Hey all,
Okay, a little back ground - commanded a tank co in '87 for a trip to the NTC. Our Bde Cdr arranged a professional development event with the A10 Squadron that was going to support our rotation. During that event, the Sqdn commander told us, "We can't tell who is who. We just shoot vehicles in the area." We asked, "Can't you see which way the gun tubes are pointing?" and, "Do you need help with vehicle ID?" Nope and doesn't matter as you are just a moving dot were the answers. (And, yes, on or about training day 8 of the rotation the A10s 'strafed' my company. Even though when I first saw the 4 birds, I called the ALO on the Bn Cmd net, "THEY BETTER NOT BE MAKING A RUN ON ME!" (This event sooooooo made the AAR.)
"Okay, well if we put you way out in front - can you plink them off for us?" was the next question. The answer was, "Oh yes, easily - if they are moving" (again, this was in the desert). If they are stationary, we will never see them. You should have us focus on moving targets - the advancing Motorized Rifle Bn (MRB) or the Combined Arms Reserve (CAR). Those are the only things we will be able to pick up. In all fairness, they are worried about SAMs and such. The A10s didn't really want to hang around orbiting for very long.
Cobra pilots were the same, if it is stationary or dug in, they would never see the vehicles. I can't count the times Cobras and (in the 90s as an OC) Apache pilots 'killed' friendly vehicles (one was a friggen VULCAN. Oh, the Apachie pilots could see them and I, when watching the gun camera tape, could ID the vehicle - this also sooooooo made the AAR). Unfortunately vehicle ID wasn't high on the training priorities for the Attack Bn. However, if we got the Cobras or Apaches in range of a moving MRB or CAR, they had a field day.
Keep in mind this was way before the Sniper Pod and all the fancy optics / electronics we have today.
I haven't played consistently for a while, but seems to me, that all vehicles should have a grey icon that only shows some information. Maybe the icon just says 'vehicle'. Y'all get to figure out what works best for gaming. If the ground vehicle is moving, then you should have a pretty good range (similar to the old days). If stationary, very short, perhaps even shorter than today. The pilots and ground vehicles get talk to each other to figure out where the cannon rounds and eggs need to go (or where they don't go!).
Of course, there is a balance between playability and realism.
Have fun - see all tomorrow.
Regards,