That will never work. Need more incentives for "good" game. Attacking bases or \strats... good. Running supplies to towns..... bad. Running from fights, playing the alt monkey.... bad. Fighting it out at a disadvantage good.
Game play needs to change.
Have to disagree with your thoughts on good and bad game play. Running supplies requires the opposing force to think out their strategy. One could as part of the base taking strategy organize attacks on Troops at supporting fields and take those out alone with VH to cut off re-supply. Unfortunately we don’t so much need to change the game play as much as we need to change the game players. The lone wolf mind set is not very helpful, and I think it has become the prevalent mind set of the game.
True the game has always had lone wolfs but I don’t think they were the majority of numbers on at any time. But with the very low numbers of today. They stand out. Attempting to get an organized mission aloft is next to impossible, Asking people to actually carry a bomb and attempt to attack a predetermined target is impossible. It appears to me that team work, loyalty, and commitment are foreign concepts to many of today’s players.
Yesterday my wingman and I flew in the special events, we were walk on, split up and assigned to different squads what we noticed and discussed later on at our weekly 113th Saturday night Squad night, was the lack of a welcome, thanks for joining , wing up with so and so, here’s the plan and introduction to the full squad. What I experienced was not good for player retention. Even though I asked questions both on VOX and in text, I received no guidance, was not assigned to a wingman. I was told one thing, everyone is on their own, and during the dog fight heard very little chatter and not one check six, other than the one’s I issued.