Now I have a basic topo block elevation map I can convert to grayscale and then into a heightmap later. I need to map out feilds\strat\port so I can work in a basic water cut erosion canyon system. The top of the sides of rift valleys tend to have level areas where water runoff cuts canyons into the face of the vertical sides. Then at some distance back from that land will be much lower and in Africa, with large plains.
I've set the elevation blocks by color, 5000, 3000, 2000, 1000, 500. When I make the grayscale map I'll do an export from the terrain editor of a heigtamp with elevations tests I will place on it. I'll get the grayscale color number from those and duplicate the shapes from the blueprint into a 16bit png multi-layer grayscale file. When the layers are merged a clean border between color shades is produced which will give me crisp steps between elevations after the import.
A 1:1 2048 blueprint map basic elevation block. Does not look like much land which is misleading to just how much sculpting you will have to do once you get down to ground level in the terrain editor. And even worse when you lay in a field so you can run around offline to look at things. Offline, suddenly that one slice of the 10sector diameter pie is ginormous.
![](https://s20.postimg.org/5obilk9st/medtst24.jpg)
Cross sectional guide line for the three country that I will be sculpting. As the land rifts by tectonic plates pulling apart, the walls of the valley are heaved up while the land back from that may depress. Also volcano's will form along the walls. I'm still deciding If I want to pull a 500ft green area up the center of the country or, hand cut that depression. This is where I have to map all the bases very early to help me guide the illusion of the rift topography to harmonize with the base layout. It's always compromises to meet the rules for field distance placement. It's not a good idea to be stuck placing an airfield at the bottom of a 1000ft canyon only 2miles wide after you sculpted your masterpiece first, mapping base layouts second.
![](https://s20.postimg.org/f8v58gma5/medtst25.jpg)