Author Topic: Game-Freeze  (Read 1661 times)

Offline 100Coogn

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Game-Freeze
« on: November 09, 2017, 04:24:48 PM »
For the past few days I have been getting bad game freezes that last from 1 to 1.5 seconds.   I'm not talking about micro-stutters, I've gotten used to those.
I've watched Task-Manager for any unusual behavior, observing temps of CPU/GPU/HDD's/MOBO at the same.  Everything is cool as a cucumber.
CPU rarely goes over 25%, GPU may go as high as 75%.  This doesn't matter, because even when the numbers are low, I'm still getting these hard freezes.

BTW, I searches for "game freeze" and I don't feel like reading posts from 2002.
This will happen offline as well, if that helps.

Edit:  This can be moved to Tech-Support if not a bug...

Coogan


« Last Edit: November 09, 2017, 04:33:36 PM by 100Coogn »
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline 100Coogn

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Re: Game-Freeze
« Reply #1 on: November 09, 2017, 04:39:19 PM »
Dxiag Part-1 for the above:

------------------
System Information
------------------
      Time of this report: 11/9/2017, 17:34:02
             Machine name: DENNY-B
               Machine Id: {5C647391-2F93-4E34-988F-CE9FD1906BBE}
         Operating System: Windows 10 Home Insider Preview 64-bit (10.0, Build 17025) (17025.rs_prerelease.171020-1626)
                 Language: English (Regional Setting: English)
      System Manufacturer: Gigabyte Technology Co., Ltd.
             System Model: To be filled by O.E.M.
                     BIOS: BIOS Date: 10/28/14 18:04:45 Ver: 04.06.05
                Processor: AMD FX(tm)-8350 Eight-Core Processor            (8 CPUs), ~3.8GHz
                   Memory: 16384MB RAM
      Available OS Memory: 16350MB RAM
                Page File: 4235MB used, 14547MB available
              Windows Dir: C:\WINDOWS
          DirectX Version: DirectX 12
      DX Setup Parameters: Not found
         User DPI Setting: 96 DPI (100 percent)
       System DPI Setting: 96 DPI (100 percent)
          DWM DPI Scaling: Disabled
                 Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
           DxDiag Version: 10.00.17025.1000 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
      Display Tab 3: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
           Card name: NVIDIA GeForce GTX 970
        Manufacturer: NVIDIA
           Chip type: GeForce GTX 970
            DAC type: Integrated RAMDAC
         Device Type: Full Device
          Device Key: Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_39783842&REV_A1
       Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
 Device Problem Code: No Problem
 Driver Problem Code: Unknown
      Display Memory: 12233 MB
    Dedicated Memory: 4058 MB
       Shared Memory: 8175 MB
        Current Mode: 1920 x 1080 (32 bit) (60Hz)
         HDR Support: Not Supported
    Display Topology: Extend
 Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22 _NONE_P709
     Color Primaries: Red(0.644055,0.336437), Green(0.295422,0.611828), Blue(0.146984,0.070813), White Point(0.313977,0.329602)
   Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
        Monitor Name: Acer H233H (HDMI)
       Monitor Model: Acer H233H
          Monitor Id: ACR00A0
         Native Mode: 1920 x 1080(p) (60.000Hz)
         Output Type: DVI
Monitor Advanced Color Capabilities: None
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32B PP
         Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll
 Driver File Version: 23.21.0013.8800 (English)
      Driver Version: 23.21.13.8800
         DDI Version: 12
      Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
        Driver Model: WDDM 2.3
 Graphics Preemption: DMA
  Compute Preemption: DMA
            Miracast: Not Supported by Graphics driver
 Hybrid Graphics GPU: Not Supported
      Power P-states: Not Supported
   Driver Attributes: Final Retail
    Driver Date/Size: 10/11/2017 7:00:00 PM, 927976 bytes
         WHQL Logo'd: n/a
     WHQL Date Stamp: n/a
   Device Identifier: {D7B71E3E-5082-11CF-9279-75191BC2DA35}
           Vendor ID: 0x10DE
           Device ID: 0x13C2
           SubSys ID: 0x39783842
         Revision ID: 0x00A1
  Driver Strong Name: oem81.inf:0f066de3ad0bda5c:Section110:23.21.13.8800:pci\ven_10de&dev_13c2
      Rank Of Driver: 00D12001
         Video Accel:
         DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeVC1_D2010  DXVA2_ModeVC1_VLD  DXVA2_ModeH264_VLD_Stereo_Pro gressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoF GT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeMPEG4pt2_VLD_Simple  DXVA2_ModeMPEG4pt2_VLD_AdvSim ple_NoGMC 
   Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
        D3D9 Overlay: Supported
             DXVA-HD: Supported
        DDraw Status: Enabled
          D3D Status: Enabled
          AGP Status: Enabled
       MPO MaxPlanes: 1
            MPO Caps: Not Supported
         MPO Stretch: Not Supported
     MPO Media Hints: Not Supported
         MPO Formats: Not Supported
    PanelFitter Caps: Not Supported
 PanelFitter Stretch: Not Supported

