Author Topic: Thanks War Thunder!  (Read 17180 times)

Offline Wiley

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Re: Thanks War Thunder!
« Reply #135 on: October 20, 2017, 05:03:34 PM »

Moses of Aces High?  :noid

My truths are not limited merely to Aces High.

 :rofl

Nope.  Can't even begin to say something like that with a straight face.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Dawger

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Re: Thanks War Thunder!
« Reply #136 on: October 20, 2017, 05:08:46 PM »

Offline AAIK

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Re: Thanks War Thunder!
« Reply #137 on: October 20, 2017, 05:14:19 PM »
Well everyone has a shred of truth to what they say.

Its like a doctors office or an A&E: People come all with different conditions from a broken ankle to neck stiffness and express their desire for their problem to go away. Thus people come to these forums with each of their own "conditions" about the game and sometimes/usually its more then one person who suffers from the same issue as it would happen.

I have a hard time seeing the novelty of AH being something trivial though. Getting the feeling of a larger scope makes people usually more interested then having lots of small instanced skirmishes. Its the scope of the game that got me originally hooked.





Offline Zoney

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Re: Thanks War Thunder!
« Reply #138 on: October 20, 2017, 05:22:28 PM »
Well except for me.  I speak for all people.  :lol :bolt:

Wiley.

Yeah, maybe right after the "Tower of Babel" fell, when no one could understand each other.

 :devil



homey
Wag more, bark less.

Offline Hartmann

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Re: Thanks War Thunder!
« Reply #139 on: October 21, 2017, 01:14:17 PM »
When it comes to graphics, WT/IL2 are on top, when it comes to flight modeling, IL2 - DCS - AH are all pretty close, when it comes to the best multiplayer experience, it's AH.

What I'm trying to say is that all these combat flight sims, they all have certain features that are better than the others, some large differences and some small.

I think that all game devs of any genre should play their competitions games at least once... get an idea of what makes those games good, and what makes them bad. Then use this knowledge to make their own game better.

Just my opinion of course.



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Offline Mister Fork

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Re: Thanks War Thunder!
« Reply #140 on: October 23, 2017, 02:17:14 PM »
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline waystin2

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Re: Thanks War Thunder!
« Reply #141 on: October 25, 2017, 12:08:01 PM »
I told you this guy was gonna drop a special kind of crazy.   :rolleyes:
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Citabria

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Re: Thanks War Thunder!
« Reply #142 on: October 30, 2017, 08:38:50 AM »
I would be very very interested in what you son likes about WT vs AH.

HiTech

I am not his son.

However...
I am a random lurker and greebo skin admirer that surfaces during full moons every few years that has not played AH or WT in a long time but I did find War Thunder very immersive with track IR to the point that when I tried to use track IR in AH I found it unenjoyable. This bad quality video shows my track IR enjoyment in WT from long ago...

https://www.youtube.com/watch?v=80qiQN1cuPs

I haven't played WT since about the time I made this video of it but I loved War Thunders Track IR implementation. It was the best I ever experienced. WT terrains, weather and no icon arenas looked very nice. Flight models while feeling fluid were clunky but it did feel like flying a heavy plane in an atmosphere. AH flight models felt more on rails than in an atmosphere but also felt more accurate and crisper from what I remember.


Fester was my in game name until September 2013

Offline Petey

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Re: Thanks War Thunder!
« Reply #143 on: October 30, 2017, 10:22:21 AM »
Fester I agree with your comments on the FM in WT.


Petey

56 FG "Zemke's Wolfpack"

Offline bustr

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Re: Thanks War Thunder!
« Reply #144 on: October 30, 2017, 05:58:29 PM »
We already can do the terrain, no one now really builds terrains for AH3 trying to do the real world other than AvA and special events. You can see that EU winter arena is repeating tiles like ours, they look more like 2x2 to conceal the visual repetition of painting large areas with the same tile. Probably even SpeedTree trees and clutter. But, we cannot do the objects because our arena is vastly larger and would kill FPS. One of their arenas would fit into one of our sectors, so they can stuff in objects and not kill FPS with what, 16 or less per side for each timed match up. I can do the clouds if everyone wants to fly around with an FPS of 12-27. I recently did weather systems for our MA terrains and had to keep cloud blocks separated by 40 miles to not impact FPS. Those water drop objects would impact FPS in our giant arenas. Land area painted with trees, bushes, grass and houses adds up to a LARGE number of static objects for every 40 miles of view distance. Then throw in moving airplanes, vehicles, clouds. If you have the equivalent of one of our sectors filled with static objects, then that's 10-20x less objects than we have. So yes you can have eye candy to make your eyes bleed but, with 32 people per arena.

It looks like an IL2 x,y or z version game video which shows the linage of the WT product creators. If we stuff 100-200 players into one of our sectors in a fight, many people suffer the slide show effect. Back when we could get 60 bombers with up to 20 escorts, diving into that reduced just about everyone to a slide show. During the last FSO, the allies upped a large bomber force with fighters, diving through it was a slide show for a few moments. It was also a white knuckle experience for all participants not soon forgotten.

Comes down to trade offs, whether to have a giant open world with more than 32 players flying, driving and sailing around 24x7 together. Or eye candy bleed with 32 players limited to flying or driving in separate ride type arenas on a session timer.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Vulcan

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Re: Thanks War Thunder!
« Reply #145 on: October 30, 2017, 06:28:19 PM »
TIR stuff

TrackIR is so 20th century, we've moved on to VR fester.

Offline Citabria

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Re: Thanks War Thunder!
« Reply #146 on: October 31, 2017, 08:21:17 AM »
We already can do the terrain, no one now really builds terrains for AH3...

I seem to recall spending lots of time building main arena terrains when I played AH. super detailed them too if I remember right. all hand crafted mountains and hills for down hull tank positions and made deserts and stuff in one of them in addition to normal ETO texture all in one map but that was AH2.
Fester was my in game name until September 2013

Offline bustr

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Re: Thanks War Thunder!
« Reply #147 on: November 01, 2017, 10:46:59 AM »
AH3 we have a whole new engine...

I do anything more than the clouds in these screen captures and I kill everyone's FPS since this arena is 10x larger than a WT arena. Once again trade offs, eye candy out the yazoo and only 32 players or over 100 players and less eye candy to keep the FPS reasonable for large scale combat around several 12 mile radius across the arena.










bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: Thanks War Thunder!
« Reply #148 on: November 01, 2017, 10:56:50 AM »
And one interesting new object made creating tank combat terrain a challenge, bridges. Yes WT is using repeating agrarian tiles probably with SpeedTree objects just like AH3 uses now. Hitech has been kind enough to take a look at this terrain now, I hope I've not screwed things up too badly and maybe it will go into rotation.










bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.