Author Topic: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)  (Read 5767 times)

Offline 100Coogn

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #30 on: December 23, 2017, 09:38:34 AM »
No reason a person can't have both games.
AHIII, for those that like a real challenge and a great flight model. 
IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all.

Coogan   :airplane:
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
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Offline Krupinski

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #31 on: December 23, 2017, 09:44:01 AM »
Have you played Battle of Stalingrad before man? The flight models are actually really good... I would go as far to say I get a better sense of flight from them over DCS and DCS has some pretty damn good fm's.

Offline expat

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #32 on: December 23, 2017, 09:53:17 AM »
OH for gods sake .....'' IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all''.
The flight sim world is not the biggest  and this my game is better than yours will not help....
How the hell is Aces High flight model any better an anyone's  else's ???? Please tell me , Have you flown a Spitfire or Mustang for real ??? I'm guessing the answer is no ....in which case shut up .....So i would like to wish you all a merry christmas and a happy new year ...And may we all win the lottery to buy real Mustangs /Spitfires ..cos no one would want to but a 109 ..... ;)

goggles on ,chocks away, last one backs a homo  hooraaaaaaaaay!

Offline 100Coogn

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #33 on: December 23, 2017, 09:54:30 AM »
Have you played Battle of Stalingrad before man? The flight models are actually really good... I would go as far to say I get a better sense of flight from them over DCS and DCS has some pretty damn good fm's.

Only tried it once.  I didn't like the fly-by-wire feel. 
Just saying, there's no need to abandon AHIII to play a F2P game. 

My comparison of IL-2 to AHIII and finding IL-2 to be a sub-par game is just my opinion.  I'm sure some others may prefer IL-2.  Me not so much.

Coogan
 
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline 100Coogn

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #34 on: December 23, 2017, 09:58:04 AM »
OH for gods sake .....'' IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all''.
The flight sim world is not the biggest  and this my game is better than yours will not help....
How the hell is Aces High flight model any better an anyone's  else's ???? Please tell me , Have you flown a Spitfire or Mustang for real ??? I'm guessing the answer is no ....in which case shut up .....So i would like to wish you all a merry christmas and a happy new year ...And may we all win the lottery to buy real Mustangs /Spitfires ..cos no one would want to but a 109 ..... ;)

Touch a nerve, did I?   :rofl
You must not have tried IL-2 then.  When you do, you will see what I mean.

Good day.

Coogan

Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Krupinski

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #35 on: December 23, 2017, 09:59:28 AM »
Only tried it once.  I didn't like the fly-by-wire feel. 
Just saying, there's no need to abandon AHIII to play a F2P game. 

My comparison of IL-2 to AHIII and finding IL-2 to be a sub-par game is just my opinion.  I'm sure some others may prefer IL-2.  Me not so much.

Coogan

Woah, are you sure you aren't thinking about War Thunder? IL2 isn't F2P, and the flight models do not feel fly by wire at all... much like Hitech is, they have a real pilot working with them on the game. Cliffs of Dover does feel fly by wire for sure, but it uses a very dated physics engine and the developers aren't as experienced as 1C.

Please relax guys I'm not trying to get this thread locked. :/
« Last Edit: December 23, 2017, 10:04:50 AM by Krupinski »

Offline 100Coogn

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #36 on: December 23, 2017, 10:11:47 AM »
Woah, are you sure you aren't thinking about War Thunder? IL2 isn't F2P, and the flight models do not feel fly by wire at all... much like Hitech is, they have a real pilot working with them on the game. Cliffs of Dover does feel fly by wire for sure, but it uses a very dated physics engine and the developers aren't as experienced as 1C.

Please relax guys I'm not trying to get this thread locked. :/

It could have been Cliffs of Dover, it was a couple of years ago.
I only tried the single player, not the multi-player.  Just assumed it was F2P.

Agreed, this thread shouldn't get locked. 

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline zack1234

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #37 on: December 23, 2017, 11:51:31 AM »
offline is very good, multiplayer is rubbish mainly because there are too many strangers who are online, you dont have time or the inclination to speak to then.

I am aware of the majority of noobs and oldtimers in AH.

The fact that the AH team are aware that it is me who is the most important person in the game is why i stay :)
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Offline Skuzzy

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #38 on: December 24, 2017, 05:50:38 AM »
OH for gods sake .....'' IL-2, for those that may eat paint-chips and do not care about accurate flight modeling at all''.
The flight sim world is not the biggest  and this my game is better than yours will not help....
How the hell is Aces High flight model any better an anyone's  else's ???? Please tell me , Have you flown a Spitfire or Mustang for real ??? I'm guessing the answer is no ....in which case shut up .....So i would like to wish you all a merry christmas and a happy new year ...And may we all win the lottery to buy real Mustangs /Spitfires ..cos no one would want to but a 109 ..... ;)

Ok, you asked the question.  Grab a set of actual test data for any given plane we model and you will find we are +/- 1% across the board on the flight model.  If you find we are not, then post the source of the data.  Note:  It must be a single source.  We do not cherry pick data and we do not use anecdotal expression.

Also note, HiTech has flown a P51D.  And note, he also happens to own two planes.  One of which is modeled in the game.  It represents how the flight model engine compares to the real world.  How many other games have their personal real world aircraft modeled to use as a basis for flight testing their game?  Legitimate question, as I have not idea who might.

