Author Topic: the balance is out of whack  (Read 7472 times)

Offline caldera

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the balance is out of whack
« on: June 29, 2017, 09:50:27 PM »
Way too easy for tanks and m-3s to sneak around everywhere, take bases and resupply them, etc. 

Far too much ninja stuff in what is supposed to be a combat game. 
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Offline oakranger

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Re: the balance is out of whack
« Reply #1 on: June 29, 2017, 10:04:35 PM »
or up in a fI 156 where you can easy spot them.  IDK
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Offline Zimme83

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Re: the balance is out of whack
« Reply #2 on: June 29, 2017, 10:15:16 PM »
Or a stukstuka (better than a lancstuka)
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Offline cav58d

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Re: the balance is out of whack
« Reply #3 on: June 29, 2017, 11:33:02 PM »
This is the new Aces High where town resupply makes more sense then actually engaging in combat to defend a base.  Love it or leave it soldier!
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Offline atlau

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Re: the balance is out of whack
« Reply #4 on: June 30, 2017, 12:21:21 AM »
The ability to WF a town in a single pass has made sneaking a much more viable tactic too. Not sure if thats a good or bad thing.

Offline Zimme83

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Re: the balance is out of whack
« Reply #5 on: June 30, 2017, 12:25:22 AM »
M3:s have always been around, people resupped towns 4 years ago too, the difference is that back then the attackers planed for it and had a few fighters to hunt and kill the M3:s before they reached the town....
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Offline Crash Orange

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Re: the balance is out of whack
« Reply #6 on: June 30, 2017, 02:38:28 AM »
One fighter to deack the town, one Lanc formation to WF the town, and an M3 with troops racing in as soon as the bombers flash the base. Fifty players resupping in M3s cannot stop that take because none of them will get there before the troops. One decent fighter pilot, or two mediocre ones, can. Resupping is not more effective than defending.

Where resupp *is* highly effective is when the attackers WF multiple towns, leave, and try to sneak one of them while no one's paying attention. Resupping the town means you don't have to babysit it, sitting by the map room in a GV doing absolutely nothing for the next hour or two (depending on how porked the strats are). Sneaking bases like that is a legitimate tactic, but foiling the sneak by resupping is just as legit.

Offline 1stpar3

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Re: the balance is out of whack
« Reply #7 on: June 30, 2017, 02:48:24 AM »
Plan for the resup! Take out the Vhs with spawns to the base you are attacking. Seems the biggest problem these days is the lack of team work, to my experience any way. With numbers being what they are now, even finding someone to take out radars in advance of an attack are hard to get. Not all the time, but just seems it doesnt happen as it did just a year ago. I feel sometimes that we have forgotten how to take a base :uhoh Cant remember an NOE mission in about 4 months now. We use to see those quite regularly, to the chagrin of receiving country  :neener: Seems that griping on 200 has replaced the NOE raid as the standard :bhead
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Offline DmonSlyr

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Re: the balance is out of whack
« Reply #8 on: June 30, 2017, 08:28:37 AM »
Way too easy for tanks and m-3s to sneak around everywhere, take bases and resupply them, etc. 

Far too much ninja stuff in what is supposed to be a combat game.

Yeah, not to mention you have no idea how many people are in tanks or where they are at, so if everyone was in tanks, it would look like a bunch of flashing bases with no activity to see on the map. It looks like a dead map. If you have 1 con flying over an enemy base, it shows a small red dar and flashing base. How do you know if there are tanks there too? Tanks were meant to be support vehicles, but now since a lot of people use tanks as their main ride, the game simply looks dead on the map. That's a problem. For many old time players retuning for air combat, they just log off becuase there isn't enough action and no one has a clue if there are tank battles going on or not.

« Last Edit: June 30, 2017, 08:30:36 AM by DmonSlyr »
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Offline Lusche

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Re: the balance is out of whack
« Reply #9 on: June 30, 2017, 08:32:02 AM »
, but now since a lot of people use tanks as their main ride

Would be a 'main ride' be one you spend the majority or largest part of your play time in it?
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Offline atlau

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Re: the balance is out of whack
« Reply #10 on: June 30, 2017, 08:40:00 AM »
Got no problem with people driving tanks as their main ride... i like bombing.

Offline popeye

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Re: the balance is out of whack
« Reply #11 on: June 30, 2017, 09:52:44 AM »
Tanks do see to be the go-to weapon for base capture.  I'm okay with players using what they find most effective and enjoyable (and I also like to bomb them).  However, I'd like to see a few of changes in the way GVs are modeled in the game:

1.  Invisible Flaks.  They were built on the Panzer IV chassis and should have the same visibility (icon range).
2.  GV icon range should be the same for friendly and enemy.  Hate being dragged to a Flak that is invisible to me but the enemy can see from 5k.
3.  Rocket artillery should produce a smoke cloud.
4.  "Range" vox for GVs shortened so that they can cooperate, but not fill the radio with chatter that is distracting for nearby air operations.

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Offline Zimme83

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Re: the balance is out of whack
« Reply #12 on: June 30, 2017, 10:07:30 AM »
 :headscratch: All Gv:s have the same icon range, flaks are no different than tanks.

And Wirbles aren't that hard to smack, not the baby seals that a tank is but still not very hard. Most people shoots way to early when they are in a wirble and just reveal themselves. With a bit of practice you can drop on them before getting too close.

I would however rather see the wirble perked and the flakvierling mounted on a halftrack taking the role of the wirble, a bit more accurate historically.
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Offline madrid311

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Re: the balance is out of whack
« Reply #13 on: June 30, 2017, 11:08:15 AM »
its all a matter of teamwork, very few do it, the ones that do make the game better or should i say playable until there are more bish than anything else. then its everyman for him self or pick up and move to a different base and start over. enough coordinated defenses when the numbers are closer to equal presents the best time fighting. as far as air and gvs, I signed up for air combat and I love it. there has to be flyers and gvers and balance. peace
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Offline Dundee

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Re: the balance is out of whack
« Reply #14 on: June 30, 2017, 11:34:27 AM »
its all a matter of teamwork, very few do it, the ones that do make the game better or should i say playable until there are more bish than anything else. then its everyman for him self or pick up and move to a different base and start over. enough coordinated defenses when the numbers are closer to equal presents the best time fighting. as far as air and gvs, I signed up for air combat and I love it. there has to be flyers and gvers and balance. peace

I signed up for GV action..........HiTech gave us more trees and tank icons, diminished tank main gun tracer viz ........they really stuck it to the GV's and the lack there of has cause many to leave the game. there is no balance in the game, the game is now geared to preserve the Furball. You want to see how popular this new version of the game is.....make AH II live again for a week and see how many folks desert this new version and play the old one.