       
« Last Edit: November 09, 2017, 04:46:08 PM by 100Coogn »
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline 100Coogn

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  • Posts: 3922
Re: Game-Freeze
« Reply #2 on: November 09, 2017, 04:45:20 PM »
Dxdiag Part-2

 Card name: NVIDIA GeForce GTX 970
        Manufacturer: NVIDIA
           Chip type: GeForce GTX 970
            DAC type: Integrated RAMDAC
         Device Type: Full Device
          Device Key: Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_39783842&REV_A1
       Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
 Device Problem Code: No Problem
 Driver Problem Code: Unknown
      Display Memory: 12233 MB
    Dedicated Memory: 4058 MB
       Shared Memory: 8175 MB
        Current Mode: 1280 x 1024 (32 bit) (60Hz)
         HDR Support: Not Supported
    Display Topology: Extend
 Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22 _NONE_P709
     Color Primaries: Red(0.648938,0.339367), Green(0.292492,0.603039), Blue(0.143078,0.070813), White Point(0.313977,0.329602)
   Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
        Monitor Name: Generic PnP Monitor
       Monitor Model: LEN L171p
          Monitor Id: LEN4BD9
         Native Mode: 1280 x 1024(p) (60.020Hz)
         Output Type: Displayport External
Monitor Advanced Color Capabilities: None
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32B PP
         Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_2e44aad2706ac9ff\nvldumdx.dll
 Driver File Version: 23.21.0013.8800 (English)
      Driver Version: 23.21.13.8800
         DDI Version: 12
      Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
        Driver Model: WDDM 2.3
 Graphics Preemption: DMA
  Compute Preemption: DMA
            Miracast: Not Supported by Graphics driver
 Hybrid Graphics GPU: Not Supported
      Power P-states: Not Supported
   Driver Attributes: Final Retail
    Driver Date/Size: 10/11/2017 7:00:00 PM, 927976 bytes
         WHQL Logo'd: n/a
     WHQL Date Stamp: n/a
   Device Identifier: {D7B71E3E-5082-11CF-9279-75191BC2DA35}
           Vendor ID: 0x10DE
           Device ID: 0x13C2
           SubSys ID: 0x39783842
         Revision ID: 0x00A1
  Driver Strong Name: oem81.inf:0f066de3ad0bda5c:Section110:23.21.13.8800:pci\ven_10de&dev_13c2
      Rank Of Driver: 00D12001
         Video Accel:
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline 100Coogn

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  • Posts: 3922
Re: Game-Freeze
« Reply #3 on: November 09, 2017, 10:30:26 PM »
I'm noticing similar freezes while watching videos.
Hoping this could just be driver related.  I'll update my GPU driver and report the results.

Please move this thread from Bug Report forum, as this does not appear to be game related.   :cheers:

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Bizman

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  • Posts: 9542
Re: Game-Freeze
« Reply #4 on: November 10, 2017, 01:47:03 AM »
Thanks for the DxDiag. However, for it to be of any use you should include the Sound Devices, too, and everything in between.

You can also attach the entire report as a .txt file using the +Attachments and other options feature below the typing box of a new post.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline 100Coogn

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  • Posts: 3922
Re: Game-Freeze
« Reply #5 on: November 10, 2017, 05:44:27 AM »
Here's the dxDiag attachment.
Thanks Bizman.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Bizman

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  • Posts: 9542
Re: Game-Freeze
« Reply #6 on: November 10, 2017, 08:07:32 AM »
Thanks, that told quite a lot about your system.

