Is this much different than flying to a field, circling till an acft spawns on the runway and vulching it ?
Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies. HiTech
Could we award perks/kills with a multiplier based on the height/altitude of planes when they are killed, as well as how long a vehicle has been moving for/distance travelled?Maybe just multiply it based on distance travelled for both planes and vehicles?
I'm not sure , how much UNIX,SQl and Windows code have you written? HiTech
I'm not sure if it's clear in my post, but I'm talking about vehicles driving over to another base and shooting planes as they spawn on the runway. They always spawn at one end of the runway.
How is it someone can spawn camp a field without the AA gums hammering him to pieces?