Author Topic: Tankers, here is a taste of what the future may* hold  (Read 1526 times)

Offline TDeacon

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Re: Tankers, here is a taste of what the future may* hold
« Reply #15 on: November 16, 2017, 09:51:28 PM »
If you make all of your towns easily dominated by tanks, you will recreate the problems perceived or real that buzzsaw has for your air combat "customers". There is a mental bias period you go through building terrains if you are either pro GV, pro air combat, or don't want your fields stolen behind you by teams of greifers avoiding combat. Terrains are a grand compromise for all of Hitech's paying customers.

Forgive me if you already covered this, but what is wrong with putting hills to overwatch towns, thus allowing tanks to shoot into them?  As you know, there are many counters to a tank on a hill, like upping a plane to kill the tank, upping a tank to kill the tank, killing the tank with a field gun, etc.  People seem to forget that line-of-sight works both ways. 
« Last Edit: November 16, 2017, 09:53:14 PM by TDeacon »

Offline 8thJinx

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Re: Tankers, here is a taste of what the future may* hold
« Reply #16 on: November 16, 2017, 10:43:43 PM »
If you remember on Compello, the 63 spawn into 53, and the drive across the low valley, where you could either head left stay stay on the valley floor, or go straight to get up on the hill to shoot down on the town? 

Look very very closely at the image I posted, the one with the sun rising.   
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Offline lunatic1

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Re: Tankers, here is a taste of what the future may* hold
« Reply #17 on: November 17, 2017, 06:48:48 AM »
you can get hull down on #1 and #2 v-bases-but I still kill you-I'm that good a shot.
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Offline JunkyII

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Re: Tankers, here is a taste of what the future may* hold
« Reply #18 on: November 17, 2017, 08:37:22 AM »
If you make all of your towns easily dominated by tanks, you will recreate the problems perceived or real that buzzsaw has for your air combat "customers". There is a mental bias period you go through building terrains if you are either pro GV, pro air combat, or don't want your fields stolen behind you by teams of greifers avoiding combat. Terrains are a grand compromise for all of Hitech's paying customers.
Buzzsaws biggest issue was and still is it's starting fronts...ports at the bottom of a hill with bases on top isn't smart if you actually know what in game MA play looks like these days.
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