Author Topic: The game play  (Read 8142 times)

Offline Krupinski

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Re: The game play
« Reply #15 on: June 18, 2017, 08:26:21 AM »
2 country war fixes this.

I agree... it works for every other war game out there, why couldn't it work here??

Naturally the numbers would even out on both sides, because in AH there isn't an advantage on one country as opposed to the other, where in other games sometimes the other side may have better equipment that will skew the numbers... Here in AH that's not so.

If the numbers don't even out, then auto balance the sides.

It couldn't hurt to test a 2 country war for an hour, a day, a week... If it doesn't work out, you can always switch it back.

Offline Traveler

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Re: The game play
« Reply #16 on: June 18, 2017, 08:28:17 AM »
That will never work.  Need more incentives for "good" game. Attacking bases or \strats... good. Running supplies to towns..... bad. Running from fights, playing the alt monkey.... bad. Fighting it out at a disadvantage good.

Game play needs to change.
Have to disagree with your thoughts on good and bad game play.  Running supplies requires the opposing force to think out their strategy.  One could as part of the base taking strategy organize attacks on Troops at supporting fields and take those out alone with VH to cut off re-supply.  Unfortunately we don’t so much need to change the game play as much as we need to change the game players.  The lone wolf mind set is not very helpful, and I think it has become the prevalent mind set of the game. 
True the game has always had lone wolfs but I don’t think they were the majority of numbers on at any time.  But with the very low numbers of today.  They stand out.  Attempting to get an organized mission aloft is next to impossible,  Asking people to actually carry a bomb and attempt to attack a predetermined target is impossible.  It appears to me that team work,  loyalty, and commitment are foreign concepts to many of today’s players. 
Yesterday my wingman and I flew in the special events,  we were walk on, split up and assigned to different squads what we noticed and discussed later on at our weekly 113th Saturday night Squad night,  was the lack of a welcome, thanks for joining , wing up with so and so, here’s the plan and introduction to the full squad.  What I experienced was not good for player retention.  Even though I asked questions both on VOX and in text, I received no guidance,  was not assigned to a wingman. I was told one thing, everyone is on their own,  and during the dog fight heard very little chatter and not one check six, other than the one’s I issued.   
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Offline TequilaChaser

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Re: The game play
« Reply #17 on: June 18, 2017, 08:49:27 AM »
  It appears to me that team work,  loyalty, and commitment are foreign concepts to many of today’s players.
 

I'd agree somewhat with you, for the MA only....but it is the generation gaps, they causes CHANGE... can not keep trying to look through Rose Colored Glasses, as NoBaddy ( NB ) would always tell me, about yester year!

Yesterday my wingman and I flew in the special events,  we were walk on, split up and assigned to different squads what we noticed and discussed later on at our weekly 113th Saturday night Squad night,  was the lack of a welcome, thanks for joining , wing up with so and so, here’s the plan and introduction to the full squad.  What I experienced was not good for player retention.  Even though I asked questions both on VOX and in text, I received no guidance,  was not assigned to a wingman. I was told one thing, everyone is on their own,  and during the dog fight heard very little chatter and not one check six, other than the one’s I issued.   


not sure who you flew with, but what you say is all incorrect for the people I've been flying with in the Scenario for the past 3 weeks! that includes the walk-ons we have used!

just saying, want film for proof?

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline TequilaChaser

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Re: The game play
« Reply #18 on: June 18, 2017, 08:52:40 AM »
and another thing, while I'm up on the Soap Box....

if hitech & HTC gave every single one of the wishes or demands that people posted, they ( y'all! ) would still find something to complain about!

I been reading the same dang stuff for over 20+ years in 4 different flight sims......

