Let's imagine that you're the co-owner of a large MMO - or, imagine you're Hitech.
You have three distinct issues to address with respect to in-game player-controlled objects.
1. You have a list of planes/vehicles/ships that are essentially using the same design model from AH1/2. They're in desperate need a refresh. I.e. Tempest.
2. You have a list of high-use aircraft that players love, they were updated in AH2 recently, and get a lot of use in the MA. I.e. P-51D, Spitfires, La's, etc.
3. You have a gap in your player game-set or ideas from other players to add net-new objects. Japanese tanks. Landing ships. Flying boats. More Italian playables. Other allied objects (tanks/ships/aircraft). Interesting gameplay options (i.e. Submarines).
So, where do you focus your limited resources? Do you update really old objects, focus on your higher use playables, or introduce new objects?
Discuss!