Author Topic: Spawn Camping  (Read 1421 times)

Offline JimmyD3

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Re: Spawn Camping
« Reply #15 on: June 05, 2017, 09:36:33 PM »
Is this much different than flying to a field, circling till an acft spawns on the runway and vulching it ?

Well said Redctchr, I see no difference.
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Offline Devil 505

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Re: Spawn Camping
« Reply #16 on: June 05, 2017, 10:06:24 PM »
I believe spawn camping to be a form of griefing and should be dealt with. I like the killshooter idea very much.  :aok
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Offline hitech

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Re: Spawn Camping
« Reply #17 on: June 06, 2017, 10:46:02 AM »
Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.

HiTech

Offline AAIK

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Re: Spawn Camping
« Reply #18 on: June 06, 2017, 11:00:00 AM »
Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.

HiTech

This, is a good idea.

Offline waystin2

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Re: Spawn Camping
« Reply #19 on: June 06, 2017, 11:00:53 AM »
I understand the frustration, but the runway or spawn camper only gets me once.  ONCE.  Then I lift from an adjacent field and come back with the Hurricane IID and life becomes very miserable for the tin can.  No need to change killshooter settings.
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Offline AAIK

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Re: Spawn Camping
« Reply #20 on: June 06, 2017, 11:28:58 AM »
Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.

HiTech

Could we award perks/kills with a multiplier based on the height/altitude of planes when they are killed, as well as how long a vehicle has been moving for/distance travelled?

Maybe just multiply it based on distance travelled for both planes and vehicles?
« Last Edit: June 06, 2017, 11:32:36 AM by AAIK »

Offline Vraciu

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Re: Spawn Camping
« Reply #21 on: June 06, 2017, 11:38:10 AM »
How is it someone can spawn camp a field without the AA gums hammering him to pieces?
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Offline Kanth

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Re: Spawn Camping
« Reply #22 on: June 06, 2017, 12:03:43 PM »


That would probably change the motivation to be supressive instead of padding.  :aok



Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.

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Offline hitech

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Re: Spawn Camping
« Reply #23 on: June 06, 2017, 01:29:45 PM »
Could we award perks/kills with a multiplier based on the height/altitude of planes when they are killed, as well as how long a vehicle has been moving for/distance travelled?

Maybe just multiply it based on distance travelled for both planes and vehicles?

I'm not sure , how much UNIX,SQl and Windows code have you written?  :evil:

HiTech



Offline AAIK

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Re: Spawn Camping
« Reply #24 on: June 06, 2017, 02:06:27 PM »
I'm not sure , how much UNIX,SQl and Windows code have you written?  :evil:

HiTech

lol

Offline 1ijac

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Re: Spawn Camping
« Reply #25 on: June 06, 2017, 02:13:45 PM »
As far as tanks rolling to a base and shooting at planes and vehicles, what is wrong with that?  Someone may have been strategic and killed the VH, ords and manned guns to enable creating havoc.  The player who dies taking off learns a lesson we all have learned and we are still here fighting it out in the game.  It's really no different than dropping a bomb on a defenseless tank, dropping a bomb from a bomber on a runway and getting a kill as some unaware pilot takes off.  I personally hate being on the receiving end of those scenarios and try not to put myself in those situations.  It is not like you lose a real life.  You laugh, cuss the SOB that did it to you and you find a way to get revenge!   :furious
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Offline save

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Re: Spawn Camping
« Reply #26 on: June 06, 2017, 03:04:33 PM »
How a bunch of tanks can sit in your hangar  to blast you taking off is really bs.

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Offline Ack-Ack

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Re: Spawn Camping
« Reply #27 on: June 06, 2017, 03:53:53 PM »
I'm not sure if it's clear in my post, but I'm talking about vehicles driving over to another base and shooting planes as they spawn on the runway.  They always spawn at one end of the runway.


You should ask HiTech tell his story of his adventures in Air Warrior using a T-34 to vulch.
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Offline Ack-Ack

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Re: Spawn Camping
« Reply #28 on: June 06, 2017, 03:55:09 PM »
Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.

HiTech

What would be the difference of giving the player that spawned X seconds of invulnerability between not awarding the kill?
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Offline Ack-Ack

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Re: Spawn Camping
« Reply #29 on: June 06, 2017, 03:58:05 PM »
How is it someone can spawn camp a field without the AA gums hammering him to pieces?

Easily, take out the AA guns before vulching.  The M4A3(75) is an excellent tank to do it with and after you get bored of vulching, you have enough HE rounds and rockets to wipe out an entire small base and shut it down. 
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