Author Topic: What happened to missions?  (Read 4936 times)

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4027
Re: What happened to missions?
« Reply #15 on: October 09, 2017, 01:04:46 PM »
I've posted very few B17 missions since coming back (again) in mid-July.

Really miss the AH2 heyday of escorted 90+ heavy bombers. :cry
Former C.O. 91st Bombardment Group (Heavy)
"The Ragged Irregulars"

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: What happened to missions?
« Reply #16 on: October 09, 2017, 01:28:19 PM »
I've posted very few B17 missions since coming back (again) in mid-July.

Really miss the AH2 heyday of escorted 90+ heavy bombers. :cry

The lag must have been unbearable.  :O

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: What happened to missions?
« Reply #17 on: October 09, 2017, 01:50:35 PM »
A well planned mission might have accounted for taking down the VH at supporting bases.  It's more a problem of numbers now a days.   The 113th lucky strikes is running missions but only for it's members.
He said NOE mission...so he wants surprise...you hit the VH or troops at a field that spawns into your target field you give away which field you are targeting...then they just sit in the tower waiting for it to flash.

I don't understand how some of you just don't get it.
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: What happened to missions?
« Reply #18 on: October 09, 2017, 01:51:27 PM »
Missions worked well until m3 sup was introduced also. Kind of a enthusiasm killer when 8 guys noe a base and take it down only to find that 3 or 4 m3 suppers thwart the hard work.
Coot

Utter nonsense. M3s had nothing to do with mission popularity or otherwise. Many missions even ran M3s.

What about your 8 guys going NOE to try and sneak-steal a field they otherwise wouldn't have the skill to take in a standup fight? Maybe THAT had something to do with the decline of missions? A cheap, easy way of avoiding combat and self-backpatting that just steamrolled defenseless fields before anybody could pop up? THAT more than anything you can think up about the M3 has done more damage to missions than anything else.

The best missions were always those that went into harm's way. They took a field where a furball was forming, or if they wanted to be polite the one right next to it, so as not to kill the fight but close enough that enemies could divert and try to stop them. The best missions were going into enemy territory to hit HQ (back when that was a thing) or strats (back when that was kind of a thing) and not just to take something totally by surprise.

And, P.S. Even those 8-man NOE sneak-steal missions always had at least 1-2 folks kill the VH bare minimum, or they would abort and scatter and try again on the other side of the map.

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: What happened to missions?
« Reply #19 on: October 09, 2017, 02:00:02 PM »
Utter nonsense. M3s had nothing to do with mission popularity or otherwise. Many missions even ran M3s.

What about your 8 guys going NOE to try and sneak-steal a field they otherwise wouldn't have the skill to take in a standup fight? Maybe THAT had something to do with the decline of missions? A cheap, easy way of avoiding combat and self-backpatting that just steamrolled defenseless fields before anybody could pop up? THAT more than anything you can think up about the M3 has done more damage to missions than anything else.

The best missions were always those that went into harm's way. They took a field where a furball was forming, or if they wanted to be polite the one right next to it, so as not to kill the fight but close enough that enemies could divert and try to stop them. The best missions were going into enemy territory to hit HQ (back when that was a thing) or strats (back when that was kind of a thing) and not just to take something totally by surprise.

And, P.S. Even those 8-man NOE sneak-steal missions always had at least 1-2 folks kill the VH bare minimum, or they would abort and scatter and try again on the other side of the map.
The NOE missions hit the VH at the field they were attacking but not the one that spawned into that one...that would make it obvious where your going.

town resupply too gives a person a chance to avoid combat...so which is worse? At least with NOE missions they normally only have one chance of it going right, with resupply it's infinite
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23874
      • Last.FM Profile
Re: What happened to missions?
« Reply #20 on: October 09, 2017, 02:11:14 PM »
Missions worked well until m3 sup was introduced also. Kind of a enthusiasm killer when 8 guys noe a base and take it down only to find that 3 or 4 m3 suppers thwart the hard work.


That doesn't add up. The best counter to m3 resupply would in fact be a mission, as speed and quick dominance over the base is essential when competing with m3 resupply. Nothing better than a mission with a plan for that: Field suppression, m3 hunters, town killers and troops all arriving at once or at least in very short order.
Running m3s mostly helps when the enemy takes his time...
Steam: DrKalv
E:D Snailman

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: What happened to missions?
« Reply #21 on: October 09, 2017, 02:15:11 PM »

That doesn't add up. The best counter to m3 resupply would in fact be a mission, as speed and quick dominance over the base is essential when competing with m3 resupply. Nothing better than a mission with a plan for that: Field suppression, m3 hunters, town killers and troops all arriving at once or at least in very short order.
Running m3s mostly helps when the enemy takes his time...
You and I both saw the other day a guy sitting at a town waiting for it to be hit in an M3...he has a point
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23874
      • Last.FM Profile
Re: What happened to missions?
« Reply #22 on: October 09, 2017, 02:20:49 PM »
You and I both saw the other day a guy sitting at a town waiting for it to be hit in an M3...he has a point

The town was hit by a single player in a bomber. Which gives time to react. Had this been one of the quick grab missions of old, things had been different.
When opposing resupp m3s, you must act swiftly and decisive. That's what a mission can do.

