Thanks for the replies all. And yes I agree that player #'s are the big problem, with fewer players it is hard to have enough people to do all that needs to be done (from the war winners perspective) to be really effective. And yes to all you Hair err Furball types as you might have guessed I love the strategic game but please don't assume that I am avoiding a fight. Yes its true that I attempt to make it to strats without being intercepted, after all in that scenario it's my job to deliver my bombs to target and not to hunt your puny lil fighters with my lovely big birds of death (not that I haven't tried that over the years

). How ever I always find it much more interesting when I have that "Awww crap" moment when a dar bar pops up and soon enough a con. In fact would one of you please disable Zoneys 152? I'll pay you in cheese.
Like I said I would, I did a lil testing by myself and took troops down to 61% and then began my efforts to pork troops at a couple of, what I considered to be key bases. They were both small fields, one spawning to a contested field and the second the only GV spawn to the first. On the first one I had my trusty B-26's at a nice 13K and did a perfect run across the north side of the base taking down all 3 Barracks with 500's lost 2 planes due to you pesky lil fighter guys but got 2 kills in return. I then turned around and nailed the 2 barracks on the south side, making it home to land the scalps.
So far so good, however I utterly failed on the second base, missing 2 barracks on the first pass, though I did hit 3 others but lost my flight to fighters in the process and it doesn't help when you have a perfect calibration and are lined up on one you missed when your right engine runs out of oil Grrrrr.

By the time I got up in a N1K to finish off the last 2, someone realized that the troops on the first base were down, hampering their efforts to take the contested base and resuped it in no time. So it was down maybe 20 or 30 Min. out of the 70 or so that my factory porking caused.
Later that day Thndr porked the troop factory down to 64% and I porked the troops on a base spawning to another Bish were trying to take. 17's with 1000nd pounders made this much easier with better splash damage but again lost 2 planes to fighter cover and the last to a perfectly placed, pilot killing puffy ack shot lol. I had to come back in a 9T and gun the last one down but in the end, having no sups to fix their ord with on the contested base, I think allowed for us to take it almost totally with GV's.
So my conclusion remains the same really. Player #'s being down obviously is the main factor with player cooperation being next when it comes to the strat/war winning side of things.
So again really I think the repair time of field sups just needs a lil tweak to make the repair efforts of the GV guys playing the strat game more on the level of the time it takes those few guys playing the porking strat game while the #'s are low. When player #'s were high we needed fast repair times with field sups due to the amount of players hitting a base. Really just a balancing issue and nothing more, a time setting that is a hold over from the horde days that need a slight tweak. I also wonder if HT could implement a variable on repair time amount of field sups linked to player #'s in the arena, that way it would somewhat auto correct maybe? Again I also wouldn't mind seeing a perk on the M3. It's kinda like a sports car, you gotta pay for the speed.
Now mind you I am not at all for getting rid of sups in any way but I can agree they need a lil adjustment.
Now all you Fighter Jock furballers may have at me for my strat/war winning ways but just remember... Cannons and guns may ruin my fun but words will never hurt me!

all and see you in the air or on the ground as the case may be.