Author Topic: Pickup Mission: Timer to launch is not real time (extremely fast)  (Read 931 times)

Offline Chilli

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Made several missions yesterday.  I noticed the timer would jump at a very rapid pace.  Say, I set a timer for 10 minutes, it would launch in less than 3 ( estimated).

I hardly had time to spam for joiners  :uhoh  Basically, I don't see how the tool will be able to used by anyone not used to posting missions, and capable of constantly editing it.

Good news:  I was able to get as many as 3 (including myself) in a mission with close to 40 Rooks online.  Bad news:  It took me at least 3 attempts and about 20 edits to do so, and even then the mission launched prematurely.

Offline ImADot

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #1 on: July 17, 2017, 03:29:32 PM »
Isn't it tied to game time...which runs faster than real time?
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Offline Chilli

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #2 on: July 17, 2017, 04:27:26 PM »
If it is, that is new.  Ran loads of missions in AH2, and never had that experience.  I wouldn't mind the connection, but in such a case the planner should have a clock (not the one in the tower either).  As it is now, I couldn't guess when the mission would actually launch.  Bad news for planning needed to get the reluctant few to join.

Offline ImADot

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #3 on: July 17, 2017, 05:29:40 PM »
Didn't the clock in AH2 run in realtime? The multiplier is probably set the way it is so the brief nighttime comes around more than once a day.
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Offline Chilli

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #4 on: July 17, 2017, 05:59:11 PM »
Makes sense to me Imadot.  It still makes the planner timer an issue.  I would hope that same multiplier could be used to calibrate the mission timer to reflect realtime.  :pray 

Now that I think about that, it seems the multiplier would be more likely a number closer to x 12 than x 3.

Offline SPKmes

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #5 on: July 17, 2017, 06:36:52 PM »
I thought it was tied to the AH clock...that way any who wanted to join but were otherwise engaged could watch the time and make the mission on time..
to be fair I haven't tried to set a mission in AH3 but was sure it used to put in a launch time associated with the clock (AH)

Offline thndregg

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #6 on: July 17, 2017, 07:38:08 PM »
I would actually appreciate it being set back to how it used to be in AH2 so people have sufficient and accurate notice, and time to join.

I've come real close to stretching the launch time waaaaaaaaaaaaaaayyyy out, and breaking out the timer on my smartphone.
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Offline DubiousKB

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #7 on: July 18, 2017, 10:02:43 AM »
I understood that it was double time.  Put a mission for "20minutes" away on the mission editor, it's 10minutes real time.   put it for 5 mintues, and the mission will launch after 2.5minutes real time.

Is this variable based on the arena time settings?  Pretty certain I've only ever experienced it as a 2:1 ratio for In-game time to real time.
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Offline ImADot

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #8 on: July 18, 2017, 10:15:10 AM »
Is this variable based on the arena time settings?  Pretty certain I've only ever experienced it as a 2:1 ratio for In-game time to real time.

When the time is set, either with the dot command or the clipboard, you also set the multiplier. So,  .time 13 20 50 would set the time to 1:20pm and would run at 50x real-time.
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Offline DubiousKB

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #9 on: July 18, 2017, 10:19:14 AM »
When the time is set, either with the dot command or the clipboard, you also set the multiplier. So,  .time 13 20 50 would set the time to 1:20pm and would run at 50x real-time.

Ok, so in the custom arenas it might be considerably different than in the Melee Arena (Main Arena) eh?  Good to know.   :salute
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Offline TequilaChaser

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #10 on: July 18, 2017, 11:51:06 AM »
When the time is set, either with the dot command or the clipboard, you also set the multiplier. So,  .time 13 20 50 would set the time to 1:20pm and would run at 50x real-time.

Good to know, I thought default setting was twice as fast as real time, I don't remember there being an option for changing the mission count down to launch 🕒, for setting it at differing ratios....

ImADot, you might want to post this in that similar thread that Slipknot posted in the help and training section, to give more clarification, Sir....

TC
« Last Edit: July 18, 2017, 11:55:27 AM by TequilaChaser »
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Offline ImADot

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #11 on: July 18, 2017, 12:57:37 PM »
I hope it was clear that I'm talking about setting the arena time, not setting the mission launch time.
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Offline Chilli

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #12 on: July 18, 2017, 09:24:00 PM »
For a moment there I had hopes there was a DT command that could help. 

Is a BUG?

Definitely hampers its use.  If there is a way to help determine the actual variable, I will be glad to test, but hopefully HTC will find it fixable as they have in the past with other bugs.

Offline Chilli

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #13 on: July 19, 2017, 04:21:19 AM »
Ooops, meant to say, "dot command".  See what you did there Imadot?  :D

Thndregg and I have had the closest experience of the kind.  Even when timer was set at 10 minutes, it seemed to launch in seconds.   I really hope this is an easy fix.  I don't know how much it would advance its use, but would be a deggone huge step in making it player friendly.

I thought it was tied to the AH clock...that way any who wanted to join but were otherwise engaged could watch the time and make the mission on time..
to be fair I haven't tried to set a mission in AH3 but was sure it used to put in a launch time associated with the clock (AH)

In order to see the clock, you will have to set in the tower (unless there is a "dot" command to give that information).  So, not very useful. 

What would be useful, is a 4 ... 3 ... 2 ... 1 minute countdown automatically spammed by the system like the one in mission arena, or at least spammed on mission channel once it has been joined.
« Last Edit: July 19, 2017, 04:42:13 AM by Chilli »

Offline DubiousKB

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Re: Pickup Mission: Timer to launch is not real time (extremely fast)
« Reply #14 on: July 19, 2017, 09:37:58 AM »
Within the Pickup Mission editor, does it not show "Current Time" and "Launch Time" ?  I just usually watch that and tweek the launch time ahead if we are waiting for someone.

I haven't experienced the insta-launch being described, but I haven't played with the Pickup Missions in a couple of weeks...  :huh
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