Author Topic: JU-52  (Read 1384 times)

Offline donna43

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JU-52
« on: June 18, 2017, 03:35:51 AM »
Since we have the C-47 for the Allied side why not an JU-52 for the Axis?
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Offline nugetx

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Re: JU-52
« Reply #1 on: June 18, 2017, 06:01:11 AM »
Since we have the C-47 for the Allied side why not an JU-52 for the Axis?

First AvA and 2 side WW2 so there is actual usage for the axis side transporter...... I know what some think of that,,,,,, but I will always be a strong supporter of this  :cool:

Offline Zimme83

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Re: JU-52
« Reply #2 on: June 18, 2017, 06:04:12 AM »
+1 to the ju-52, we can even have the armed version so we can at least pretend that it isnt totally defenseless.
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Offline Wiley

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Re: JU-52
« Reply #3 on: June 18, 2017, 12:13:56 PM »
+1 to the ju-52, we can even have the armed version so we can at least pretend that it isnt totally defenseless.

Pretty sure HT has said in the past he'll never implement an armed goon.  I have no idea why.

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Offline Lusche

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Re: JU-52
« Reply #4 on: June 18, 2017, 12:25:02 PM »
+1 to the ju-52, we can even have the armed version so we can at least pretend that it isnt totally defenseless.

"pretent" would about cover it ;)

Seriously, in the MA the Ju would be a very rare sight after a tour or two.
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Offline Krusty

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Re: JU-52
« Reply #5 on: June 18, 2017, 12:25:51 PM »
when your TOP speed is that slow, you are defenseless. The Ju52 max speed (max!) was about 168mph. Note that the C-47 we have now, which can feel interminably slow, has a top speed of 230-something with WEP. A single 7mm would never defend you. Look at the 110C and B5N for proof of that.

I think it might be nice to round out the planeset in the long run, but I think people don't understand how terrible a plane this is. It was old in the 1930s. It was built with corrugated panels because they wouldn't buckle as easily (construction processes and understanding of aerodynamics was still quite undeveloped at the time). To call it a hangar queen would be an insult to other hangar queens.

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Offline ONTOS

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Re: JU-52
« Reply #6 on: June 18, 2017, 01:26:20 PM »
-1  The C-47 does fine for all countries.

Offline icepac

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Re: JU-52
« Reply #7 on: June 18, 2017, 02:32:56 PM »
When the C47 showed up in warbirds, the ju52 almost disappeared from the arena.

Offline oboe

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Re: JU-52
« Reply #8 on: June 18, 2017, 03:43:58 PM »
Old "Iron Annie" or "Auntie Ju" they called her I guess.  Here's a same-scale comparison I put together on the transport aircraft that could work in AH:



You can see how challenged it's performance is compared to other transports.  But, I think it would be cool to expand the transport planeset, adding perk planes and give them additional tasks or capabilities within the game.  Like maybe a few cargo deliveries to a field could locally offset an ENY penalty and allow your side to fly otherwise prohibited low ENY planes from just that field.

Offline Wiley

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Re: JU-52
« Reply #9 on: June 18, 2017, 04:28:38 PM »
Old "Iron Annie" or "Auntie Ju" they called her I guess.  Here's a same-scale comparison I put together on the transport aircraft that could work in AH:

(Image removed from quote.)

You can see how challenged it's performance is compared to other transports.  But, I think it would be cool to expand the transport planeset, adding perk planes and give them additional tasks or capabilities within the game.  Like maybe a few cargo deliveries to a field could locally offset an ENY penalty and allow your side to fly otherwise prohibited low ENY planes from just that field.

Yep.  If there's one thing this game needs, it's more ways around ENY and more non-combat stuff to do.

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Offline oboe

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Re: JU-52
« Reply #10 on: June 18, 2017, 05:01:36 PM »
Not completely convinced myself, Wiley - I'm more or less just floating ideas out there.  I *think* the game could widen its appeal by offering more and different toys in the sandbox and giving more things to do with them, but I have no way to prove it.  <shrug>

More than a few people have said when ever they login and find their favorite ride ENY-limited, they just logoff.  So I'm wondering if those people are given a way to get out from under that limit by hauling cargo a couple times to a field to get their ride back, would they stay logged in and play?  I'd rather see more people stick around and fly cargo planes than logoff.   And to the other sides, maybe that ENY-breaking field would be a tempting target for a mass attack to destroy it's fighter hangars, the result being more combat...

<S>

« Last Edit: June 18, 2017, 05:26:19 PM by oboe »

Offline AAIK

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Re: JU-52
« Reply #11 on: June 18, 2017, 05:10:59 PM »
oboe is correct, the game needs more and new novelties to keep people occupied.

Enhancing the logistics is just one way to do it.

It is one way I think will work.

Offline Krusty

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Re: JU-52
« Reply #12 on: June 18, 2017, 06:27:03 PM »
When the arena had 1000 players in it, you could devote a dozen or so to just screwing around with supplies and things like that. You look at an arena with 100 players in it, and suddenly that's 1/8 the entire arena actively avoiding combat, the one thing most players log in to find.

It's detrimental to split the focus at this point, IMO.

Offline donna43

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Re: JU-52
« Reply #13 on: June 18, 2017, 08:37:15 PM »
I agree with oboe there have been times where I've logged in to find everything I like to fly ENY and it's frustrating as hell.
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If you don't mind, it doesn't matter.

Offline Wiley

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Re: JU-52
« Reply #14 on: June 18, 2017, 10:21:13 PM »
oboe is correct, the game needs more and new novelties to keep people occupied.

Enhancing the logistics is just one way to do it.

It is one way I think will work.

Delivering something from point A to point B is novelty?  Driving deliveries is compelling gameplay?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11