For what I could find, I'd try and uninstall the Breakaway Pipeline. It definitely interferes with the game sounds so it might also behave badly. Worth trying, you can always reinstall it. Another thing I noticed there is that you're an Windows Insider which means your version of Win10 may be very unstable just by nature. You're the guinea pig testing all the crap the nerds at Redmond invent in their gloomy chambers.

Other things to do is to power cycle your router just in case. Also check the activity of your anti-virus.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline 100Coogn

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  • Posts: 3922
Re: Game-Freeze
« Reply #7 on: November 10, 2017, 11:09:06 AM »
Thanks, that told quite a lot about your system.

For what I could find, I'd try and uninstall the Breakaway Pipeline. It definitely interferes with the game sounds so it might also behave badly. Worth trying, you can always reinstall it. Another thing I noticed there is that you're an Windows Insider which means your version of Win10 may be very unstable just by nature. You're the guinea pig testing all the crap the nerds at Redmond invent in their gloomy chambers.

Other things to do is to power cycle your router just in case. Also check the activity of your anti-virus.

I'll try uninstalling Breakaway pipeline and see what happens.

I did update my GPU driver to Nvidia 388.13 and updated MSI Afterburner to their latest release.
I noticed an improvement using AHIII Dx9.  Took a Niki up and just flew around online, until it ran out of gas with no freezes.  Before, I was getting a freeze about every 5-10 minutes.
The bad part is that this driver doesn't play well with the Dx11 version. 

Coogan

Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Bizman

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Re: Game-Freeze
« Reply #8 on: November 10, 2017, 11:22:57 AM »
I suppose you have disabled the Nvidia HD Audio in the Device Manager since it didn't show in the DxDiag. When updating the drivers I hope you did a custom clean install and unchecked all the unnecessary drivers (3D, HD audio and the extra software). If not, they can be individually uninstalled in Programs and Features in the Settings.
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

Kotisivuni

Offline 100Coogn

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Re: Game-Freeze
« Reply #9 on: November 10, 2017, 11:31:23 AM »
I suppose you have disabled the Nvidia HD Audio in the Device Manager since it didn't show in the DxDiag. When updating the drivers I hope you did a custom clean install and unchecked all the unnecessary drivers (3D, HD audio and the extra software). If not, they can be individually uninstalled in Programs and Features in the Settings.

Correct on all accounts.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Skuzzy

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      • HiTech Creations Home Page
Re: Game-Freeze
« Reply #10 on: November 10, 2017, 12:04:16 PM »
Unfortunately, a lot of problems you might have will be from the test builds from Microsoft.  The recently released Creator Update has been causing a lot of problems all over the place. 

New code paths for all the AR support, especially in the drivers, has been very problematic.  Get out of sync between the video drivers and the Windows 10 version and all bets are off.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline asterix

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Re: Game-Freeze
« Reply #11 on: November 10, 2017, 12:15:04 PM »
If you haven`t already then you could try to set your video card settings slider to performance in NVIDIA control panel and see if the freezes still happen.
Win 7 Pro 64, AMD Athlon 64 X2 6000+ 3,0 GHz, Asus M2N mobo, refurbished Gigabyte GeForce GTX 960 GV-N960IXOC-2GD 2GB, Corsair XMS2 4x2GB 800MHz DDR2, Seagate BarraCuda 7200.10 ST3160815AS 160GB 7200 RPM HDD, Thermaltake Smart 430W

Offline 100Coogn

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Re: Game-Freeze
« Reply #12 on: November 11, 2017, 08:39:41 AM »
If you haven`t already then you could try to set your video card settings slider to performance in NVIDIA control panel and see if the freezes still happen.

Thanks asterix.
I believe this may be a GPU Driver issue.  After updating to Nvidia 388.13 I no longer have any freezes.
The only problem I notice with this newer driver is that running AHIII in DX11 has some weird colors going on.  DX9 Works fine.
I've reported the issue to Nvidia, so maybe they can straighten that out in their next driver version.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear