Author Topic: Spawn Camping  (Read 1420 times)

Offline Kanth

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Spawn Camping
« on: June 05, 2017, 01:42:18 PM »

Maybe stop vehicles from spawn camping an airfield from a distance (outside ack range)
Especially if new players roll in, getting spawn camped isn't a great experience.

If player 'Departed from Field'  was less than 10 seconds from 'killed by'
then kill shooter. Maybe some visual representation of when it's okay to shoot them, like turn their icon on after 10 seconds.

I dunno if that makes sense or is doable.

 I know people can simply move to another field, but it does really suck when you log in and are excited to fly and launch and are immediately killed before even rolling.

Then have to fly much further just to get into a fight from a rear base. if would effect vulching too in a minor way.

I do know players can be banned or ejected from other games for spawn camping.
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Offline bustr

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Re: Spawn Camping
« Reply #1 on: June 05, 2017, 02:57:22 PM »
You cannot 100% camp what the terrain builder creates to make camping a spawn only a 50\50 chance of getting your sights on the target inside of the randomized spawn circle. I spent a month working that out for my terrain BowlMA. I will probably have to spend as much time with my new terrain because I'm using the Pacific tile set that really doesn't have as well structured village tiles as the Europe tile set does. Looks the same for the Mediterranean set too.

Maybe ask Hitech to ask Waffle to visit the terrain or terrains in question to redesign the spawn locations to help the incoming GVs as your wish. The default radius is 1500yds which gives you a random spawn circle diameter of about 1.5 miles. So far on BowlMA where I used the Europe tile set that has well defined village tiles, and 99% of spawns are into one of the four village types. I have not received complaints about spawn camping.

I try to spend time watching how the spawns work each time my terrain comes around for ideas on reducing the effects of a suicide spawn point. It is not good for game play and having fun as a GVer. As for vehicle bomb vulchers, bring a buddy with a wirbel.
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Offline lunatic1

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Re: Spawn Camping
« Reply #2 on: June 05, 2017, 03:13:37 PM »
bustr can we please have 1 or 2 destroyable bridges for the towns on your next map-PLEASEEEEEEEEEEEE. but if not that's fine as well
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Offline Kanth

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Re: Spawn Camping
« Reply #3 on: June 05, 2017, 03:18:30 PM »
I'm not sure if it's clear in my post, but I'm talking about vehicles driving over to another base and shooting planes as they spawn on the runway.  They always spawn at one end of the runway.

I'm not talking about where vehicles spawn.
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Offline Wiley

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Re: Spawn Camping
« Reply #4 on: June 05, 2017, 03:27:03 PM »
Not a gigantic fan of the kill shooter idea.  I don't like the idea of going from "killing you" to "killing me" changing depending on circumstances.  Maybe instead allow for random spawning of GVs on the field instead of solely in the hangar so they have to do more than camp the hangar to shut down the base's GVs to make it easier for people to get rid of him?

You should be taking off from the next base over in that situation anyways. ;)  :bolt:

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Offline bustr

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Re: Spawn Camping
« Reply #5 on: June 05, 2017, 03:38:50 PM »
bustr can we please have 1 or 2 destroyable bridges for the towns on your next map-PLEASEEEEEEEEEEEE. but if not that's fine as well

Have they been introduced as standard objects into the object list for the terrain editor?

Kanth,

Someone has always done that in my 15 years of playing this game. That is why you have bombs, manned guns, and a GV hanger on your airfield. And if your field is camped with no way to fight back, that is a major reason some customers continue to pay Hitech $14.95 so they can achieve that goal. For that reason I placed up to 1\2 mile of open strip of grass around all of the airfields on BowlMA. I detest a T34 sticking it's barrel in my ear just as I spawn. And once again that is the terrain builder's choice of design. So this wish seems one of asking Hitech if he would ask Waffle to visit all terrains with the problem you describe and paint in a 1\2 mile grass strip around airfields.

Otherwise, the only solution so 100% no tank will ever do it again to you, would be taking away something from paying customers who play the game in tanks because you don't like them shooting at you on the runway in your plane. Each airfield, port, vBase is a mini war that allows the full stable of AH3 toys to be unleashed in a 6x6 mile area. I pushed the limit with the airfields I placed on my terrain with no GV spawns to them for furballers. I still had to create combat areas so the large number of GV players in the game could enjoy the game.

