Author Topic: Dogfighting island, much fun tonight !  (Read 1155 times)

Offline DmonSlyr

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Re: Dogfighting island, much fun tonight !
« Reply #15 on: May 28, 2017, 10:38:53 AM »
Take the area where the 3 bases are, inside that sector, make it a new map. Add 2 more bases inside it. Make them all green. There's your FFA  :aok. It was fun being able to fight very quickly yesterday when I only had 20 minutes to play. These are tough areas to fight, no doubt about it. But it is crazy fun. That's why I wish there was an arena with type of constant furball action. I think it would keep a lot of players around. I don't think the FI or TT are right for the MA because it takes away from the point of what the MA is. That's why I think they should have their own separate maps.
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Offline save

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Re: Dogfighting island, much fun tonight !
« Reply #16 on: May 28, 2017, 12:08:43 PM »
Cloud's set @ 10k would make it even better, Fugitive, agreed, the mountains are higher than 3k though.


Its fun for awhile, then it just gets tiring to always be picked from the next wave that MUST come in at 15k. I think if it was a rule that there was a 3-4k alt ceiling would make it more fun. Twisting and turning on the deck, even in a P47 is a blast. But like I said getting picked by alt monkeys gets tiring.
« Last Edit: May 28, 2017, 12:12:53 PM by save »
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Offline The Fugitive

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Re: Dogfighting island, much fun tonight !
« Reply #17 on: May 28, 2017, 12:48:59 PM »
Take the area where the 3 bases are, inside that sector, make it a new map. Add 2 more bases inside it. Make them all green. There's your FFA  :aok. It was fun being able to fight very quickly yesterday when I only had 20 minutes to play. These are tough areas to fight, no doubt about it. But it is crazy fun. That's why I wish there was an arena with type of constant furball action. I think it would keep a lot of players around. I don't think the FI or TT are right for the MA because it takes away from the point of what the MA is. That's why I think they should have their own separate maps.


I think its fine for the MA, its another option for players. As a full time setup, I would have left the game years ago.


Cloud's set @ 10k would make it even better, Fugitive, agreed, the mountains are higher than 3k though.



nawww thats still too high, all those speed demons dropping down from 10k and pick and extend. Pretty much what we have from a few players last night. Even saw a guy come in with a 262, and you know he wasn't planning on turn fighting on the deck with the rest of us.  :P

Offline Bruv119

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Re: Dogfighting island, much fun tonight !
« Reply #18 on: May 28, 2017, 01:45:54 PM »
just need to disable anti aircraft gvs at all middle fields and disable ords at the fields. 
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Offline save

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Re: Dogfighting island, much fun tonight !
« Reply #19 on: May 28, 2017, 02:26:34 PM »

nawww thats still too high, all those speed demons dropping down from 10k and pick and extend. Pretty much what we have from a few players last night. Even saw a guy come in with a 262, and you know he wasn't planning on turn fighting on the deck with the rest of us.  :P

That leave good bunch of planes out of that terrain part, if the pilot is not totally suicidal, or likes to HO alot.
Some planes need some alt to stand a slim chance against the total-turners with almost zero loss if energy when they turn with their infinite WEP.
Flying those planes would just turn out to be a total cannon HO-fest, where more is better.

We still will have to live in a 3D world, else AH pilots are only very fast hovercraft GV'ers.

262s can be disabled / enabled where map designers like.
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Offline cav58d

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Re: Dogfighting island, much fun tonight !
« Reply #20 on: May 28, 2017, 02:27:03 PM »
I took a 163 there on the last rotation.  4 tech stops to make it, and I angered on my second pass.  Colossal waste of time, but goshdarnit it was fun!

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Offline Canspec

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Re: Dogfighting island, much fun tonight !
« Reply #21 on: May 28, 2017, 02:56:41 PM »
If you are not worried about score, it's a lot of fun.......down low trying various types of aircraft in the crowd......you will get picked and you will get shot down a lot......(well, at least I do)......for me its good fun........ :old:

However, if you are concerned about wanting to maintain your 16 kill/death+1 picking ratio.....its probably not for you.......... :old:
« Last Edit: May 28, 2017, 02:58:24 PM by Canspec »
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Offline Vraciu

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Re: Dogfighting island, much fun tonight !
« Reply #22 on: May 28, 2017, 03:25:42 PM »
If you are not worried about score, it's a lot of fun.......down low trying various types of aircraft in the crowd......you will get picked and you will get shot down a lot......(well, at least I do)......for me its good fun........ :old:

However, if you are concerned about wanting to maintain your 16 kill/death+1 picking ratio.....its probably not for you.......... :old:

That's why it's not for me.  :banana:

Maybe when this map is up I will try Spits or something.   Could be fun. 
« Last Edit: May 28, 2017, 03:38:47 PM by Vraciu »
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Offline The Fugitive

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Re: Dogfighting island, much fun tonight !
« Reply #23 on: May 28, 2017, 03:30:34 PM »
That leave good bunch of planes out of that terrain part, if the pilot is not totally suicidal, or likes to HO alot.
Some planes need some alt to stand a slim chance against the total-turners with almost zero loss if energy when they turn with their infinite WEP.
Flying those planes would just turn out to be a total cannon HO-fest, where more is better.

We still will have to live in a 3D world, else AH pilots are only very fast hovercraft GV'ers.

262s can be disabled / enabled where map designers like.


I was down and dirty in a P47M   :D  3-4K is plenty of room for a zoom and reengage. 3-5 passes and you move out to get some E back and come back in. Its a lot of fun and a great challenge. If it was for the alt monkey pickers it would go on for a good fight.

Offline save

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Re: Dogfighting island, much fun tonight !
« Reply #24 on: May 28, 2017, 05:50:06 PM »
Depends what plane you are in.
I lose 100mph in a prolonged high G turn to counter Yak3, Spit16s, and La7s incredible E-retention, flying an  A8.
I even resorted to fly the 2-cannon A8 yesterday to get a slim chance of survival, and I felt like cheating  flying the A5 with it's higher ENY, and It's cheating abilities  :cool:


I was down and dirty in a P47M   :D  3-4K is plenty of room for a zoom and reengage. 3-5 passes and you move out to get some E back and come back in. Its a lot of fun and a great challenge. If it was for the alt monkey pickers it would go on for a good fight.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
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Offline icepac

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Re: Dogfighting island, much fun tonight !
« Reply #25 on: May 29, 2017, 04:56:15 PM »
I took a 163 there on the last rotation.  4 tech stops to make it, and I angered on my second pass.  Colossal waste of time, but goshdarnit it was fun!

Long live ndisles and the center thing.

I used shoot up storches with the 163 at tank town in the crater MA map........without a rearm pad.

Kinda tough landing it on a Vbase, though.