Author Topic: Review Perk Point System = Carrot is better than the Stick  (Read 2833 times)

Offline Chilli

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Review Perk Point System = Carrot is better than the Stick
« on: October 30, 2017, 03:56:50 PM »
My wish:

Perk points awarded for damage done to aircraft and structures.  Currently, I believe points are only awarded to damage that results in destruction of aircraft or structures.

What difference would I infer?

After reading exhausting threads about new player retention versus game play, I reasonably expect that earning perk points is a driving force in obtaining better / more selections in equipment.  This is especially true for any new player.  This is also more difficult for a new player versus veteran players.

However I must admit coad may be prohibitive so even I question if this has a prayer  :pray

Offline atlau

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #1 on: October 30, 2017, 07:46:27 PM »
Chilli, i honestly dont think anyone is complaining about the lack of perk points. They are fairly easy to earn by dropping on towns.

Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #2 on: October 30, 2017, 08:34:13 PM »
Atlau, you are right.  No one is complaining about perkies.  My point however, is that a fighter (or any vehicle for that matter) needs to destroy its target to earn them.  If I am a fighter (which is what I had hoped was the main target of the online audience), I may fly several sorties extremely well and score loads of hits upon targets and not earn a single perk point  0.0   ....

You and I have been around since AH1 and certainly do as well without the perk planes and have had our hours in flying them.  A new player, however will most likely never achieve anything higher than the ability to fly the F4U-C or maybe a Tempest.  This could be the difference in encouraging new 2 weeks free players to subscribe.

Offline atlau

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #3 on: October 30, 2017, 10:09:18 PM »
Im not against earning perks for causing damage without getring credit for destroying the building. In fact assists might also be worth something for those players.

Maybe the newbies could also get some additional perks for accomplishments since some of them are relatively simple

Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #4 on: November 01, 2017, 02:38:14 PM »
 :aok Now you're smelling what the ChiLLi is cooking.....   :D

Offline 1stpar3

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #5 on: November 01, 2017, 03:37:40 PM »
:aok Now you're smelling what the ChiLLi is cooking.....   :D
Now, Chilli....I cant recognize that particular dish, BY SMELL. It smells a BIT like Chilli con carne, but the addition of DILLI throws me off :rofl I have always wondered why assists dont earn perks. It was a bit frustrating when I started playing with my squad. Had no way to fly Tempys with them, for a good while :uhoh  Sounds good too me! What time is dinner,Sir! :neener:
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Offline lunatic1

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #6 on: November 02, 2017, 11:08:08 AM »
My wish:

Perk points awarded for damage done to aircraft and structures.  Currently, I believe points are only awarded to damage that results in destruction of aircraft or structures.

What difference would I infer?

After reading exhausting threads about new player retention versus game play, I reasonably expect that earning perk points is a driving force in obtaining better / more selections in equipment.  This is especially true for any new player.  This is also more difficult for a new player versus veteran players.

However I must admit coad may be prohibitive so even I question if this has a prayer  :pray

I don't think this will fly for the same reason shore battery and ship gunners don't get points for sinking ships. many players hitting same targets and different times ex-a bomber flys over town and drops bombs, but some buildings only get weakened but then you come in- with a bomb or just guns to hit building and you knock them down-the ones weakened by the bomber-who should get the points-BP who weakened it or u who dropped it. another example you come in a strafe building but you don't destroy any-I come in and drop a bomb on same buildings-who should get the points.

.come to think of it, people who fly bombers to sink a ship shouldn't get perks either. most of the time ships have already been hit and the guy that sink's the weakened ship gets the perks/points and the 1st guy gets nothing.

just blabing
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Offline JunkyII

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #7 on: November 02, 2017, 11:11:27 AM »
What's to stop me from upping a P47D40 with full armament and strafing SBs over and over to get the perks form the damage?

I get your point but I feel there's some loop holes.
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Offline Zoney

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #8 on: November 02, 2017, 11:30:07 AM »
-1

Although it is a reasonable idea, and respectfully presented I cannot agree.

My main reason for disagreeing is I think it will lead to too many players jumping in on aircraft fights just to get a ping in for points.
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Offline Wiley

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #9 on: November 02, 2017, 11:40:08 AM »
-1

Although it is a reasonable idea, and respectfully presented I cannot agree.

My main reason for disagreeing is I think it will lead to too many players jumping in on aircraft fights just to get a ping in for points.


While I'm not a fan of this idea, I'd respectfully submit there isn't much room for ganging to get any worse in the Melee.  If they can jump on a con, they will.  And most people already go after the perk plane.  I don't think it would alter behavior much.

I believe you could get close to the same behavior the OP wants if you just gave some fraction of perks for assists.

Wiley.
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Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #10 on: November 02, 2017, 02:41:01 PM »
I agree with Wiley, I don't believe that it will alter the behavior much.  There will always be those exceptions for folks who find loopholes to exploit (in which case, balance bad behavior against new player retention).

Junky's point about shore battery target for perks, is  more of a plus :aok than a minus in my opinion, but only because of their hardness, rareness and importance

I would NOT ask to extend the perk system to manned guns, with the exception of those attached to aircraft or vehicles.

I don't think the accumulation of perks would explode for veteran players, but for the new player, I can remember how hard it was to get my first kill

Until then, .001/ of a perk per every 5 hits on stationary and fleet targets X perk multiplier, and .01 per (same) every 5 hits on another online player or drone.  {my attempt at pondering  :headscratch: how per hit system could equate with the damage done system}  Note:  Simple repetitive striking of a target should NOT gain more points than actual destruction of a target would.

I admit my wish is intended to only add small increments to the earned perks.  The coad to achieve that end is beyond me  :confused: and I would rather have any alternative idea  (like achievement perks) that could serve new player retention than to promote anything other than player versus player interaction.


Offline Chilli

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #11 on: November 02, 2017, 02:50:37 PM »
Another idea, and again beyond me to figure how to implement, but here it goes:

Following responses in this thread, award a particular PERKED ride along with specific in game achievements.

Maybe award the current perk price of that ride, and then text the player they have "earned the keys to Colonel ChiLLi DiLLi's F4U-C aircraft for the next sortie".  Leaving it up to the player to actually fly the plane then or retain the perks.

Offline wil3ur

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #12 on: November 02, 2017, 03:19:59 PM »
What's to stop me from upping a P47D40 with full armament and strafing SBs over and over to get the perks form the damage?

I get your point but I feel there's some loop holes.

You can get your accuracy in attack mode up that way if you're going for score -- then people will think you're the bestest pilot evah!!!!!    :old:
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Offline JunkyII

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #13 on: November 02, 2017, 04:45:21 PM »
You can get your accuracy in attack mode up that way if you're going for score -- then people will think you're the bestest pilot evah!!!!!    :old:
Didn't you hear, I think people already think I'm the bestest  :aok :D :bolt:
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Offline Becinhu

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Re: Review Perk Point System = Carrot is better than the Stick
« Reply #14 on: November 03, 2017, 01:35:57 PM »
Didn't you hear, I think people already think I'm the bestest  :aok :D :bolt:

Junky is thick cut pepper bacon instead of regular old bacon....


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