Author Topic: TA-152?  (Read 1643 times)

Offline Blinky

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TA-152?
« on: October 13, 2017, 01:29:54 PM »
After going a few rounds with Glzz in the TA-152 last night, I felt I might start spending a little time in the bird. Any pro tips, strats?
He said something about always draining the aft-fuel though I'm not sure how to do so. Also, I'm not the best E-fighter, as I like to knife fight, which I noticed was possible to an extent. What are your guys opinions on it/recommendations?
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Offline Lusche

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Re: TA-152?
« Reply #1 on: October 13, 2017, 01:33:59 PM »
Shift-F toggles through the fuel tanks. If the tank in use is labeled white, it's on auto. When it's yellow, you have selected that particular tank manually and will drain fuel from this tank only.
Be careful with rudder inputs at high AoA, it's easy to fall into a fatal tailslide.
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Offline Lazerr

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Re: TA-152?
« Reply #2 on: October 13, 2017, 01:40:10 PM »
Learn how to control that honky stall at the top.  Its been awhile since ive spent any time in it, so i dont have any specifics.  There is a way to get it to turn 180 at the top under quite good control.  Ill be on lateeeee night tonight if you around and want to do a couple in the matchplay arena.

Offline ACE

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Re: TA-152?
« Reply #3 on: October 13, 2017, 01:42:45 PM »
Oh boy my favorite plane ever. I got a little secret to prevent stalls. If your slow IE under 200 mph don’t initiate more than one control at a time. What I mean by that is you don’t want to use rudder at the same time you try and roll over. Anytime you dip the wings below level she gets quirky. I have enough hours in it that a lot of times I’m flying literally on the edge of a stall. It allows you to swing the nose more so than other planes. She’s a blessing and a curse ;)
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Offline JunkyII

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Re: TA-152?
« Reply #4 on: October 13, 2017, 01:43:51 PM »
Burning AFT fuel is a FW thing. I normally burn the AFT tank down to 1/4 then burn the wings to 1/4 then start burning the Forward tank...which is the one which gets hit most often IMO.

In before someone says you can turn fight it...no you can't out turn other planes unless it's a Typhy ect ect ect...you can use it's ability to hang on a prop combined with its acceleration in a dive to create angles for shots but your best bet is learning to E fight.

E fighting shouldn't be a shunned form of dog fighting...the fact is most people confuse good E fighting for a timid lack of fighting...

The stall in the 152 is something you have to get used to, mainly knowing when it's coming....when you learn the feel of it you will notice everyone who comes in here later talking about rudder has zero clue what they are talking about...yea it might be the answer for real life but for in game with the 152...its just wrong.

You can ride it's stall out if you catch it right when it's starting by pushing your nose down and keeping the plane level, you will be going like 20 IAS in a semi controlled state of flight...causes some overshoot by more maneuverable aircraft but shouldn't be used as your plan to win a fight.

A lot of times you can hide your E very well in a 152 and surprise people with a climb they can't keep up with...thats all about angles though.

It's a fun plane...for sure fun getting it in deep and even more fun fighting multiple Jugs up at 25K+....thats where it's 10 ENT actually comes into play...

Speaking of which why is the TA still a lower ENT then the Yak3???
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Offline JunkyII

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Re: TA-152?
« Reply #5 on: October 13, 2017, 01:45:16 PM »
I like how ACE, Snailman and I said pretty much the same thing about Rudder input in the stall but I'm sure someone will be along shortly to say use a lot of rudder lol
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Offline ACE

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Re: TA-152?
« Reply #6 on: October 13, 2017, 01:47:07 PM »
No!  Rudder is this planes death!  I use the piss out of it. But once in the wrong situation you’ll tumble down.
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Offline Wiley

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Re: TA-152?
« Reply #7 on: October 13, 2017, 01:47:32 PM »
If you're trying to bleed E with full rudder at low speed near the deck, don't do it to the right.  It can depart flight if you get too slow with full right rudder and put you into the dreaded flat spin/tail down spin of doom.  I've never had it happen bleeding E with left rudder, I can do it on command with right.  As mentioned above, be careful with rudder at all times when slow, high AOA.

