Author Topic: RESTRICION OF PLANES AND GVS GOING OFF MAP.  (Read 2150 times)

Offline hitech

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #15 on: August 25, 2017, 08:49:46 AM »
I won't accept a wall like that bustr.


Offline Zener

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #16 on: August 25, 2017, 11:54:47 AM »
Well, how about this for a possible solution?  If a player flies off the edge of the terrain map, they lose the ability to see the map.  It won't deter the dedicated off-map fliers, but they will have no visual guides for when to turn nor will they be able to see if any/how many cons might be in the very next sector.  When they open the clipboard, they just get a black square, no grid markings or anything.  They would be left to guess where they are or where they should start a turn.  All they'd have is their compass as a nav aid.  And, of course, the same would happen to anyone pursuing them off-map.


Offline Zoney

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #17 on: August 25, 2017, 11:59:46 AM »
Well, how about this for a possible solution?  If a player flies off the edge of the terrain map, they lose the ability to see the map.  It won't deter the dedicated off-map fliers, but they will have no visual guides for when to turn nor will they be able to see if any/how many cons might be in the very next sector.  When they open the clipboard, they just get a black square, no grid markings or anything.  They would be left to guess where they are or where they should start a turn.  All they'd have is their compass as a nav aid.  And, of course, the same would happen to anyone pursuing them off-map.

+1


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Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #18 on: August 25, 2017, 12:34:27 PM »
I won't accept a wall like that bustr.

Back to the 20k original.... :salute

I'm still not putting flak bases around the HQ\city area on this terrain, need something to entice bomber missions and NOE off task groups for players to shoot at. Squashing the border down to 20k is easier than pulling it up to 32k and blending it in. HQ is only down for 5 minutes, and at 180 minutes the city is easily resupplied by C47 from one of the near by un-capturable airfields. I'm making strat resupply c47 only so GV's don't hide at strats all night.

Or from looking at the CBM map Hitech, do you think flak bases are needed where I clustered the HQ\City\strats and three super large airfields?

 
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline wrench

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #19 on: August 25, 2017, 12:38:10 PM »
Ok so when you go off map, an alien mothership sucks you up for some probing (probing could be a player choice option), then teleports you back to edge of map heading away from edge same alt and speed as you left the map. Similar to when the AI puts you back in flight.
« Last Edit: August 25, 2017, 12:47:27 PM by wrench »
Leave that thing alone!
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Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #20 on: August 25, 2017, 02:40:13 PM »
After the global squash down, clean up made the elevation on average about 19.5k. This pushed me to decide on how I would finish the outside looking in if anyone decided to fly off the map.


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Wiley

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #21 on: August 25, 2017, 02:43:15 PM »
I'd also be cool with all engines catching fire if you go off the edge.

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Offline icepac

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #22 on: August 25, 2017, 06:30:05 PM »
Would love to have a high altitude spawn for some crazy GV downhill.

Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #23 on: August 25, 2017, 06:40:24 PM »
You had to put that image in my head.

Before I submit this terrain, I might put in a ski ramp off this corner, a GV spawn, and see how far an M3 will fly after it's run downhill for 15,000ft at 250mph. Seems the M3 and M8 don't fall apart going down hill if nothing gets in the way, they just go faster.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline lunatic1

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #24 on: August 25, 2017, 06:52:32 PM »
Back to the 20k original.... :salute

I'm still not putting flak bases around the HQ\city area on this terrain, need something to entice bomber missions and NOE off task groups for players to shoot at. Squashing the border down to 20k is easier than pulling it up to 32k and blending it in. HQ is only down for 5 minutes, and at 180 minutes the city is easily resupplied by C47 from one of the near by un-capturable airfields. I'm making strat resupply c47 only so GV's don't hide at strats all night.

Or from looking at the CBM map Hitech, do you think flak bases are needed where I clustered the HQ\City\strats and three super large airfields?

talk about clubbing baby seals---leaving the City Strat undefended is ridiculas-that just invites disaster-180 minutes=18 C-47 trips that's not reasonable. nobody wants to spend all that time resupping when they could be in a fighter or tank.
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Offline RODBUSTR

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #25 on: August 26, 2017, 01:07:53 AM »
 I  got a b29 to 38.500 feet yesterday. and spit 14s, p47s and p38s can go above 41,000 easily. I like the burst into flames scenario. and no warning 5 min is enough to evade many pursuits. and it really blows to see your team mates  going of map in buffs to avoid being shot down. they probably cheat at solitaire too.

Offline Zoney

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #26 on: August 26, 2017, 10:32:12 AM »
.
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Offline bustr

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #27 on: August 26, 2017, 12:32:45 PM »
talk about clubbing baby seals---leaving the City Strat undefended is ridiculas-that just invites disaster-180 minutes=18 C-47 trips that's not reasonable. nobody wants to spend all that time resupping when they could be in a fighter or tank.

Last two maps in rotation have no Flak bases near the HQ\City. Last night when the rooks captured 18, a massive conga line of bombers and only 2 fighters went to the city NOE. A fighter sweep from 13 would have had a field day clubbing bombers at that honey pot called the city. It could have been a massive fighter sweep of 163 since on Baltic all airfields have the 163 enabled.

Every body wants their hand held these days, I want to create opportunities for people to fight each other in the air. Putting GV spawns next to strats just helps players hide in a tank all night at a strat and discourages large scale bomber missions. If anything, I've never read a definitive feedback discussion on how effective players in bombers have found the Flak bases to be at deterring their bombing. I know how effective having the 163 base next to the HQ\City is. That's my solution on this new terrain.

An idea that I throw out there for Hitech, what if I place flak bases on the back side or top of the barrier mountain to give off the map bombers a welcome for their trouble into the HQ\City areas?

After all, buzzsaw has shown us players do fine with all of their strats at "0". The clustering of strat on this new terrain with no GV spawns will make it very hard to degrade them only from the air.  On buzzsaw the primary destroyer of strats is tanks, POTW wipes out every strat our squad can spawn to, bombers are simply nuisances to our efforts. If you think about the terrain FesterMA that got us the HQ down time changed to 5 minutes, it was not because the 49er squad were geniuses at greifing countries back then. Fester created a capture line to the HQ that favored the attacker while creating a blind spot for defenders to have any clue what was going on. Fester I suspect thought everyone was like himself and looking for anything to up a fighter at and fight.

That is the biggest problem with building a terrain, not keeping control of your personal biases and preferences which Hitech just very kindly reigned me in on. Fester built FesterMA for three countries of Festers or super squads of muppets. The 49ers saw the flaw in the terrain design and made use of it to screw two other countries all night long. As is usual with our game, others caught on and it snow balled into a competition to single handedly screw everyone's fun because it could be done inside of the rules. Hitech responded with the 5 minute down time for the HQ and the Flak base object.

And now I'm curious to how really effective the Flak base object has been versus setting the down time for the HQ to 5 minutes.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Mongoose

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #28 on: August 28, 2017, 09:44:46 PM »
I also think HT should have fun with it.  put 90 mph winds at different directions at 1000 ft increments.  make a down draft so strong the bullets will go straight down if fired. 

I think bullets don't work when outside the map.   At least that's the way it used to be.
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Offline RODBUSTR

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Re: RESTRICION OF PLANES AND GVS GOING OFF MAP.
« Reply #29 on: August 29, 2017, 11:12:50 PM »
Having ammunition stop working would encourage the cheating bomber players to do it more. a fighter that pursued them couldn't shoot them down.