Author Topic: BFM / ACM Training Aid  (Read 3092 times)

Offline FLS

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Re: BFM / ACM Training Aid
« Reply #15 on: August 26, 2017, 12:35:14 PM »
The race track is analogous to the flightpath of the 'ideal' manoeuvre. There are many lines even within the confines of a race track.


I'm suggesting this as a starting point. Pursuit curves might be an intermediate topic for noobs, after BFM. Could also show these with such a system I think.


1 on 1 training would be ideal. What if Steam brings a LARGE dollop of players, many new to flight sims? Then the appointment with an individual trainer approach would be overloaded. Also if this feature is known it might attrack new players to a genre they might have been wary of before. ...


If you do any racing you know following the right line doesn't keep you on the track.  Following a ghost car or a guide line doesn't tell you why one line is the best line for that moment. It doesn't tell you how to brake, balance the car into the corner, or accelerate out of it.

If we get more training requests than we can handle we can schedule clinics on flight and ACM basics.

Any new player can follow their AI wingman in free missions and get the experience you want from a ghost plane.

Offline bustr

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Re: BFM / ACM Training Aid
« Reply #16 on: August 26, 2017, 12:38:56 PM »
How much different is this than getting films of Junky doing ACM against others of equal skill to junky and either riding in his cockpit or in external view from behind? I think 5 minutes with FLS or Morph is a better long term solution. You really cannot learn gunnery offline because the drones are flying at speeds that require a 65mph reticle to calculate lead. In the MA combat is at 100mph reticle speeds.
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Offline FLS

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Re: BFM / ACM Training Aid
« Reply #17 on: August 26, 2017, 12:47:38 PM »
The offline drones fly in a circle. Circles are basic to ACM. The drones allow you to see the effect of lead and lag pursuit which are basic tools of ACM.                     

Offline nrshida

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Re: BFM / ACM Training Aid
« Reply #18 on: August 26, 2017, 12:58:01 PM »
How much different is this than getting films of Junky doing ACM against others of equal skill to junky and either riding in his cockpit or in external view from behind?

Because you have to do it.


Following a ghost car or a guide line doesn't tell you why one line is the best line for that moment. It doesn't tell you how to brake, balance the car into the corner, or accelerate out of it.

In order to reach refinement and subtlety, you must first be exposed to the basics.


If you do any racing you know following the right line doesn't keep you on the track. 

Are you talking about cutting? I think you are splitting hairs frankly.


If we get more training requests than we can handle we can schedule clinics on flight and ACM basics.

Clearly you're very opposed to the idea. What percentage of current players have had appointments with trainers?



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Offline FLS

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Re: BFM / ACM Training Aid
« Reply #19 on: August 26, 2017, 01:02:51 PM »
I'm only opposed to HTC wasting time on it. If you want to do it go for it.  :aok

I'm not splitting hairs about racing, you don't seem to know much about it but I'm just here to help with your flying.

I think the best comparison between racing and flying is the region in the traction limit and the region in the lift limit where you get more drag without increased performance. Learning to approach that edge without going too far requires practice based on the knowledge of the basic physics. Practicing prior to the knowledge is likely to induce poor habits.
« Last Edit: August 26, 2017, 01:54:05 PM by FLS »

Offline nrshida

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Re: BFM / ACM Training Aid
« Reply #20 on: August 26, 2017, 02:00:19 PM »
I'm only opposed to HTC wasting time on it. If you want to do it go for it.  :aok

I didn't guesstimate it would be an enormous investment of time. Basically drones along flightpaths and some new icon functionality. Observably much of what is necessary is already in place. Work must be balanced against the return obviously. I'm sure HTC would do that before deciding to commence any work.


I'm not splitting hairs about racing, you don't seem to know much about it but I'm just here to help with your flying.

Excellent, excellent. A feint ad hominem to mask a trivial objection fallacy followed by an unsubstantiated assertion of superiority. All in a single sentence. I would expect no less when good old FLS is emotionally invested in anything AH related.    :rofl


I don't need this feature. Ideation is one of my strong points. I can throw ideas up only motivated to help the game and hopefully some constructive discussion can ensue. If an idea is illustrated or convincingly shown to be fundamentally bad or an absolute stinker then that's also fine. That's how the creative process works and the ideas come for free.

