Author Topic: Sinking Carrier should not reset the Fleet to port  (Read 5088 times)

Offline Rebel28

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Sinking Carrier should not reset the Fleet to port
« on: September 20, 2017, 06:53:16 AM »
It takes 1.5 – 2 hours to get a fleet into position but only takes one bomber run to reset the entire fleet by sinking just the Carrier. Using the cruiser to take out field objects does not kill them they reset after a time period. The carrier should be the same.

To reset an entire fleet all the ships should need to be sunk. Otherwise they would be replaced, or in the case of the game reset, after a time frame. The other ships in the fleet are still effective and active. They would not be pulled out of a battle, as what happens now.

The auto guns on the fleet are only effective on dive bombers, fighters and low flying bombers. In the time I have spent on the ships I have never witnessed them hitting a high bomber formation. Turning the fleet is the only effective defense at this time. That only works about 50% of the time, and only if the timing of the turn is correct. With multiple attacks at the same time that percentage goes down.

Under the current system it’s to easy to just kill the carrier to reset an entire fleet.

Other options would be make the carrier indestructible like the one hanger on the fields. Or increase the accuracy of the 5 inch auto ack
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Offline Greebo

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #1 on: September 20, 2017, 07:19:43 AM »
I may be mis-remembering but in AH1 I think you did have to kill the whole fleet to reset it. I agree it would be a step in the right direction to go back to this arrangement although once the carrier is down I can't see it taking very long for the other ships to be sunk as well. So maybe cut the ship reset time too. It would be fun to try and defend a CV group for long enough for the CV to respawn or to try and kill the ships before it does. The ticking timer gives the fight an edge.

Increasing the accuracy of the auto ack to be effective against bombers would make it ridiculous against fighters, what it really needs is an improvement in AI.

Offline asterix

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #2 on: September 20, 2017, 07:38:17 AM »
The other ships in the fleet are still effective and active. They would not be pulled out of a battle, as what happens now.
Carrier escort ships would not be pulled out of battle to escort a new carrier?

The auto guns on the fleet are only effective on dive bombers, fighters and low flying bombers. In the time I have spent on the ships I have never witnessed them hitting a high bomber formation. Turning the fleet is the only effective defense at this time. That only works about 50% of the time, and only if the timing of the turn is correct. With multiple attacks at the same time that percentage goes down.

You have manned guns and you can have combat air patrol over the fleet.

Not saying no to the idea. Just few comments.
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Offline popeye

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #3 on: September 20, 2017, 09:22:36 AM »
So, the enemy can kill all but one DD and it will sail alone forever?
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Offline Greebo

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #4 on: September 20, 2017, 09:29:33 AM »
No, the idea is that each sunk ship respawns after a certain time, like hangars do on airfields.

Its a question of balance, at the moment it is too easy to kill the fleet and too hard to defend it. Manned AA is very effective against jabos and torp planes, much less so against level bombers. Capping a fleet involves circling around for ages waiting for bombers that may never turn up, as this is far more boring than attacking an airfield or furballing few people are prepared to do it. Now if it required all the ships to sunk in a time frame then it would be a lot more worthwhile to CAP the fleet. Even if you miss the first lot of bombers, they or others will have to come back to finish the job. So you are far more likely to see some action and you have a goal to achieve as well, protect the ships until the CV respawns.

Offline Lusche

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #5 on: September 20, 2017, 09:35:44 AM »
I once was thinking along the same line, but refrained from posting it as a wish because I see this as a very double-edged sword.
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Offline Mister Fork

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #6 on: September 20, 2017, 09:56:43 AM »
I think it's a good idea that it requires all but maybe 2 of the ships still alive to cause a reset of the CV. Still acts like a landing force until most of the ships are sent to the bottom. I LIKE IT :aok

You could still put a timer on it once the carrier is sunk - like maybe one hour?
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Offline Zardoz

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #7 on: September 20, 2017, 11:06:45 AM »
I think this is an idea that has merit. I'm not sure how the particulars would play out, but I would like to see it explored.
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Offline Arlo

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #8 on: September 20, 2017, 11:29:25 AM »
I'd like the CV to be unsinkable until all the other ships are sunk.  :D

Offline SlipKnt

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #9 on: September 20, 2017, 11:31:40 AM »
I think I understand the OP.

Currently, when a ship in a fleet goes down, it is out for I believe 45 minutes.  The CV is down for 10.

My recommendation is all ships down for 15 minutes...

But, sink the CV, it still should respawn to the port with the the rest of the group. 

That would be my recommendation.

 
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Offline Lazerr

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #10 on: September 20, 2017, 11:47:09 AM »
Not sure how i feel about having to kill all the ships to get rid of the whole group..  sounds like a recipe for more gun sitters.

I do think the cv and cruiser hardness should be at least doubled.

Offline Wiley

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #11 on: September 20, 2017, 11:59:03 AM »
Not sure how i feel about having to kill all the ships to get rid of the whole group..  sounds like a recipe for more gun sitters.

I do think the cv and cruiser hardness should be at least doubled.

That might be part of the equation too.  It's nearly trivial to kill a CV currently.  It seems to me it's a bit out of whack that one successful player in a bomber can take it out.

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Offline Mister Fork

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #12 on: September 20, 2017, 12:50:44 PM »
That might be part of the equation too.  It's nearly trivial to kill a CV currently.  It seems to me it's a bit out of whack that one successful player in a bomber can take it out.

Wiley.
That's the problem. A patient heavy bomber pilot at 20k+ can just make pass after pass until the carrier is sunk. Either double the damage it can take to sink, or let the remaining ship group stay up for at least an hour before it resets back to it's port (or unless the enemy sinks the rest of the ships).
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Offline Wiley

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #13 on: September 20, 2017, 12:57:15 PM »
Or up a set of TU2s and just one pass it.  Not entirely sure doubling it is exactly right, but something more than a single pass should be necessary for the CV and cruiser, IMO.

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Offline Lusche

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Re: Sinking Carrier should not reset the Fleet to port
« Reply #14 on: September 20, 2017, 01:02:35 PM »
That's the problem. A patient heavy bomber pilot at 20k+ can just make pass after pass until the carrier is sunk.

Almost no carriers are sunk from 20k+ in the MA. Unless there is literally no one on it and it's on a straight and level course for a sector or so, it's incredibly hard to get a hit. That's why usually player ain't even trying for that. And also because it takes way too long to get to 20k (not under 20 minutes for a heavy bomber, often 30+).
Generally, the upper limit of incoming level bombers is about 12, and even that is quite rare.

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