AH2 had far fewer trees, open suicidal spawn points, and people whined like banshees here in the forums for Hitech to change it. So Waffle changed the clutter and trees to a more real world configuration with SpeedTree and people whine because they can't slaughter spawners by camping the spawn like they did in AH2. And some of the problem is the maximum object detail view in AH2 is only 3 miles versus the much longer distance AH2 afforded GVers so they didn't have to get up close and personal much of the time. SpeedTree clutter and tree tiles in AH3 force you to go looking for tanks to shoot them. All of the converted AH2 terrain's GV spawn locations were created with the AH2 clutter tiles and trees in mind. Once converted to AH3, they don't work well for the AH2 tank vet expecting business as usual.
My first terrain being 100% AH3, the GV spawns have a compromise of open long range vistas and areas of villages and farm land tree concealment. After several months in rotation I've started seeing well known spawn campers learning the travel routes from the spawn through the villages and setting up ambushes in logical locations where inbound tanks are forced to break cover out into feilds if they want to get to the town quickly. At one spawn a single camper held up several spawned in tanks while they called for air help to locate the sniper. The sniper was hiding behind a building along the road from the spawn out into an open field they had to traverse. After getting picked several times off the spawn entering that field, they refused on VOX to leave the safety of the village buildings until we spotted the sniper for them. Sounds like the same problems the allies faced in the breakout from Normandy.
And I gave GVers a tank pit modeled after the AH2 craterMA tank pit on that terrain to long range spawn camp each other all night long.