If you do depart flight at some point and it's floating down like a leaf/falling backwards, here's the best recovery procedure I've found:

Engine OFF (not chopped throttle)
Gear down
Nose forward, rudder and aileron toward whichever side it's yawing towards
Once the nose gets pointed down, gear up and restart engine

Even so, you're going to lose a TON of alt before you get it back.

It doesn't roll like a 190, be aware of that at all times.  It does turn better than a Dora at slightly lower speeds, but it's not a "good" turn fighter.

Harsh language from your enemy will give it a radiator leak.

I use it to bomber hunt/BnZ for the most part.  It is more capable in an E fight/turn fight than many give it credit for.  Use the vertical a lot, same as any German plane.

It will glide forever.  If you've got any kind of alt at all, you can usually dead stick home.

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Offline Chewie

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Re: TA-152?
« Reply #8 on: October 13, 2017, 01:47:40 PM »
Knife Fight-BREWSTER................ :evil: Love that little bird.  50% fuel, 50 Cals.  Zeros even hate you, problem is blacks out the pilot too much and you are NOT going to chase down a Runstang.   :old:
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Offline ACE

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Re: TA-152?
« Reply #9 on: October 13, 2017, 01:51:33 PM »
Also blinky learning this plane will teach you so much more than getting slow and popping laps. This plane is what forced me into evolving my flight style. I can do scissor with any plane in this beast. But she prefers the angles. And creating angles will make you so so good in this game ;)
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Offline Blinky

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Re: TA-152?
« Reply #10 on: October 13, 2017, 01:54:00 PM »
Wonderful! So much info!

But... I've learned one thing from this post so far.
.
.
.
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Offline Lusche

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Re: TA-152?
« Reply #11 on: October 13, 2017, 01:56:44 PM »
I forgot to mention one of it's biggest advantages:

WEP.

Ever since AHIII went live and HT introduced the maximum total WEP duration, the Ta-152's already advantageous WEP limits have further risen way above the competition.
Its WEP cycle is 10 minutes of WEP, only 5 minutes cooldown (yes, you get back 2 mins of WEP for every minute cooldown) and a total WEP duration of 40 minutes. Which for most players amounts to 'unlimited'
For comparison, a P-47M has 5 minutes on continuous use, 10 minutes cooldown and 15 minutes total WEP duration. The Ta-152 can easily boost it's way to 25K for an intercept without much worries, where most other planes have to make a choice if they want to climb with WEP or use it in combat.
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Offline Blinky

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Re: TA-152?
« Reply #12 on: October 13, 2017, 02:03:25 PM »
I see you're all quite fond of her. That's good to know. I've known a few great sticks in it but I don't see it used very much other than a drop from 20k to right back up. Thank you guys a bunch for all this, I believe I should have enough here, and with what's on the site to at least get going in her. Though learning angles is something I will really have to work on. Maybe even spend some time with a trainer.

Again, thanks guys! And Lazer, I'll probably be on late tonight so I'd definitely be down to a go a few in it, and to anyone else who fells they could show me a thing or two.

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Offline Wiley

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Re: TA-152?
« Reply #13 on: October 13, 2017, 02:22:19 PM »
I forgot to mention one of it's biggest advantages:

WEP.

Ever since AHIII went live and HT introduced the maximum total WEP duration, the Ta-152's already advantageous WEP limits have further risen way above the competition.
Its WEP cycle is 10 minutes of WEP, only 5 minutes cooldown (yes, you get back 2 mins of WEP for every minute cooldown) and a total WEP duration of 40 minutes. Which for most players amounts to 'unlimited'
For comparison, a P-47M has 5 minutes on continuous use, 10 minutes cooldown and 15 minutes total WEP duration. The Ta-152 can easily boost it's way to 25K for an intercept without much worries, where most other planes have to make a choice if they want to climb with WEP or use it in combat.

THIS!  I pretty much always climb out on WEP.  Only thing you need to watch is if you think you're going to get engaged at the 10.5-15 minute mark of your sortie.

40 minutes of WEP, 20 minutes of cooldown, to run it right out you'd need to be up for more than 60 minutes to run out of WEP.  You can do that without rearming, but you've got to work at it so as Lusche says, pretty much unlimited.

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Offline Blinky

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Re: TA-152?
« Reply #14 on: October 13, 2017, 02:23:53 PM »
So you guys run 100% fuel, then drain? drain with drop tank? Orr
"See, decide, attack, reverse." - Erich Hartmann