Thanks Pudgie.
Weren't the DX11 pauses affecting nVidia card users also? I can't recall for certain.
Yes it was reported\confirmed to be happening w\ Nvidia cards as well.
Just got done w\ another run in AHIII 3.02 Patch 7 & witnessed no screen pause\freeze occurring using these Crimson 17.8.1 drivers.
The screen pause\freeze sometimes crash is the OS calling for a TDR event due to the graphics card's GPU taking too long (>2 secs) to finish a draw\render call sent to it to perform in which the OS calls the display's miniport driver to call the GPU driver to reset the GPU to start over. If the restart is successful then you will see the pause or freeze, if not then the OS will signal a CTD w\ the GPU driver kernal reporting that it has recovered or not but the game continues to run. The cause for this is what's hard to find as it can be an issue within the game code that the graphics card driver is misinterpreting thru the OS Dx11 API OR an issue within the graphics card driver that is mishandling the game code due to a misinterpreting thru the OS Dx11 API that causes the GPU to hang.
AHIII isn't the only Dx11 coded game client that is affected in this manner....GTA V is another game client that had the very same issue & it may be that AMD has fixed this within their driver stack for GTA V & so far appears to have rectified it for AHIII Dx11 vers as well.
Would be a good thing if AMD would share what they've found & fixed w\ Hitech & Co if this turns out to be truly fixed.
