Author Topic: Game says I killshot myself, I disagree  (Read 559 times)

Offline haggerty

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Game says I killshot myself, I disagree
« on: August 31, 2017, 04:59:51 PM »
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Offline Arlo

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Re: Game says I killshot myself, I disagree
« Reply #1 on: August 31, 2017, 05:01:22 PM »
Did you miss seeing the friendly fly by?  :headscratch:

Offline haggerty

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Re: Game says I killshot myself, I disagree
« Reply #2 on: August 31, 2017, 05:29:20 PM »
Did you miss seeing the friendly fly by?  :headscratch:

Flew by, not through my fire.
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Offline Zoney

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Re: Game says I killshot myself, I disagree
« Reply #3 on: August 31, 2017, 05:52:17 PM »
You don't see the ping on the friendly since you shot yourself I believe.  But you definitely hit
 him/yourself.
« Last Edit: August 31, 2017, 06:12:28 PM by Zoney »
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Offline haggerty

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Re: Game says I killshot myself, I disagree
« Reply #4 on: August 31, 2017, 06:19:41 PM »
At no point on my screen does he come low enough to run into my bullets, I slowed it down to 0.25 speed and you can reference the terrain in the background of the shots.  I think its just a case of lag and he probably saw my rounds hit him on his screen and it counted it towards me similar to collisions, but in reverse :(
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Offline ImADot

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Re: Game says I killshot myself, I disagree
« Reply #5 on: August 31, 2017, 06:50:04 PM »
just a case of lag and he probably saw my rounds hit him on his screen and it counted it towards me similar to collisions, but in reverse :(

I know that your bullet impacts are 100% controlled on your computer. Lag from someone else's front end has no effect on whether you score hits. Also, not every round is a tracer round.
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Offline Lusche

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Re: Game says I killshot myself, I disagree
« Reply #6 on: August 31, 2017, 07:18:06 PM »
At no point on my screen does he come low enough to run into my bullets, I slowed it down to 0.25 speed and you can reference the terrain in the background of the shots.


Me thinks of splash damage...

HTC could tell from the .ahf film  :)
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Offline Arlo

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Re: Game says I killshot myself, I disagree
« Reply #7 on: August 31, 2017, 07:33:31 PM »
At no point on my screen does he come low enough to run into my bullets, I slowed it down to 0.25 speed and you can reference the terrain in the background of the shots.  I think its just a case of lag and he probably saw my rounds hit him on his screen and it counted it towards me similar to collisions, but in reverse :(

I know that dirty-apes don't have as much convergence spread as fighters with wing mounted guns but ..... what is your convergence setting? The friendly appeared to fly close enough to the stream (at a position closer to you than your target) to possibly get tagged.


Offline Rodent57

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Re: Game says I killshot myself, I disagree
« Reply #8 on: August 31, 2017, 08:04:35 PM »
haggerty, consider running the film replay at .1 speed, jump into friendly plane (Double click on his name in the lower right), then look at his plane from external view and see if your rounds are shown impacting him.

PS  They aren't particle beam generators, and sometimes 'stuff' happens.

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Offline Arlo

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Re: Game says I killshot myself, I disagree
« Reply #9 on: August 31, 2017, 08:31:52 PM »
P38J variance - 500 yds - conv mg 500/conv can 500



P38K variance - 500 yds - conv mg 500 yds/conv can 500



Your aircraft is also prone to buffeting while firing. I suspect my airspeed was slower than yours, never-the-less, there is variance in the stream.

Offline FLS

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Re: Game says I killshot myself, I disagree
« Reply #10 on: September 01, 2017, 10:10:50 AM »
When you consider dispersion remember not every round is a tracer.