So no, I don't believe in any way that m3s killed the missions. If even proper executed missions couldn't grab a base vs resupply, the only thing working would be off hour sneaks.

The thing that m3s hinder the most are base captures by prolonged battles.
Steam: DrKalv
E:D Snailman

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3146
      • 113th Lucky Strikes
Re: What happened to missions?
« Reply #23 on: October 09, 2017, 02:24:51 PM »
He said NOE mission...so he wants surprise...you hit the VH or troops at a field that spawns into your target field you give away which field you are targeting...then they just sit in the tower waiting for it to flash.

I don't understand how some of you just don't get it.
Yes, surprise at the primary target, but an open attack on a nme supporting field where only the VH is taken down at the same time that the NOE arrives at the primary target,.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: What happened to missions?
« Reply #24 on: October 09, 2017, 03:24:35 PM »
Yes, surprise at the primary target, but an open attack on a nme supporting field where only the VH is taken down at the same time that the NOE arrives at the primary target,.
So an NOE VH killer....going to funny when they only grab to 4K and die to back before killing the VH.

Fact remains town resupply is out of balance.
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Traveler

  • Gold Member
  • *****
  • Posts: 3146
      • 113th Lucky Strikes
Re: What happened to missions?
« Reply #25 on: October 09, 2017, 03:28:13 PM »
So an NOE VH killer....going to funny when they only grab to 4K and die to back before killing the VH.

Fact remains town resupply is out of balance.
NO, you got a NOE mission into a field for a capture.   The 113th Lucky Strikes also included two P38's to an nme supporting airfield to kill VH, going to the secondary target at Alt. Timed so all attacking forces arrived at both nme fields at the same time.
Traveler
Executive Officer
113th LUcky Strikes
http://www.hitechcreations.com/wiki/index.php/113th_Lucky_Strikes

Offline NatCigg

  • Gold Member
  • *****
  • Posts: 3336
Re: What happened to missions?
« Reply #26 on: October 09, 2017, 03:28:24 PM »

 Nothing better than a mission with a plan for that: Field suppression, m3 hunters, town killers and troops all arriving at once or at least in very short order.
Running m3s mostly helps when the enemy takes his time...

true story, and the point of the game.  hence how everything makes sense to the war planner, and game planner.  everything else is uncivilized.   :old:



ty Mr. President, your input helps the "others" get it.  :D

Offline JunkyII

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8428
Re: What happened to missions?
« Reply #27 on: October 09, 2017, 03:30:03 PM »
The town was hit by a single player in a bomber. Which gives time to react. Had this been one of the quick grab missions of old, things had been different.
When opposing resupp m3s, you must act swiftly and decisive. That's what a mission can do.

So no, I don't believe in any way that m3s killed the missions. If even proper executed missions couldn't grab a base vs resupply, the only thing working would be off hour sneaks.

The thing that m3s hinder the most are base captures by prolonged battles.
It all depends on which players are occupied where... I could list players who wait for the chance to run an M3

NO, you got a NOE mission into a field for a capture.   The 113th Lucky Strikes also included two P38's to an nme supporting airfield to kill VH, going to the secondary target at Alt. Timed so all attacking forces arrived at both nme fields at the same time.
Your lucky I've never seen this because Of be upping in a LA7 from the field your NOEing to before it even flashed
DFC Member
Proud Member of Pigs on the Wing
"Yikes"

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23874
      • Last.FM Profile
Re: What happened to missions?
« Reply #28 on: October 09, 2017, 03:36:02 PM »
It all depends on which players are occupied where... I could list players who wait for the chance to run an M3

Even more important the speed and impact of a mission would be, which is a more effective way to coutner m3s rather than to trickle in.
You are making a point FOR missions.

It's really a basic logic: When the enemy starts ressupplying, you must be faster. It's not getting any faster than a mission in which all arrive at once to establish local superiority, block m3s and get the troops in.
Steam: DrKalv
E:D Snailman

Offline wil3ur

  • Silver Member
  • ****
  • Posts: 1990
Re: What happened to missions?
« Reply #29 on: October 09, 2017, 04:08:13 PM »
There were the old smash and grab missions that worked well with the old AH1 towns that were briefly in AH2.  If done properly 2 110's and a C47 could easily sneak a base.  Having 4 110's worked even better...  Some would do 2 110's and a lanc.. but all basically the same thing.

It was totally a surprise mission and would usually go bust if there was a defender.

Next came the massive Joker's NOE missions when the towns changed.  You'd run across 4+ sets of Lancs with P38 support and 2 or 3 goons going to an undefended base, and the second they saw they were spotted would all bail to avoid giving any kills, or even attempting to use their already numeric superiority on a base.

Then came the 20+ P38L's at 20K from 2 sectors away and augered into the hangars, but because normally you could at least muster 3 or 4 guys to defend, they quit doing those too because it wasn't as easy.

Now it's back to having a lone set of buffs drop a field, have an m3 run into the edge of town, wait for a single plane to deack so there's not a huge darbar, rinse and repeat.

This is what happened to missions.
"look at me I am making a derogatory remark to the OP"