Hey dudes, I just wanted to say what that guy did up in the General section wasn't the right thing to do, but you already know that. While IL2 is my go to now, you don't see me here trying to force anybody to buy it.. I've had plenty of good times in AH and there's no reason to just bash the game and the community because I don't play it as much anymore. I just try to explain what it is and how it differs and is even similar to AH.
Just some misconceptions I noticed from that thread...
Somebody mentioned that player numbers are lower in IL2 in AH, this is not true. It is true that the prime times in both games occur at different times of the day, IL2s being earlier than AH. Often the player numbers will reach 300+ across the different servers during that time. Unfortunately I can't remember the last time we saw that in AH... perhaps during FSO but that's only one night a week. :/
While you can't fit those 300 people on the same server in IL2, the fact is.. it's not needed, the current player limit of 84 (more than any of the other competitors can handle in a server besides AH) is more than enough at the moment. This is because of the way the front lines are designed, many of the targets are purposely placed in a somewhat centralized locations, that way the action is also centralized and you're not flying across the whole map trying to find somebody to throw down with. With that said, they plan on doing net code improvements in the future which may raise the limit well above 100+. btw bustr, they announced recently that they're adding destructible trees, and collisions are still accurate.
Lastly that thing about 1C (Battle of Stalingrad devs) and telling Team Fusion (Cliffs of Dover devs) to publish incomplete flight models, is absolutely false. Team Fusion isn't the community, it's an actual dev team. I'm not a fan of Cliffs of Dover to begin with, but all of their work is their own and is in no way influenced by 1C, it was only just a month or so ago that 1C even got the source code and full rights back to CloD from Ubisoft or whoever rightfully owned it. They immediately gave that source code to Team Fusion so they could do as they wish with it.
1C was planning on moving to the Pacific theatre for the next IL2 game, but it had to be delayed because they couldn't finish the flight model and technical research of the Japanese side in a reasonable time frame and up to their standards. They care far more about getting it "right" than they do eye candy.
At this point IL2 is probably one of the best WW2 Flight sims ever created, and so is Aces High. There's no reason to bash one or the other when you could easily play both.
Anyways, that's all I wanted to say... thanks to anybody that read this and isn't going to flame me afterwards.