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Zimme83

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Re: The game play
« Reply #19 on: June 18, 2017, 08:55:09 AM »
Have to disagree with your thoughts on good and bad game play.  Running supplies requires the opposing force to think out their strategy.  One could as part of the base taking strategy organize attacks on Troops at supporting fields and take those out alone with VH to cut off re-supply.  Unfortunately we don’t so much need to change the game play as much as we need to change the game players.  The lone wolf mind set is not very helpful, and I think it has become the prevalent mind set of the game. 
True the game has always had lone wolfs but I don’t think they were the majority of numbers on at any time.  But with the very low numbers of today.  They stand out.  Attempting to get an organized mission aloft is next to impossible,  Asking people to actually carry a bomb and attempt to attack a predetermined target is impossible.  It appears to me that team work,  loyalty, and commitment are foreign concepts to many of today’s players. 
Yesterday my wingman and I flew in the special events,  we were walk on, split up and assigned to different squads what we noticed and discussed later on at our weekly 113th Saturday night Squad night,  was the lack of a welcome, thanks for joining , wing up with so and so, here’s the plan and introduction to the full squad.  What I experienced was not good for player retention.  Even though I asked questions both on VOX and in text, I received no guidance,  was not assigned to a wingman. I was told one thing, everyone is on their own,  and during the dog fight heard very little chatter and not one check six, other than the one’s I issued.

Normally you would have a few guys hunting the M3:s  running in supps or kill VH on nearby bases but good strategy and tactic seems to be absent, now its more of trying to either sneak or overwhelm the defence. you dont even see the noe smash-n-grab missions anymore.

If you are heavily outnumbered resupping town is the only option you have if you want to save the base, upping a fighter or tank wont help since you cannot fight against 5-10 enemies.
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Offline nugetx

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Re: The game play
« Reply #20 on: June 18, 2017, 09:00:53 AM »
Have to disagree with your thoughts on good and bad game play.  Running supplies requires the opposing force to think out their strategy.  One could as part of the base taking strategy organize attacks on Troops at supporting fields and take those out alone with VH to cut off re-supply.  Unfortunately we don’t so much need to change the game play as much as we need to change the game players.  The lone wolf mind set is not very helpful, and I think it has become the prevalent mind set of the game. 
True the game has always had lone wolfs but I don’t think they were the majority of numbers on at any time.  But with the very low numbers of today.  They stand out.  Attempting to get an organized mission aloft is next to impossible,  Asking people to actually carry a bomb and attempt to attack a predetermined target is impossible.  It appears to me that team work,  loyalty, and commitment are foreign concepts to many of today’s players. 
Yesterday my wingman and I flew in the special events,  we were walk on, split up and assigned to different squads what we noticed and discussed later on at our weekly 113th Saturday night Squad night,  was the lack of a welcome, thanks for joining , wing up with so and so, here’s the plan and introduction to the full squad.  What I experienced was not good for player retention.  Even though I asked questions both on VOX and in text, I received no guidance,  was not assigned to a wingman. I was told one thing, everyone is on their own,  and during the dog fight heard very little chatter and not one check six, other than the one’s I issued.

This is why this :

http://bbs.hitechcreations.com/smf/index.php/topic,387548.0.html

caters to every type of player.

Offline thndregg

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Re: The game play
« Reply #21 on: June 18, 2017, 09:03:35 AM »
Nothing stopping you going to a new base and stirring up a fight

I do this. Usually if I get weary of the "beaten path", I'll get something together to open up a new front, a new conflict, or something.
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Offline The Fugitive

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Re: The game play
« Reply #22 on: June 18, 2017, 09:07:33 AM »
Radar + Dar isnt helping nothing. Except showing players where the best place is to either gang or avoid a fight, thus , never having to take the chance of losing.

Upon a time CV fights were some of the best. Even then sinking the CVs was to easy but now? They dont stand a chance. No cap and to many bored players needing something to do.

1/2 your players are in GVs. Maybe 1/3 of the rest are in the tower. So going to a enemy base to start a fight with an ack runner doesnt sound fun. Neither does defending one from a B&Z run-90 or runstang. Why are "whats left" so afraid of getting killed in a fair fight? I havnt had a decent fight since the upgrade last winter. Go to a new base to "stir up a fight", I bet you'll either be looking at a lot of air or chasing an ack runner around like a roach.