Then there is our network stack.  Ours is superior to everything else out there.  It is why we can support 1,000 players in an arena.  It also allows us to show every plane/vehicle within a 17 mile diameter range, rather than dropping them out when there are too many (whatever than is).  Is IL2 still using DirectPlay for their network stack?
« Last Edit: December 24, 2017, 06:00:30 AM by Skuzzy »
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Offline Delirium

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #39 on: December 24, 2017, 06:12:07 AM »
I know this sounds petty, but I would rather support an American based game company over a foreign one. Maybe if I had limitless time I could support both games, but I do not.
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Offline Krupinski

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #40 on: December 24, 2017, 10:27:18 AM »
Ok, you asked the question.  Grab a set of actual test data for any given plane we model and you will find we are +/- 1% across the board on the flight model.  If you find we are not, then post the source of the data.  Note:  It must be a single source.  We do not cherry pick data and we do not use anecdotal expression.

Also note, HiTech has flown a P51D.  And note, he also happens to own two planes.  One of which is modeled in the game.  It represents how the flight model engine compares to the real world.  How many other games have their personal real world aircraft modeled to use as a basis for flight testing their game?  Legitimate question, as I have not idea who might.

Then there is our network stack.  Ours is superior to everything else out there.  It is why we can support 1,000 players in an arena.  It also allows us to show every plane/vehicle within a 17 mile diameter range, rather than dropping them out when there are too many (whatever than is).  Is IL2 still using DirectPlay for their network stack?

Hi Skuzzy, anything within a +/- 5% margin for a flight sim I would consider reasonable, and I think that's what sims such as IL2 and DCS follow as well. The IL-2 devs have access to the Russian Ministry of Defense archives from WW2 as they are located in Moscow. They do not cherry pick data either. Though DCS you could argue against because many of the flight specs related to modern aircraft in that game are probably still "classified" in some way.

I do not know the scope of his experience, or what aircraft he may fly, but the IL2 team has a pilot working with them. They also had access to a real MiG-3, I16, and an IL2 for research before including them in the game, you can see this in these videos. (turn on close captions)

https://www.youtube.com/watch?v=_wTZjYGyl-4

https://www.youtube.com/watch?v=-Ah8PtBnHO8&t

https://www.youtube.com/watch?v=AdBDE_84l4w

About the net code, I do not know what they use, and if or not it's inferior/superior to AH, but aircraft in IL2 do not "drop out" when there's a bunch of players in the same vicinity. Collisions are very accurate there. If you ram somebody's right wing with your left wing, you will both lose the correct parts, not one of you will fly away unscathed. Aircraft movements are also very fluid, a player can throw the stick around and not worry about "don't move your controls so rapidly" or micro warping. When you throw the stick around or snap roll in Aces High, this is what it looks like to the other player https://www.youtube.com/watch?v=Jame7mb4Q7Y. Not very fluid.

This is all with an average of 100-250 ping between NA and EU/RU in IL2, where in AH the majority of players are in NA it's a 30-100 ping average. They've also found a way to implement destructible trees without a performance hit, something that you guys said is impossible to do here.

While Aces High can support 1,000 players, if you throw even 50 of those players into the same area, such as taking off or furballing in an FSO/Event, there will be significant frame drops for everybody. The same thing will happen in IL2, and many other games out there. With that said, nobody's net code is going to be perfect. Hopefully I answered some of your questions.  :salute


Offline pembquist

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #41 on: December 24, 2017, 10:32:29 AM »
I'm sure it is complicated but AH never pulled a COD!
Pies not kicks.

Offline BFOOT1

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #42 on: December 24, 2017, 03:24:50 PM »
I fly CLOD for my Battle of Britain rush, and I’m very impressed with what Team Fusion has done. Well said Krup  :salute
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Offline zack1234

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #43 on: December 24, 2017, 05:02:01 PM »
Frame rate drop is due to your hardware, my 144hrz monitor and gtx1060 are not affected by player numbers, so Krup is talking gibberish.

Its the people in the game who make the game.

The fact that 777 has not put any input into ROF for the last 3 years and now is advertising you go over to the IL2 world war I flight sims sums it up.

The bloke is not having any more of my coin
« Last Edit: December 24, 2017, 06:09:24 PM by zack1234 »
There are no pies stored in this plane overnight

                          
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Offline Krupinski

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Re: IL-2 Sturmovik: "Battle of Bodenplatte" and Flying Circus Vol. 1 (RoF II)
« Reply #44 on: December 24, 2017, 05:49:53 PM »
Frame rate drop is due to your hardware, my 144hrz monitor and gtx1060 are affected by player numbers, so Krup is talking gibberish.

Its the people in the game who make the game.

The fact that 777 has not put any input into ROF for the last 3 years and now is advertising you go over to the IL2 world war I flight sims sums it up.

The bloke is not having any more of my coin

I have a superclocked 980 and a 144hz monitor also, if not the same or a bit better than the 1060.  :neener:

The fact is that it would require far too much effort to bring RoF up to the current IL2 standards, rather than just port the aircraft over to the new engine and update them. There is only one dev team for Rise of Flight and IL-2 Battle of Stalingrad, they are the same. To divert all of their efforts to upgrading RoF they would have to abandon their main income product for a year or more. Why would they ever do that?

You will not need to own any of the new IL2's to buy Flying Circus, it will be playable as a separate entity.

« Last Edit: December 24, 2017, 05:52:18 PM by Krupinski »