Author Topic: 'What if' All-in-one - the ultimate WW2 AH experience  (Read 14896 times)

Offline AAIK

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #105 on: June 27, 2017, 12:21:06 PM »
Pilot is what is in nugetx vision for ah.

Controller is how the arena would really work.



HiTech

Lol HT.

I realise some trolls do exist in AH, but I have a hard time imagining it actually being like that.

Most humour is quick and passing (that I have seen).

Offline bustr

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #106 on: June 27, 2017, 12:47:06 PM »
Guys,

I no longer have any clue if nuget is his own entity or a friend of Skuzzy or Hitech here to give us a preview of the future if AH3 goes up on Steam. You can put an end to his post by not taking part in it trying to school him in the error of his ways. When an adult argues with a kid at the kid's level, only the adult looks stupid. And since this kid is not your kid, yelling at him to shut up because he doesn't know what he is talking about is stupid. He can talk all he wants about any nonsense he wants to throw out as long as you want to keep his post alive.

I don't see Hitech admonishing or warning him about it. Do you?


Nuget, for the kind of persistent world you will need to run your 24x7 AI war, go visit the creators of Worlds Adrift for their SpatialOS technology and see if you can convince them to create a total WW2 persistent world. You will need their new technology to combine all of the games you have been dragging into this conversation. Aces High 3 is not the Aces High 2 of 10 years ago either. I spent 2014-2016 in the Aces High 3 alpha\beta testing right up to day 1 live, and I started AH1 in 2002. You are starting to insult a good group of people who have supported this game for a very long time and have stopped being very cute. If no one has, I apologize for your initial reception, you now seem to be pushing the boundaries of a guest's decorum.     
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Zoney

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #107 on: June 27, 2017, 03:01:49 PM »
bustr, lead by example, stop posting in this thread.
Wag more, bark less.

Offline nugetx

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #108 on: June 27, 2017, 04:48:54 PM »
Who would run these events that I guess would be going on 24/7 in your world? You? Some other armchair field marshall that accumulated rank telling me where and what I'm gonna fly?
One of ways is for HTC to create automatic special events that would activate at certain time if the conditions are met and make them run for a period of time or if the side completes the goal. For example if Axis would move up to England by late 1939/ early 1940 a 'defense of britain' special event would activate, spawning an British defensive fleet on the ocean so it's not so easy to win the war so early for the Axis, If Axis would move up to England at 1944 a 'attack on britain' activates, spawning a Axis invasion fleet, etc and have them shuffled and randomized so it's not always the same event at current tour of duty, and the reward could be both personal as for the whole side, advancing the war effort much further than you would normaly like instantly capturing 2-3 fields by winning a 'special event' as one of the options.
This way even a loosing side could get a chance of coming back into action.


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How would you separate the objectives from different groups of players with different goals on the same map at the same time? IMO you're proposing chaos.

It would work like a mini-war in a war. Extra things spawning in special event area and extra rewards for taking part in them. In a special event the 'goals' would be categorised, so both sides have a clear goal as opposed to the sandbox where everyone would have their own goal, and to gain rewards someone has to spend xxx ammount of time in the special event area or get xxx ammount of targets to the extra rewards.

And all of that would happen in one arena with all the players, take a plane of your choosing, participate or not.

Pilot is what is in nugetx vision for ah.

Controller is how the arena would really work.
]

HiTech

Hahaha, in the end they made it work though and everyone had fun ;)


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You are starting to insult a good group of people who have supported this game for a very long time and have stopped being very cute, If no one has, I apologize for your initial reception

I'm not here to win a popularity contest, nor to influence anyone, I don't see either how one could get insulted by stating facts.
If I was so easily insulted by far more than other people stating facts, I would be out of here long time ago, there is nothing to apologize for, for one to apologize one must feel insulted, and I do not.

You've been supporting the game for over 10 years, ok, an admirable effort - but that doesn't change the facts of current situation.

This is only wishlist, and this whole thread is only a opinion, I don't have a vote on anything. Only HTC will decide the future of their game.
« Last Edit: June 27, 2017, 06:17:11 PM by nugetx »

Offline Vinkman

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #109 on: June 28, 2017, 06:58:53 AM »
Feel free to start on it any day you wish.

HiTech
:rofl
Who is John Galt?

Offline nugetx

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #110 on: June 29, 2017, 01:55:36 AM »
Folks are saying that new players would be driven off in numbers because a old vet would be killing new players in a better plane if ideas of perks were implemented.


Here is an another idea to solve that:

Implement the Elo rating system. The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess.

The better the player, he would have a higher Elo, then his ENY gets lower for all of his planes, so it's not so easy for him to acquire the better planes. This way a worse player could acquire even a better plane than the old vet, becuase if a vet has the advantage in skill, give the bad player advantage in plane, or just equal them out so the 'vet' does not have a very big advantage.

