Here are ideas from other threads all-in-one, i'm not a good writer, so i'll keep this as short and informative as I can.
Not wanting to 'convince' anyone, just want to share of how AH can look like.
1)
The WW2 experience, rail, bridge, and road lines to be cut to prevent resupply, causing an impact to what forces a military can use.
AI controlled supply - trains and convoys.
AI controlled infantry that fights on front line - players would bomb and strafe infantry to move the front line, which would impact supplies. Infantry would also be in the middle of the front line always and would span the entire front, it would be a place of constant infantry fighting, players would see them visualy and would instantly 'know' they are at the front, because the troops would be the front themself.
By attacking and killing troops (and possible other soft targets?), a player would move the front line, using up enemy supplies. A front would move up to the nearest airfield, and would stop at the airfield, then the airfield has to be taken in order for the front to move forward.
Have the possibility of capturing an airfield behind the front, then a gap in the front would open up, and a new front created with infantry attacking the airfield, and troops defending the airfield. Players would have to support the airfield with supplies from c 47 so the field is not taken over again.
2)
Forward operating base (FOB) by Sabre
I understand the desire to impact the game environment in real-time, to create a more fluid and dynamic MA. My idea, expressed some months back, was for the ability to create a temporary FOB, or forward operating base. The FOB would be deployed via multiple M3 and/or C47 runs, dropping supply boxes within a time-window until a certain number was reached, then a temporary base would "spring up" at that location, consisting of tent hangers and barracks, truck objects for fuel and ord, and a marston-mat runway. Defensive ack would be limited to some stationary MGs; no heavy defensive guns. It would be per-designated an airbase of V-base at the time you deploy the first supply box, and would last 20 minutes, unless resupplied at regular intervals. All the base objects would be destroy-able, of course. Plane selection would be limited to fighters/light attack aircraft, and GVs to light and medium armor. Either no radar, or some how limit it (though this would require extensive code work in itself). The ground you place it on would have to meet certain requirements for flatness and grade.
The FOB would be a zone behind the front line, following front line in each direction for both sides, it would be a place where players can place their FoB's alternate to already placed airfields, so vehicles and planes can spawn closer to action, and generaly have more things to shoot at.
The FOB deployment zone
3)
RPS + perks, or perks on all planes - well it's a must for WW2, game can work like this with rooks vs bishops and all planes available but then it would drift towards more the fantasy then realism, and this is about a WW2 experience.