Author Topic: Troops Should Cause Base To Flash  (Read 5785 times)

Offline Kingpin

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Re: Troops Should Cause Base To Flash
« Reply #15 on: October 13, 2017, 05:43:32 PM »

+1 for having troops flash a base/town.

I also think bases/towns should flash as soon as an object there is hit by ship guns.  This would cut down on the closing a base before it even flashes (which is quite easy to do now with the new Battleship.)

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Offline Lyme

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Re: Troops Should Cause Base To Flash
« Reply #16 on: October 13, 2017, 09:06:08 PM »
+1 for having troops flash a base/town.

I also think bases/towns should flash as soon as an object there is hit by ship guns.  This would cut down on the closing a base before it even flashes (which is quite easy to do now with the new Battleship.)

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Offline JunkyII

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Re: Troops Should Cause Base To Flash
« Reply #17 on: October 13, 2017, 10:59:37 PM »
+1 for having troops flash a base/town.

I also think bases/towns should flash as soon as an object there is hit by ship guns.  This would cut down on the closing a base before it even flashes (which is quite easy to do now with the new Battleship.)

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Offline atlau

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Re: Troops Should Cause Base To Flash
« Reply #18 on: October 14, 2017, 12:11:58 AM »
Some of the best and most furious fights occur during the few minutes when planes up from the CV after the WF and people react to defend. Id hate to see that gone with CVs getting discovered and sunk before the fight gets going. Not sure how to keep the balance there.

Offline JunkyII

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Re: Troops Should Cause Base To Flash
« Reply #19 on: October 14, 2017, 01:37:52 AM »
Some of the best and most furious fights occur during the few minutes when planes up from the CV after the WF and people react to defend. Id hate to see that gone with CVs getting discovered and sunk before the fight gets going. Not sure how to keep the balance there.
Until it's illegal to hide CVs in the far back of the map I think it doesn't matter if they flash when they shell a base...they are for combat not for hide and seek.
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Offline wil3ur

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Re: Troops Should Cause Base To Flash
« Reply #20 on: October 14, 2017, 11:46:46 AM »
I would still like to see CV's have a resupply convoy much like the trucks used to be that leave from their port and steam towards the CV to provide it with fuel, ammo, food, etc...  This way you can bomb the supply convoys to help keep CV from repairing as fast, and also track CV movements by following the supply convoys.  Arm them similar to trains, no puffy though.  It'd also give things for PT's to do besides spam spawn when a CV is in the spawn, or get killed before getting within 5K of the CV by manned guns.
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Offline waystin2

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Re: Troops Should Cause Base To Flash
« Reply #21 on: October 14, 2017, 11:53:15 AM »
Please have troops cause bases to flash even when the troop carrier has bailed leaving the troops running.
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Offline JimmyD3

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Re: Troops Should Cause Base To Flash
« Reply #22 on: October 14, 2017, 12:08:17 PM »
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Offline atlau

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Re: Troops Should Cause Base To Flash
« Reply #23 on: October 14, 2017, 12:34:13 PM »
Until it's illegal to hide CVs in the far back of the map I think it doesn't matter if they flash when they shell a base...they are for combat not for hide and seek.

I agree hiding fleets is silly. But not sure what that has to do with flashing towns. If you hide the fleet it wouldnt have any towns to flash.

Without the element of surprise, CVs will be fodder for bombers.

Offline Arlo

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Re: Troops Should Cause Base To Flash
« Reply #24 on: October 14, 2017, 01:42:44 PM »
Please have troops cause bases to flash even when the troop carrier has bailed leaving the troops running.


Offline JunkyII

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Re: Troops Should Cause Base To Flash
« Reply #25 on: October 14, 2017, 02:16:20 PM »
I agree hiding fleets is silly. But not sure what that has to do with flashing towns. If you hide the fleet it wouldnt have any towns to flash.

Without the element of surprise, CVs will be fodder for bombers.
Game balance...if you can hide CVs from combat completely it kinda makes then pointless 95% of the time.
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Offline JimmyC

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Re: Troops Should Cause Base To Flash
« Reply #26 on: October 14, 2017, 03:33:52 PM »
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Offline Lazerr

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Re: Troops Should Cause Base To Flash
« Reply #27 on: October 14, 2017, 04:43:35 PM »
Some of the best and most furious fights occur during the few minutes when planes up from the CV after the WF and people react to defend. Id hate to see that gone with CVs getting discovered and sunk before the fight gets going. Not sure how to keep the balance there.

I agree with this

Offline atlau

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Re: Troops Should Cause Base To Flash
« Reply #28 on: October 14, 2017, 05:18:50 PM »
Game balance...if you can hide CVs from combat completely it kinda makes then pointless 95% of the time.

But that has nothing to do with cvs flashing towns. If you hide the cv it would normally be well outside of enemy towns so there would be nothing to flash.

To prevent hiding cvs i think there ought to a time limit... maybe 3 hrs where if you lose the port eventually the cv switches sides.

Offline bozon

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Re: Troops Should Cause Base To Flash
« Reply #29 on: October 15, 2017, 05:34:06 AM »
CVs and Battleship groups should be treated like enemy player units for the purpose of alerting th base. Having a carrier group withing viewing distance from the base that is also shelling it without nobody noticing is ridiculous.

An enemy player sitting in a fleet gun is still an enemy player within the base alert distance and should be treated as such.
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