Target Rabaul was a good design
+2
+2 simply because it was fun to fly, I did not like the design at all. I didn't participate in the discussion as after the voting was done, the concept changed and debates were repeatedly dismissed as "the players voted for it". The players did not vote for it, the players voted for Rabaul.
The event was predictable. There was no need for radar, we found the Allies all too easy. The objectives, time from target and target locations made the routes obvious.
This was another snapshot, tossed together with no effort made to balance the planeset other than switch plane types around. A good design can account for a near historical set up with one side getting beat but still winning by not getting beat as badly as the real war, or a number of other factors that can make a scenario more than simply a quickly thrown together effort just to get one on the books. I am not guessing here, I know what it takes to build one, how long it takes. Look at how much time was spent between the selection and running the event. No time to team build, no time to recruit, no time to even find a CO. No need at all to train, the Axis did no real mission planning, there was no need.
I've beat my last horse to death on this subject.
Devil505 has a concept a few of us are going to take a run at, we'll see what shakes out, but I won't be in another one of these.