Author Topic: RESTRICION OF PLANES AND GVS GOING OFF MAP.  (Read 2222 times)

Offline RODBUSTR

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RESTRICION OF PLANES AND GVS GOING OFF MAP.
« on: August 24, 2017, 05:36:55 AM »
     I see a lot of bomb truck drivers do It when trying to sneak in on a strat and when trying to avoid pursuit.  I propose   when a player exceeds the map border and hits the brown color of the clip board , like running into the ground.  To me running of map  is cheating.  I think fair play should take precedence over victory. shouldn't All.

Offline flippz

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #1 on: August 24, 2017, 06:47:14 AM »
I agree with rod, frustrating when bombers do that.  there should be a time limit on it though.  there are two maps if I remember correct you HAVE to go off the map to hit/protect.  I also think HT should have fun with it.  put 90 mph winds at different directions at 1000 ft increments.  make a down draft so strong the bullets will go straight down if fired.  make the planes glow neon orange on the map as to indicate where they are and we can watch on the map as the planes is hurdled into a falling odyssey that is sure to make any one nauseous.   

Offline ImADot

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #2 on: August 24, 2017, 08:17:11 AM »
Is it all maps, or just the ones smaller than the max 512x512? Reason I ask is I think that I remember a discussion long ago that all maps are compiled as full 512 maps, even if the terrain was only built as a 256x256 map. This is why a player can fly "off the map". In FSO, we usually have full 512x512 maps, and there was at least one that players would actually explode if they bumped up against the edge of the map.

It would be nice if the game knew where the edge of the terrain is (not the empty space padding the perimeter of smaller maps), and gave a warning and a 1 minute countdown before exploding the player if he doesn't turn back.
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Offline waystin2

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #3 on: August 24, 2017, 09:24:44 AM »
+1.  How about when a plane crosses the map edge it automatically discharges all bombs and bullets? Then they can fly all they want.
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Offline Krusty

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #4 on: August 24, 2017, 09:44:16 AM »
Interesting idea. On the surface, I rather like it! Give it a warning first just in case, like "turn back in 60 seconds"

Offline wil3ur

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #5 on: August 24, 2017, 09:54:52 AM »
Interesting idea. On the surface, I rather like it! Give it a warning first just in case, like "turn back in 60 seconds"

I would probably give a 3 or 5 minute window.  Sometimes it's hard to get buffs to turn that fast.
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Offline ImADot

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #6 on: August 24, 2017, 09:57:27 AM »
I would probably give a 3 or 5 minute window.  Sometimes it's hard to get buffs to turn that fast.

They would never do it again, though.  ;)
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Offline icepac

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #7 on: August 24, 2017, 11:42:06 AM »
Waystin has authored the solution.

I'll still drop everything to get a guy who flew off map.


Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #8 on: August 24, 2017, 03:08:45 PM »
Waffle can put in a 35k wall around the terrain just off the view port boundary of the CBM window. I did that with a 20k wall on my next terrain incorporated as part of an arena boarder mountain range. I might step it up to 35k x2miles wide now that I think about it and paint it with snow, that will be a blinding experience. Hitech has no rule barring a barrier mountain range as the boarder to a terrain. And the CBM map itself gets a picture boarder when it's finished for release to the Melee arena. You won't know it's there unless you fly into it off the clipboard map....

Hmmmm....35k and the width of that green strip of land...hmmm....I'm 50k over the top of that 20k boarder wall.





Did a quick test just now, the terrain editor only allows 32k but, what a wall one mile wide completely around the terrain...I'll be nice and bevel the base so it looks like a 32k snow covered mountain range.


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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Krusty

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #9 on: August 24, 2017, 03:40:54 PM »
Can you reverse bevel it? Make it stick inward the furthest at its max alt, and slop concavely backwards under that? If you slope upward they'll see it render at the bottom and maybe have enough time to climb over it. If the first part that pops into view range is the highest part... well maybe they won't have time to climb over, and maybe they'll go under it (and we all know where that leads).

Offline Wiley

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #10 on: August 24, 2017, 03:53:27 PM »
What good would a 32k wall do?  Most off map guys I've seen were above that, or at least they would be now if it was there.

I am a fan of go off map, it gives you x amount of time to get back.  If you don't, dumps all ammo and ords.  If you come back within that time and then go off map again, it dumps all ammo and ords instantly.

If you disco off map, it dumps all ammos and ords.

Works for me.

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Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #11 on: August 24, 2017, 04:29:51 PM »
I'm going to do this because everyone will know, to be off the map you need to be above 32k or riding the 32k face to the target, and  the 163 field is right next to the HQ\city. Makes it easier for the 163 guys to save fuel. Otherwise, I'll just saturate the area with Flak feilds and everyone can dance in the puffy for two sectors.

In this screen shot, the brown right angle lines are the actual border of the clipboard map while the border mountain wall is just past it defined by the gray line. Why don't you build your version of AH wonderfulness if you believe you have a better solution? Easyscor is happy to get you started from soup to nuts.





Here is the total view of the terrain, the brown line in the previous screen capture is the edge of this CBM map which is the arena total area of 10x10 sectors. I clustered the main strats mostly together, so if I saturate that area with Flak bases, what fun will it be. The wall will keep 99% of the HQ\city raids honest and fun for everyone without a sea of puffy ack.

Only two island mountain ranges left to sculpt and paint in trees and other clutter. And those six little shamrock shaped islands looked like a great idea until I got on the ground level to sculpt in the GV combat area for two inbound spawns on the first one. Always something looks great from 50,000ft, and then you spawn out into it and it sucks big ones. At least I worked that out on the prototype. It just takes a few hours to build out that tiny island based on the first prototype I tested up at 10, 13 for about two days to get the terrain right for GV combat. I have three left to go.

And then, all those white squares are place holders for base\strat\port locations. I have to lay them in,  add towns, spawns and task groups, then micro sculpt the local GV combat terrain and even add bridges across streams to about 15 airfields off the GV spawns. So you should try your own terrain and build in your ideas, they sound good on paper.





Bridges for GV combat now work in this game, and the sniping will be leathal.








bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #12 on: August 24, 2017, 06:36:55 PM »
Another hour of this and the border mountain will blend up to 32,000ft keeping 99% of the arena inside of the map. The other 1% will stand out like a neon sign. There is a reason no water extends off the map.... :O


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline icepac

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #13 on: August 24, 2017, 07:10:30 PM »
The walls don't really need to be 30k high since the guys the original poster talks about are the ones who fly NOE off map so they can get to the strats without generating a dar arrow all the way there.

If they go off map and have to climb even 15 or 20k, they will leave an arrow that tracks their progress so you can be there waiting when they come back in.

Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #14 on: August 24, 2017, 08:09:07 PM »
Work is finished, don't want to touch it again, got other terrain things to do now so I can get to laying down bases and such. From the inside it just looks like a mountain range that goes up to 32k just past the edge of the map......
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.