I thought this was a Wishlist (/ suggestion box) discussion forum. Not a board approval for features which do or do not meet with the agendas of individuals.


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Offline FLS

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Re: BFM / ACM Training Aid
« Reply #21 on: August 26, 2017, 02:57:05 PM »
Try to stay on point next time. 

Offline Mar

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Re: BFM / ACM Training Aid
« Reply #22 on: August 26, 2017, 10:01:05 PM »
« Last Edit: August 26, 2017, 10:02:47 PM by Mar »
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Offline JimmyC

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Re: BFM / ACM Training Aid
« Reply #23 on: August 26, 2017, 10:42:37 PM »
I think there is great potential here for getting new players a bit more confident in the feeding pit of the MA
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Offline JunkyII

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Re: BFM / ACM Training Aid
« Reply #24 on: August 26, 2017, 10:51:03 PM »
How much different is this than getting films of Junky doing ACM against others of equal skill to junky and either riding in his cockpit or in external view from behind? I think 5 minutes with FLS or Morph is a better long term solution. You really cannot learn gunnery offline because the drones are flying at speeds that require a 65mph reticle to calculate lead. In the MA combat is at 100mph reticle speeds.
You always talk about how much of the population doesn't actually come to the BBS...maybe thats the reason more people don't request training, maybe they don't want to have a training session...I don't know what the new guys reason is for not going to the TA.

Issue with following a film is you aren't doing it yourself...same with a cockpit ride along, F3 mode is nowhere close to being helpful at all for manuevering.
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Offline FLS

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Re: BFM / ACM Training Aid
« Reply #25 on: August 27, 2017, 12:09:43 AM »
I think there is great potential here for getting new players a bit more confident in the feeding pit of the MA

If it's fun and helps retain players then it's good. As a teaching tool it's not better than what we have already.

Offline colmbo

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Re: BFM / ACM Training Aid
« Reply #26 on: August 27, 2017, 12:35:50 AM »
How could you not have a good understanding of what it takes to fly the maneuver after you've just flown the maneuver?

I agree that following a drone is one thing and doing it on your own is another, but following the drone is still a good start.

Following a drone will make you one heck of a formation pilot.
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Offline nrshida

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Re: BFM / ACM Training Aid
« Reply #27 on: August 27, 2017, 01:59:39 AM »
Try to stay on point next time.

Try to be less obtuse next time.


Practicing prior to the knowledge is likely to induce poor habits.

I do not think this is correct. Didactically speaking progress can still be made and faults recognised and corrected later. Consider top-level athletes who reconstruct their technique to great effect. Look for instance at the advancement of Valentino Rossi's cornering technique through the decades. Since you're also a bit of a racing expert  :)


As a teaching tool it's not better than what we have already.

Assuming the numbers requesting training do not exponentially grow. Your clinic idea suggested earlier is also no longer 1 on 1 training.


This idea is pitched at the eventuality of an unprecedented dollop of new players from Steam. Having things like this might open the appeal of the game to those who haven't tried flight simulators before. It's merely intended to help with that initial bump on the learning curve of BFM / ACM. Then the more important material can get more focus & energy.


Anyway, I have made the suggestion and perhaps some interesting points have been raised. I have other creative projects to work on. Some of those even pay  :rofl

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Offline FLS

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Re: BFM / ACM Training Aid
« Reply #28 on: August 27, 2017, 02:24:27 AM »
... Your clinic idea suggested earlier is also no longer 1 on 1 training.

...

That depends on how many show up. 


Offline JunkyII

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Re: BFM / ACM Training Aid
« Reply #29 on: August 27, 2017, 10:16:52 AM »
If it's fun and helps retain players then it's good. As a teaching tool it's not better than what we have already.
Nobody is saying it is but I also don't see 1000 people here asking for a 1 on 1 training session....
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