You could always build a Melee arena terrain with your answer to GV's and this problem. Then see if Hitech will accept your solution for the community to play with.

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Online Randy1

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Re: Spawn Camping
« Reply #6 on: June 05, 2017, 04:11:16 PM »
A lot has been done to reduce the effectiveness of spawn campers but more should be done.  Especially the hanger itself.

I have spawned camped and it is tantalizing, but the unearned kills were meaningless when it was done. Pull the trigger, pull the trigger.  Not much skill in that.

Offline bustr

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Re: Spawn Camping
« Reply #7 on: June 05, 2017, 04:34:55 PM »
Randy,

If you had read Kanth's second response here complaint is tanks getting right up on her airfield while she spawns her plane.

The HTC doors stay open because enough customers drive tanks and enjoy bringing feilds to their knees including vulching just spawned airplanes. As for actual GV spawns that are camped for easy kills, ask Hitech to ask Waffle to modify the 1.5 mile diameter area with trees or a village or something to surrounding ridges to reduce the opportunities to fleece in spawning GVs.

The original terrain builders created those conditions and many players enjoyed the mindless easy kills. Many of the builders of our terrains are no longer in the game, so it will be Waffle making changes if Hitech agrees. Or hope the next generation of terrain builders agrees with your sentiments on camped GV spawns like I did with my terrain.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline redcatcherb412

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Re: Spawn Camping
« Reply #8 on: June 05, 2017, 05:10:05 PM »
I'm not sure if it's clear in my post, but I'm talking about vehicles driving over to another base and shooting planes as they spawn on the runway.  They always spawn at one end of the runway.

I'm not talking about where vehicles spawn.

Is this much different than flying to a field, circling till an acft spawns on the runway and vulching it ?
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Offline Lusche

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Re: Spawn Camping
« Reply #9 on: June 05, 2017, 05:28:48 PM »
I remember quite a few, great battles, where the attacker's ground forces slowly fought their way towards the field. Taking off under fire from the runway or from the hangar in a Hurricane D, or in a B-25H.... good times  :old:

And now, shooting at planes taking off = Killshooter?
What's next? HO = Killshooter? Pick = Killshooter? Tempest unfairly shooting a ENY 40 fighter = Killshooter?
I'm exaggerating, but you might get the gist ;)
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Offline Zoney

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Re: Spawn Camping
« Reply #10 on: June 05, 2017, 06:10:57 PM »
Is this much different than flying to a field, circling till an acft spawns on the runway and vulching it ?

Yeah it is different.

You can hear and see the plane circling the field while in the tower.

You can hear and see the plane from a long way away.

You know the plane is there because you can see and hear it.

See the differences?
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Offline colmbo

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Re: Spawn Camping
« Reply #11 on: June 05, 2017, 06:19:45 PM »
If you spawn at a flashing field you are risking death.  Does it suck getting killed by a tank?  Of course it does but it is easily preventable.  Take a moment to look around from the tower, take off from a different field, do a jeep recon, ask on country for a strep....lot's of ways to avoid getting vulched/camped/killed/owned/abused/made fun of/teased etc.
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Offline Kanth

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Re: Spawn Camping
« Reply #12 on: June 05, 2017, 06:57:09 PM »

Ya actually not me, but someone new that I was training. It happened to him several times and he was telling me about it. But regardless I think the wish is clear enough to live or die on it's own merits.  :salute


If you had read Kanth's second response here complaint is tanks getting right up on her airfield while she spawns her plane.
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Offline cav58d

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Re: Spawn Camping
« Reply #13 on: June 05, 2017, 07:19:13 PM »
While we are on the subject of spawn camping, can we please introduce a SIMPLE fix at V-Bases?

Why oh why do we have four VH's, yet vehicles ONLY spawn out of VH 0, even when it's burning ruble. 

There is such an easy solution -  Make V Base vehicle spawns random, based on what hangars are up.  All hangars are up, you will randomly spawn out of VH 0-3.  If 0 and 3 are down, you will randomly spawn out of 1 & 2.

Problem fixed.  Please please please make this happen.
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Offline Randall172

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Re: Spawn Camping
« Reply #14 on: June 05, 2017, 07:42:56 PM »
why not instead of spawn circles we add more vh bases that allow for direct out of base driving to attack.

teleporting is no fun.

think tank island but everywhere with sporadic aircraft bases because you know planes are fast.