Author Topic: Bomb arm distance  (Read 1198 times)

Offline Zimme83

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Re: Bomb arm distance
« Reply #15 on: June 01, 2017, 09:09:11 AM »
I can think of two or three places this would start up lengthy whine posts and possibly cost a few customers if Hitech gave us an updated to .salvo for the fuse arming distance or time in flight.

1. - Tanks hiding under or in trees in those infuriating positions with the engine off that you can only see them by flying inside the tree canopy's to look under the canopy your tank is sitting. So guys would start saying hello with a grass level equivalent of mast head bombing. I watch guys on Buzzsaw in an A20 miss by 20ft on every pass trying to dive bomb a single tank sitting under one tree mostly hidden. If you can set the fuse to contact or even half the 800 minimum we have now, you can level bomb the tank from 100ft AGL.

2. - Popup mast head bombing of task groups. Same thing if you can reduce the minimum travel distance for the fuse, task groups will last less time after that than the short lifespan they have now from level bombing.

3. - Last moment rapid corrections by a low flying fighter to get bombs on a GV that the pilot keeps loosing sight of the icon. Most of the the time I've witnessed in 15 years, the fuse never arms. So if they can set the fuse under 800, it will make killing GV's that much easier. Then we are back to how badly we chewed up GV's from the air before Hitech introduced commander mode which some players leveraged into single shot skeet shooting mode against fighters.

It's not that Hitech is a neophyte when it comes to the armament he codes into his universe and needs real world justification of fuse S.O.P.. Over the last 15 years it's been obvious he researches all of this at the engineering level so he can create the physics modeling. Many years back he posted a screen capture of the blast radius mapping he used for some explosions. Do any of you remember that the 16in gun has a 200yd first salvo randomization for the IP when you switch to land mode? One salvo can take out a shore battery while the reload is very slow taking 30sec. During that 30sec if someone is in the shore battery, they have at least two shots to destroy the 16in battery targeting them.

From reading this kind of wish about the bomb fusing and discussions over all of these years, it looks like 800 is fixed for reasons like the 16in land mode first salvo has a 200yd randomization.

 

Everything is a compromise between the will of Gv:ers and attack pilots. And since both sides are complaining it is a pretty good compromise..
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline atlau

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Re: Bomb arm distance
« Reply #16 on: June 04, 2017, 05:47:57 PM »
Or use some teamwork and have a storch smoke the target. Or have a smoke rocket option as part of loadout to mark targets

Offline Butcherbird702

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Re: Bomb arm distance
« Reply #17 on: June 09, 2017, 12:32:45 PM »
K this is another great idea and exactly how hard would it be to program this? Ever blown yourself up of course you have this feature could save lives lol. Sounds funny saving lives.

Offline popeye

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Re: Bomb arm distance
« Reply #18 on: June 09, 2017, 12:51:52 PM »
Or have a smoke rocket option as part of loadout to mark targets

+1
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Offline Butcherbird702

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Re: Bomb arm distance
« Reply #19 on: June 09, 2017, 12:59:47 PM »
Oh hell yes

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Offline Randy1

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Re: Bomb arm distance
« Reply #20 on: June 09, 2017, 01:00:50 PM »
It is irritating when it happens but I think it is fare play.  It was much worse when buzzsaw map had the very high base layout.

A P-38L is a good choice for a drop platform if you have the problem often.  It has the power and lift to achieve bombing altitude in a hurry.

The 38L and trackir is a deadly combination for GVs.  It is what I most miss about using VR.

Offline donna43

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Re: Bomb arm distance
« Reply #21 on: June 18, 2017, 02:00:13 AM »
Or have a smoke rocket option as part of loadout to mark targets
  Willy Pete rockets.   +1
DrPhloxx

Age is strictly a case of mind over matter.
If you don't mind, it doesn't matter.

Offline donna43

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Re: Bomb arm distance
« Reply #22 on: June 18, 2017, 02:02:03 AM »
My fav tactic in WBs.  Delay Fuse with a 1000 lb bomb to kill the vulching scum!   :aok
  Was mine too.
DrPhloxx

Age is strictly a case of mind over matter.
If you don't mind, it doesn't matter.