The Elo would be calculated on how the player performs vs other fighter pilots on the number of kills and damage he makes. (even without returning to base)
« Last Edit: June 29, 2017, 02:06:21 AM by nugetx »

Offline Ack-Ack

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #111 on: June 29, 2017, 02:54:21 PM »
Folks are saying that new players would be driven off in numbers because a old vet would be killing new players in a better plane if ideas of perks were implemented.


Here is an another idea to solve that:

Implement the Elo rating system. The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess.

The better the player, he would have a higher Elo, then his ENY gets lower for all of his planes, so it's not so easy for him to acquire the better planes. This way a worse player could acquire even a better plane than the old vet, becuase if a vet has the advantage in skill, give the bad player advantage in plane, or just equal them out so the 'vet' does not have a very big advantage.

The Elo would be calculated on how the player performs vs other fighter pilots on the number of kills and damage he makes. (even without returning to base)

You're punishing the veteran player and the veteran player would probably leave.
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Offline BuckShot

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #112 on: June 29, 2017, 06:42:31 PM »
Folks are saying that new players would be driven off in numbers because a old vet would be killing new players in a better plane if ideas of perks were implemented.


Here is an another idea to solve that:

Implement the Elo rating system. The Elo rating system is a method for calculating the relative skill levels of players in competitor-versus-competitor games such as chess.

The better the player, he would have a higher Elo, then his ENY gets lower for all of his planes, so it's not so easy for him to acquire the better planes. This way a worse player could acquire even a better plane than the old vet, becuase if a vet has the advantage in skill, give the bad player advantage in plane, or just equal them out so the 'vet' does not have a very big advantage.

The Elo would be calculated on how the player performs vs other fighter pilots on the number of kills and damage he makes. (even without returning to base)

People who don't care about points or score could just crash over and over to keep their elo score down and their choices open.
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Offline Oldman731

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #113 on: June 29, 2017, 09:18:41 PM »
You're punishing the veteran player and the veteran player would probably leave.


Meh.  Who knows?  Presumably most veteran players are already handicapping themselves by flying pre-1945 rides.  The formula might boost the confidence level of noobs.

- oldman

Offline nugetx

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #114 on: June 30, 2017, 12:44:44 AM »
People who don't care about points or score could just crash over and over to keep their elo score down and their choices open.
There are plenty of ways things like that can be done.

For example, it would only go down if your plane takes damage and if you die by another fighter plane player, if you crash or bail without taking damage it would not go down.

And make it so the 'going down' ELO activates after 5 minutes or 10 of flight, so players upping from a field under attack cannot do that to constantly lower their rating.

And a fun feature to compliment this,  have the top 10 ELO rated players have their name differently coloured in the game or have a  'ACE' next to their name :)





Aces High  :D


« Last Edit: June 30, 2017, 01:44:20 AM by nugetx »

Offline nugetx

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #115 on: August 25, 2017, 02:31:10 AM »
Dear Mr. Hitech,  if Steam brought you numbers you did not expect (and which I did and talked about in the steam thread), this would bring you again double or triple player numbers if you would make it a reality one day.  :airplane:

Offline Ack-Ack

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #116 on: August 25, 2017, 02:34:22 AM »
Why do you insist on adding a feature that the majority of the AH community, including the game developer, doesn't want?
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Offline nugetx

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #117 on: August 25, 2017, 02:52:07 AM »
Why do you insist on adding a feature that the majority of the AH community
A vocal 10 subscribers on the forum is not 'the majority'

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including the game developer, doesn't want?

AFAIK Bustr said that Hitech was making something similar in the past, so who knows what the future might bring.





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Kind of what Combat Tour was supposed to be back in AH2.

What do we know about this in AH terms?

1. - Hitech has evolved AI aircraft for the AI mission arena in which very few people take part.
2. - Players have asked for more AI objectives to shoot at in the melee arena versus risking running into a game vet.
3. - Players have asked for AI bomber fleets to run scheduled missions through the melee arena 24x7 to add another element to game play.
4. - Players have asked for more active AI troopers to run around and cause havoc including being able to control one just like being a bailed out pilot.
5. - Players have asked for more solo ships and task group types to enhance attacking shore installations and other ship groups.
6. - Players have asked for some kind of a grind objective accomplishment function more akin to our competitors. Ergo, AI objectives to shoot at.



Mr.Hitech, please finish your Combat Tour for AH 3 :airplane:
« Last Edit: August 25, 2017, 03:09:29 AM by nugetx »

Offline Ack-Ack

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #118 on: August 25, 2017, 04:49:48 AM »
Combat Tour was not going to replace the main arena, it was going to be a separate arena.  As I pointed out, HiTech is against your idea and has stated it won't be added to the game.  There is a point when you must realize that your idea isn't going to see the light of day in Aces High and move on.  You'll enjoy the game much more if you stop worrying what plane the other guy is flying.

ack-ack
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Offline nugetx

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Re: 'What if' All-in-one - the ultimate WW2 AH experience
« Reply #119 on: August 25, 2017, 05:17:35 AM »
Combat Tour was not going to replace the main arena, it was going to be a separate arena.

Great! I would love to see a Combat Tour arena.