Author Topic: Buzzsaw is still terrible  (Read 1314 times)

Offline Randy1

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Re: Buzzsaw is still terrible
« Reply #15 on: August 16, 2017, 07:17:00 AM »
Same old problem.  You log in during prime time and your auto guns and ammo at every base are down for hour or more.  Really sucks.

This map has some great features.  Just fix the strat problem.
« Last Edit: August 16, 2017, 09:06:46 AM by Randy1 »

Offline save

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Re: Buzzsaw is still terrible
« Reply #16 on: August 16, 2017, 09:04:13 AM »
Better than before, playable, but as mentioned, way too many spawns.
My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
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Offline DmonSlyr

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Re: Buzzsaw is still terrible
« Reply #17 on: August 16, 2017, 10:31:03 AM »
Not sure why you'd want them closer together.  Perhaps some but closer bases simply reinforces the fight low mindset and encourages more overuse of the most overused planes.

Its also extremely ugly to look at and hard to figure out whats going on on the map.

What would be nice is a map that has thinner fronts that each side has to fight down, small fronts, lots of cons, when you overreach you'll automatically cut off the other two sides from each other and have to fight both.


The bases on the outside of the map are too far. There is little action on the outside because they do not present good fighting areas. I also have to disagree with you initial premise. If people do not have to fly as far, they will be more willing to try older planes, and be more willing to jump into combat because they wont have to fly so far or high. Thus making their sorties more time valuable. The further you have to fly, the safer you will fly, the safer plane you will fly to avoid getting killed. Closer bases means there is less time to get to the fight, thus dying is not so much of a big deal. It will be crucial for base defense.

I do agree with your premise on the fronts part. A lot of times, I feel like the fronts are too large, or too spread out, and this makes it difficult to capture one area of the map. Normally there are a few areas of the map where there is not ever any action, and I think its because of distance and base layout.
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Offline TWCAxew

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Re: Buzzsaw is still terrible
« Reply #18 on: August 16, 2017, 11:23:16 AM »
I never hated a map either. However this map sucks the fun out of the game for me.

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Offline bustr

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Re: Buzzsaw is still terrible
« Reply #19 on: August 16, 2017, 12:13:09 PM »
In the map revisions before the center was reduced to 4.5k, the base layout had some rational. Distance was being augmented with elevation. Now that the terrain is flatter, the base layout in the center could use at least three of the GV bases turned into maproom only small fields with no spawns to them. Out on the spiral arms, the airfields are too far apart with too many GV bases to support an interest in air combat. Some of those GV based could be replaced with maproom only small airfields, it takes too long to get at anything out there for today's attention spans.

The strats in the center could even be relocated out to the edges of each country which would remove some of the 90min or longer loss of auto rebuilding functions. As many have observed, the preponderance of spawns has turned the terrain into a GV centrist terrain. Almost as if the terrain builder is testing the idea that the air combat game simply needs runways to get into the air, and air combat will take care of itself. Years ago yes, not with today's players on a 10x10 terrain setup with half of the air bases distanced to stop the hoards from 10 years ago.
bustr - POTW 1st Wing


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