

I've gone back and forth between DX9 and DX11. 

Lately DX11 seems to be giving me less freezes and stutters, but only marginally so. 

I know for a fact that we are losing players to the freezes.

I'd consider getting that fixed to be a major priority.

If you are getting them in DX9 and DX11, then something else is amiss.

I need to see a DXDIAG for that computer.
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Offline Wiley

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Re: Rivets ... really?
« Reply #14 on: May 25, 2017, 03:47:30 PM »
I just find it hard to believe that fundamental game play is less important than a sexy looking cockpit.

Sorry, who said that again?

Of course the stuttering is important.  I'm also reasonably certain HTC is aware of the problem, and is working to fix it.

The graphic thing is something I feel isn't getting the priority it perhaps should.  Throwing your hat in on Steam and showing them the Tempest or Boston cockpit is not going to produce a wave of favorable reviews.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11