Author Topic: Strats  (Read 2508 times)

Offline Zimme83

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Strats
« on: August 06, 2017, 06:57:47 AM »
Again: Bring factories back to the city and place the city ~3 sectors from the front line. We lost a very important part of the game when the old strat system disappeared. Now its either way too easy to hit strats or they are out of reach. Back then you where pretty much guaranteed to face resistance during a strat run but the target was worth the risk, now its often not even worth trying because the factory you want to hit is on the other side of the map, or they are already killed by gvs or jabos because they are right at the front line.
 I like strat runs, but the current system is a disaster.
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Offline Randy1

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Re: Strats
« Reply #1 on: August 06, 2017, 07:43:03 AM »
-1

Bombing strats almost always favors the country with the largest number of players.  This counters any side balancing eny restrictions.

Offline Zimme83

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Re: Strats
« Reply #2 on: August 06, 2017, 07:45:15 AM »
How is that better with the current system? Its way easier now to destroy a factory - if you are lucky enough to be in the country that can reach them
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Offline lunatic1

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Re: Strats
« Reply #3 on: August 06, 2017, 08:40:52 AM »
nobody at any time ever has any trouble hitting Knight strats, most of the time it's our strats that are hit 1st.
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Offline NatCigg

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Re: Strats
« Reply #4 on: August 06, 2017, 09:27:00 AM »
i like it.

current system is flawed for making one or more factories "unreasonable" for a player to destroy.

the movable central strat was good, well it was ok.  fixing the problematic situation where teams gamed the mechanics of the movement would have been better than brash decision to the current, "old position, new rules" crux were in now.

Offline thndregg

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Re: Strats
« Reply #5 on: August 06, 2017, 10:12:14 AM »
Now its either way too easy to hit strats

Defend it.

Quote
or they are out of reach.

Not always.
Former C.O. 91st Bombardment Group (Heavy)
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Offline Lusche

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Re: Strats
« Reply #6 on: August 06, 2017, 10:36:25 AM »
Defend it.

I gave that up quickly, because it was mostly pointless with the decentralized setup. It was also the death blow to the last regular occuring long range/high alt missions.
So many things went wrong with the current strats setup...

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Offline Zimme83

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Re: Strats
« Reply #7 on: August 06, 2017, 10:40:54 AM »
I gave that up quickly, because it was mostly pointless with the decentralized setup. It was also the death blow to the last regular occuring long range/high alt missions.
So many things went wrong with the current strats setup...

Exactly, you cannot defend the strats when they are at the front line. Centralized strats are easier to defend and it means that it will be more bomber- fighter action.
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Offline lyric1

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Re: Strats
« Reply #8 on: August 06, 2017, 12:39:52 PM »
I gave that up quickly, because it was mostly pointless with the decentralized setup. It was also the death blow to the last regular occuring long range/high alt missions.
So many things went wrong with the current strats setup...

 :aok

Offline ML52

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Re: Strats
« Reply #9 on: August 06, 2017, 12:56:00 PM »
How about when one is damaged to a certain point it moves deeper in country?

Offline Randy1

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Re: Strats
« Reply #10 on: August 07, 2017, 05:36:00 AM »
Defend it.


And they bail.

It would be cool if the 163 was perk free at the strats.

Offline Zimme83

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Re: Strats
« Reply #11 on: August 07, 2017, 06:39:37 AM »
That issue might also be solved w central strats, if you are more or less guaranteed to be intercepted then the bailers will do something else. As a strat runner i want to be intercepted, a decent bomber pilot will win over most fighter pilots anyway and the uber ones like 999 and Haver is pretty much impossible to shot down unless you are snailman..

But this is not just about making it harder or easier to hit strats, Strat runs should not be just something you do to make it easier to take bases. The strat run is (was) a part of the gameplay just like the furball but now i can do them offline and get the same amount of action.

Centralized strats gives the defender more time to react and its also more worth the effort to up and defend. And for the bomber guys it would give a target that requires not just heavy bombers but several of them. (today I almost never use the heavies since a medium bomber will take down enough of a factory and they are faster)
''The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge'' - Stephen Hawking

Offline Randy1

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Re: Strats
« Reply #12 on: August 07, 2017, 07:21:27 AM »
The forum is filled with  complaints about lack of air to air combat players.  The strats being down grabs even more players from the combat list with auto ack being down for two hours.  Again, start bombing favors the country with more players.

If bombing at 30,000 feet could be less accurate due to wind layers and that kind of thing, it might help. Setting the rebuild time to be a standard 15 min would help.

Offline Lusche

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Re: Strats
« Reply #13 on: August 07, 2017, 07:26:54 AM »
It would be cool if the 163 was perk free at the strats.


Would be cool only if you never want to have any planes to attack the strats at all.
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Offline thndregg

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Re: Strats
« Reply #14 on: August 07, 2017, 07:42:39 AM »
I gave that up quickly, because it was mostly pointless with the decentralized setup. It was also the death blow to the last regular occuring long range/high alt missions.
So many things went wrong with the current strats setup...

I will acknowledge that, my friend. Much fun was had with the enormous AH2 B17 and escort missions we would throw at the opposing countries. Big central strat, big (very big) fights.. Really miss it.

Too be honest, I'm having a hard time sticking with AH3 having experienced the potential and momentum AH had before in 1 and 2. I've had many discussions with my 91st XO about this. They hit upon something that worked, and then "poof".  :confused: :frown:

Not to detract from the original topic, but I'm still waiting to see what Steam does (as everyone else is, I know), and waiting some more to see what kind of player base it attracts. I hope it's more like what we "old farts" have experienced in 2, and not more of the "arcade kiddie" demographic.

Anyway, back to the strat stuff. Sorry.

EGG
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"