Author Topic: Buzzkill map on a Sunday morning  (Read 3283 times)

Offline hitech

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Re: Buzzkill map on a Sunday morning
« Reply #30 on: June 05, 2017, 03:01:44 PM »
He just scaled all heights. Bustr L3dt is well worth the price. Waffle does almost all landscaping in l3dt then sets types in ah via alt and slope. He did buzz saw in less then 4 days.

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« Last Edit: June 05, 2017, 03:05:44 PM by hitech »

Offline Randy1

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Re: Buzzkill map on a Sunday morning
« Reply #31 on: June 05, 2017, 04:04:11 PM »
Now we have expanded possibilities.   I advocated for modifying maps long ago.   It works.   Once we get Buzz fixed hopefully others will get a second lease on life. 

 :aok

Still, we need a variety.

Offline bustr

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Re: Buzzkill map on a Sunday morning
« Reply #32 on: June 05, 2017, 04:22:05 PM »
Did he take the original L3DT exported signed raw heightmap file and rework it in L3DT, export the results, then re-import back into the original buzzsaw project. Or, did he have to create a new buzzsaw project and import the modified export raw file from L3DT and use the OBA file from the first buzzsaw project for relocating all of the objects? Or, is it possible to modify the heightmap of a finished terrain to make elevation and feature changes, then import it back in and not effect the object location placements except of elevation values or the terrain tile overlays in place? Is that what the MDM and DAT files control?

If my sanity holds up with oceania and I decide to do a Med terrain tile set map, I'll purchase a single L3DT Pro license.

I've realized using the raise hill tool is not very complicated for laying down mountain ranges with random effects in a defined space like a large island after seeing how Artik's program ran the mountain building and the scale inside of 2x2 mile blocks. I wasted a lot of time being too stylistically artsy while Artik's program in a way just brute forced the best possible outcomes with the polygon mesh limitations. I took a look at pictures of New Guinea in the areas I flew NOE through in FSO. The overall replication of the rock formations is enough that the terrain from above looks recognizable after looking at the New Guinea area photos.  When you get up close inside of the mountain ranges, it looks like all the same polygon issues you can't ever work out by spending hours on a single feature. You just save that for the 6x6 area around base objects.

I really thought I could coax the polygon limitations if I just kept at it for hours at a time on some 10 mile stretch of mountain range.....you really need a face palm emoticon. This one will do until then :bhead 
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Offline hitech

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Re: Buzzkill map on a Sunday morning
« Reply #33 on: June 05, 2017, 04:36:08 PM »
Edit Export ->l3dt inport and scale->export from l3dt->Edit Import.

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Offline Vraciu

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Re: Buzzkill map on a Sunday morning
« Reply #34 on: June 05, 2017, 05:16:23 PM »
Still, we need a variety.

If maps currently shelved can be revitalized that IS variety.    Meanwhile, new maps are in the pipeline. 
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Offline bustr

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Re: Buzzkill map on a Sunday morning
« Reply #35 on: June 05, 2017, 06:39:53 PM »
Edit Export ->l3dt inport and scale->export from l3dt->Edit Import.

HiTech

So the objects, their alt and orientation, and the tile painting overlay do not care about the imported heightmap file that changes the elevations and terrain structures. You are on the hook to visit each object and change it's y-value to match the change in terrain alt you adjusted in L3DT. It's also probably better to not perform a weird experiment like taking the heightmap from one terrain and importing it into another for grins and giggles.

Now I can't get that out of my head wondering how bad it would make things in the second test terrain. I have a couple of those laying around.... :O
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Waffle

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Re: Buzzkill map on a Sunday morning
« Reply #36 on: June 05, 2017, 07:15:57 PM »
You can adjust heights globally with the "set all square objects to terrain height" function. but current release is broke as it can place objects below sea level.


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Offline bustr

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Re: Buzzkill map on a Sunday morning
« Reply #37 on: June 05, 2017, 09:55:14 PM »
Thank you Waffle, I'm speeding up on my mountain building, especially now that I've stopped worrying about how two parallel mountain range's side canyons run into each other. I just use a 1\2-1mile brush and pull a bulldozer tool between the over laps and suddenly I have a potential river, creek or just logical solution. The bilinear smoothing tool cleans up the flat cut vertical faces. I just ask myself, where is to water going.....and you have two bays with ports.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hitech

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Re: Buzzkill map on a Sunday morning
« Reply #38 on: June 06, 2017, 08:50:22 AM »
Waffle was mistaken the below 0 fix made it in the last release.

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Offline cav58d

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Re: Buzzkill map on a Sunday morning
« Reply #39 on: June 15, 2017, 06:16:47 PM »
Would it be possible to please take buzzsaw out of rotation until known issues are fixed.  Multiple fields are below sea level which causes a strange graphic glitch, and doesn't allow some players to take off.  Also, most CV's cannot leave their port due to waypoints touching land.  Given the graphics glitch, and the complete stale mate of the CV's, I would like to ask that buzzsaw be taken down ASAP.

Thanks!


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Offline Shuffler

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Re: Buzzkill map on a Sunday morning
« Reply #40 on: June 16, 2017, 05:00:29 PM »
Would it be possible to please take buzzsaw out of rotation until known issues are fixed.  Multiple fields are below sea level which causes a strange graphic glitch, and doesn't allow some players to take off.  Also, most CV's cannot leave their port due to waypoints touching land.  Given the graphics glitch, and the complete stale mate of the CV's, I would like to ask that buzzsaw be taken down ASAP.

Thanks!


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