I made a post about 6 months ago with a list of graphics settings both in-game and through the Nvidia Control Panel. Many thought they were the best possible graphics settings for Aces High and VR, including myself. I started to read about how certain settings, although look great on 2D monitors, look worse in VR. Even if you have the hardware, increasing every setting does more harm than good in VR. I want people to experiment with these settings and tell me what you think. After tweaking for weeks, I think I finally may have found the best LOOKING AH3 setting for VR. All without having to tinker with a Tool Tray or supersampling, etc to drive frame rates into the toilet.
I am going to list them below, and attach screenshots of both the in-game settings as well as the Nvidia Control Panel settings. If you don't already know, make sure you use 'Program Settings' in the control panel, not 'Global Settings'. Select program to customize:, and pick 'aceshigh11'.
The goal here with these settings is to get as much clarity as possible without blurry distances, shimmering trees, and things out of focus.
This will not hurt performance, but in many cases will give a nice boost!
Better looking game with more FPS?? Yes!
The key here is mostly about eliminating AA entirely. Every single AA setting in the Nvidia Control Panel as well as the in-game AA option should be disabled. AA looks nice at a distance, but not when holding a magnifying glass up to a screen (VR). It just blurs the image.
As you can see in the first screenshot:
Every single AA function is disabled.
Anisotropic Filtering is set at its highest.
In the second screenshot you can see
All texture filtering is off.
The Power Management is set to Maximum Performance.
Texture Filtering is set to High Quality.
Negative LOD Bias is set to Clamp.
The third screenshot shows the in-game settings.
Anti-Aliasing is disabled
Reflection is Disabled (doesn't look proper in VR)
Environment Map Sides Per Frame: Set to None (it looks bad in VR + hurts performance)
Shadows are Disabled (optional, can hurt performance and looks jagged/aliased in VR IMO)
Ignore Gamma Setting (means nothing in VR)
*Important
The Object and Tree Detail sliders are all the way down.
I have found, specifically in VR, that you lose no noticeable details in objects and trees, but the shimmering vanishes, providing a better looking image when combined with all other settings.
Give these a try, fly around a "good" map (one that is colorful with trees and lots of greens, hills, etc.)
Tell me if you don't believe everything just looks about as clean, crisp, and less blurry as it can get in AH with VR at this stage. I used to hate looking into the distance and all around the plane on long flights, now I sight-see and am in awe.