So the main problem with the game in my timezone is how imbalanced the sides are, and how pointless it seems to up at times or try to defend a base. This is a well known issue.
Just a few mins ago we had 3 bases taken by a much more populous side in about 1 minute. This happens because its very easy to do a 1 or 2 man base take.
My idea is to make base taking a little more complicated than taking an M4 to town, killing all the buildings and then M3'ing a capture.
The idea:
Around each town is a ring of entrenchments with small bridges on each division. The trench is divided into 12 - 130 oclock, 130-300 oclock and so on making up 8 divisions. Each division has a certain number of troops based on Eny.
To capture a town you must first deploy your own troops from Goon or M3 before the trench position and the troops begin battle (max 15 minute duration). Each troop has a random chance to kill one other troop per 1 minute round. Every 2 minutes 1 reinforcement is added to troops. Some troops are armed with AT weapons.
You may drop additional troops to bolster your troop numbers or use a goon to overfly the trench positions and drop straight into town after town is taken down as normal.
You may strafe, bomb or use tanks, ship based artillery from range to to make the capture faster by killing troops.
What does this accomplish?
Current situation:
Ship - use heavy guns to WF a town without any warning. Roll an LVT and capture. Single player.
M4 - Roll M4, take out town ack, roll into town and kill buildings. Bail and grab M3. Capture base.
New Situation:
Ship - Goon or M3 drops troops, base flashes, use heavy guns to attack trench positions. Use heavy guns to attack town. Launch LVT. Troops in trenches respawn while you're taking down town. You need two or more people at least to take a base from a ship.
M4 - Roll M4, get attacked by troops with AT OR Roll M3, deploy troops, roll M4, assist troops with M4, if Eny is not too high win the battle. Roll into town, take down buildings. Get an M3. Capture base.
End Result:
Base sneaks become more difficult based on Eny. Base sneaks take longer alone and become much faster if aircraft are deployed in conjunction to vehicles (especially goons if they are employed to fly over and dump in town but they're much more vulnerable). The non-flashing base sneak is eliminated. Goons / M3's are more active on base captures and multiple goons / m3's can dramatically speed up a capture. Its less gamy than the current method.