So since we had the same game back when players wanted to fight I guess we can assume whats left of those players just dont want to. Yeah I know we had pickers and ack runners...ect back then but I never remember it being this bad. For a month now Ive been flying one sortie and signing off and last night I just unsubbed.

This isnt sour grapes, I'm just stating the obvious. I hope to come back in better times and wish the game the best but this kind of play is like taking a Ronson to $16 a month and lighting it.

I think the lack of numbers is what points out all this crappy play stuff. Yes we have always had the guys who run to ack, HO every chance they get, run supplies to repair damage rather than fight to stop the damage from happening. The difference is when you have the numbers there were more things going on to cover up the crappy play.

Back then if you found an ack runner you just went to a different fight. Today we dont have that option, the ack runner is the only "fight" we have going.

This is why this :

http://bbs.hitechcreations.com/smf/index.php/topic,387548.0.html

caters to every type of player.

LOL!!!! not again! It has already been proven that it does NOT cater to every type of player.

I do this. Usually if I get weary of the "beaten path", I'll get something together to open up a new front, a new conflict, or something.

Sometimes that works, but these days not so much. We rolled 3 or 4 bases last night because the bish didn't defend. They were in a fight with the knights and were having fun over there. Not enough numbers to cover both fronts.

Offline nugetx

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Re: The game play
« Reply #23 on: June 18, 2017, 09:13:26 AM »
LOL!!!! not again! It has already been proven that it does NOT cater to every type of player.

Don't get me started  :grin: , this thread is esentialy the same thing of which the other thread is.......

Offline TequilaChaser

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Re: The game play
« Reply #24 on: June 18, 2017, 09:18:18 AM »
this thread is esentialy the same thing of which the other thread is.......

Hello Greenhorn, Welcome to AH....haha

but seriously Welcome to AH, nugetx

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline nugetx

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Re: The game play
« Reply #25 on: June 18, 2017, 09:22:16 AM »
Hello Greenhorn, Welcome to AH....haha

but seriously Welcome to AH, nugetx

TC

Hi  :airplane: :salute

Offline Traveler

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Re: The game play
« Reply #26 on: June 18, 2017, 09:30:31 AM »
 


just saying, want film for proof?

TC

https://www.mediafire.com/?6c9be49m8zuj029
I got another 30 min if you want it, it's mostly the same, looking at it, it almost appears that they are on a different channel, It almost appears that the other 38’s are on a different channel than the one I was assigned.   Coordinated somehow?  Just saying the experience was not a good one, had I been a newbee I'd be out of here.  But I've been here since the begining.
« Last Edit: June 18, 2017, 09:48:15 AM by Traveler »
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Offline flippz

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Re: The game play
« Reply #27 on: June 18, 2017, 09:40:08 AM »
I agree with the OP on this, it seems to be either horde or be horded.  On the rear occasion you do get a enemy con it turns into a chase back to either 3 of his friends or his ack.  An there is some older good name pilots that do this.  I undertstand sometimes you are bingo fuel/ammo but I would say 90% of the time its more of a protecting score issue (they don't know I suck).  I think the "score" has a lot to do with the fighting in here and the honor of fighting, I wasn't here in the glory days but have heard if a guy was in a fight in the MA most would let the fight work itself out before ganging the guy.  Would love to see that type of respect back in here.  Also this is a personal rant but if you fly in a horde at 8k above a fight and pounce on a plane or two with your horde don't cry on 200 about being hoed, if you want a clean fight fight alone.

Offline TequilaChaser

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Re: The game play
« Reply #28 on: June 18, 2017, 09:54:27 AM »
It almost appears that the other 38’s are on a different channel than the one I was assigned.   Coordinated somehow?

Yep, looks like it, someone dropped the ball somewhere or you may have missed a room/local Vox  or text maybe.... this is not the norm though

<S>

TC
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline NatCigg

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Re: The game play
« Reply #29 on: June 18, 2017, 10:15:55 AM »
If i was the op I would do as i like.  Plan a mission, see who wants to join, enter the game.  simple as that.  the fun is there, use the imagination.

its not to complicated or hitechs fault.  Are you going to play multiplayer or fly solo?

enjoy.

 :salute