Author Topic: Spawn Camping  (Read 1414 times)

Offline hitech

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Re: Spawn Camping
« Reply #30 on: June 06, 2017, 04:20:16 PM »
What would be the difference of giving the player that spawned X seconds of invulnerability between not awarding the kill?

Invulnerability changes air craft suppression ability.
Not awarding kill simply removes reward for killing some one, but if the goal is air field suppression, nothing changes.

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Offline Dobs

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Re: Spawn Camping
« Reply #31 on: June 06, 2017, 04:31:28 PM »
Yeah it is different.

You can hear and see the plane circling the field while in the tower.

You can hear and see the plane from a long way away.

You know the plane is there because you can see and hear it.

See the differences?

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Offline Randall172

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Re: Spawn Camping
« Reply #32 on: June 06, 2017, 05:34:05 PM »
why do you have teleporting anyway?

Offline redcatcherb412

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Re: Spawn Camping
« Reply #33 on: June 06, 2017, 07:27:22 PM »
How is it someone can spawn camp a field without the AA gums hammering him to pieces?
Unless he has a real good cover he can't.  Typical (speaking for myself) GV base supression consists of first taking out the VH, Then destroying ammo bunkers, clearing ack out of end of field that can and will track or kill you,  then supress aircraft lifting so your mates can work the town unhindered by that bases defenses. I have seen veteran gv'ers with one GV totally render a bases defenses inop. The answer like Waystin stated, lift from another base and kill them before the town take.  Not awarding the kill in stats won't make any difference to the team players that use this tactic to take bases. Taking the base is the prize. Just IMO of course.
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Offline JimmyD3

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Re: Spawn Camping
« Reply #34 on: June 06, 2017, 07:53:22 PM »
Unless he has a real good cover he can't.  Typical (speaking for myself) GV base supression consists of first taking out the VH, Then destroying ammo bunkers, clearing ack out of end of field that can and will track or kill you,  then supress aircraft lifting so your mates can work the town unhindered by that bases defenses. I have seen veteran gv'ers with one GV totally render a bases defenses inop. The answer like Waystin stated, lift from another base and kill them before the town take.  Not awarding the kill in stats won't make any difference to the team players that use this tactic to take bases. Taking the base is the prize. Just IMO of course.


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Offline The Fugitive

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Re: Spawn Camping
« Reply #35 on: June 06, 2017, 10:09:08 PM »
why do you have teleporting anyway?

Because, as a GAME, nobody wants to spends hours driving to another base. The spawning is suppose to be timed out so that a spawn will drop a vehicle to a spot that will time out to the base the same as a plane flying to that base.

Offline Vraciu

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Re: Spawn Camping
« Reply #36 on: June 07, 2017, 10:22:49 AM »
Easily, take out the AA guns before vulching.  The M4A3(75) is an excellent tank to do it with and after you get bored of vulching, you have enough HE rounds and rockets to wipe out an entire small base and shut it down.

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Offline Vraciu

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Re: Spawn Camping
« Reply #37 on: June 07, 2017, 10:23:58 AM »
Unless he has a real good cover he can't.  Typical (speaking for myself) GV base supression consists of first taking out the VH, Then destroying ammo bunkers, clearing ack out of end of field that can and will track or kill you,  then supress aircraft lifting so your mates can work the town unhindered by that bases defenses. I have seen veteran gv'ers with one GV totally render a bases defenses inop. The answer like Waystin stated, lift from another base and kill them before the town take.  Not awarding the kill in stats won't make any difference to the team players that use this tactic to take bases. Taking the base is the prize. Just IMO of course.

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